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Add Short2

That was hard!
pull/33/head
James Jackson-South 10 years ago
parent
commit
b0a0fcf377
  1. 199
      src/ImageSharp/Colors/PackedPixel/Short2.cs
  2. 49
      tests/ImageSharp.Tests/Colors/PackedPixelTests.cs
  3. 2
      tests/ImageSharp.Tests/Formats/GeneralFormatTests.cs

199
src/ImageSharp/Colors/PackedPixel/Short2.cs

@ -0,0 +1,199 @@
// <copyright file="Short2.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp
{
using System;
using System.Numerics;
/// <summary>
/// Packed pixel type containing two 16-bit signed integer values.
/// </summary>
public struct Short2 : IPackedPixel<uint>, IEquatable<Short2>
{
/// <summary>
/// The maximum byte value.
/// </summary>
private static readonly Vector4 MaxBytes = new Vector4(255);
/// <summary>
/// The half the maximum byte value.
/// </summary>
private static readonly Vector2 Half = new Vector2(127);
/// <summary>
/// The vector value used for rounding.
/// </summary>
private static readonly Vector2 Round = new Vector2(.5F);
/// <summary>
/// Initializes a new instance of the <see cref="Short2"/> struct.
/// </summary>
/// <param name="vector">The vector containing the component values.</param>
public Short2(Vector2 vector)
{
this.PackedValue = Pack(vector.X, vector.Y);
}
/// <summary>
/// Initializes a new instance of the <see cref="Short2"/> struct.
/// </summary>
/// <param name="x">The x-component.</param>
/// <param name="y">The y-component.</param>
public Short2(float x, float y)
{
this.PackedValue = Pack(x, y);
}
/// <inheritdoc />
public uint PackedValue { get; set; }
/// <summary>
/// Compares two <see cref="Short2"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Short2"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Short2"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator ==(Short2 left, Short2 right)
{
return left.PackedValue == right.PackedValue;
}
/// <summary>
/// Compares two <see cref="Short2"/> objects for equality.
/// </summary>
/// <param name="left">
/// The <see cref="Short2"/> on the left side of the operand.
/// </param>
/// <param name="right">
/// The <see cref="Short2"/> on the right side of the operand.
/// </param>
/// <returns>
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
public static bool operator !=(Short2 left, Short2 right)
{
return left.PackedValue != right.PackedValue;
}
/// <inheritdoc />
public void PackFromVector4(Vector4 vector)
{
this.PackedValue = Pack(vector.X, vector.Y);
}
/// <inheritdoc />
public Vector4 ToVector4()
{
return new Vector4((short)(this.PackedValue & 0xFFFF), (short)(this.PackedValue >> 0x10), 0, 1);
}
/// <inheritdoc />
public void PackFromBytes(byte x, byte y, byte z, byte w)
{
Vector2 vector = new Vector2(x, y) / 255;
vector *= 65534;
vector -= new Vector2(32767);
this.PackedValue = Pack(vector.X, vector.Y);
}
/// <inheritdoc />
public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder)
{
Vector2 vector = this.ToVector2();
vector /= 65534;
vector *= 255;
vector += Half;
vector += Round;
switch (componentOrder)
{
case ComponentOrder.ZYX:
bytes[startIndex] = 0;
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y);
bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X);
break;
case ComponentOrder.ZYXW:
bytes[startIndex] = 0;
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y);
bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X);
bytes[startIndex + 3] = 255;
break;
case ComponentOrder.XYZ:
bytes[startIndex] = (byte)(float)Math.Round(vector.X);
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y);
bytes[startIndex + 2] = 0;
break;
case ComponentOrder.XYZW:
bytes[startIndex] = (byte)(float)Math.Round(vector.X);
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y);
bytes[startIndex + 2] = 0;
bytes[startIndex + 3] = 255;
break;
default:
throw new NotSupportedException();
}
}
/// <summary>
/// Expands the packed representation into a <see cref="Vector2"/>.
/// The vector components are typically expanded in least to greatest significance order.
/// </summary>
/// <returns>The <see cref="Vector2"/>.</returns>
public Vector2 ToVector2()
{
return new Vector2((short)(this.PackedValue & 0xFFFF), (short)(this.PackedValue >> 0x10));
}
/// <inheritdoc />
public override bool Equals(object obj)
{
return (obj is Short2) && this.Equals((Short2)obj);
}
/// <inheritdoc />
public bool Equals(Short2 other)
{
return this == other;
}
/// <inheritdoc />
public override int GetHashCode()
{
return this.PackedValue.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return this.PackedValue.ToString("x8");
}
/// <summary>
/// Packs the <see cref="float"/> components into a <see cref="uint"/>.
/// </summary>
/// <param name="x">The x-component</param>
/// <param name="y">The y-component</param>
/// <returns>The <see cref="uint"/> containing the packed values.</returns>
private static uint Pack(float x, float y)
{
// Largest two byte positive number 0xFFFF >> 1;
const float MaxPos = 0x7FFF;
const float MinNeg = ~(int)MaxPos;
// Clamp the value between min and max values
uint word2 = (uint)Math.Round(x.Clamp(MinNeg, MaxPos)) & 0xFFFF;
uint word1 = ((uint)Math.Round(y.Clamp(MinNeg, MaxPos)) & 0xFFFF) << 0x10;
return word2 | word1;
}
}
}

49
tests/ImageSharp.Tests/Colors/PackedPixelTests.cs

@ -705,6 +705,55 @@ namespace ImageSharp.Tests.Colors
Assert.Equal(rgba, new byte[] { 20, 38, 76, 115 });
}
[Fact]
public void Short2()
{
// Test the limits.
Assert.Equal((uint)0x0, new Short2(Vector2.Zero).PackedValue);
Assert.Equal((uint)0x7FFF7FFF, new Short2(Vector2.One * 0x7FFF).PackedValue);
Assert.Equal(0x80008000, new Short2(Vector2.One * -0x8000).PackedValue);
// Test ToVector2.
Assert.True(Equal(Vector2.One * 0x7FFF, new Short2(Vector2.One * 0x7FFF).ToVector2()));
Assert.True(Equal(Vector2.Zero, new Short2(Vector2.Zero).ToVector2()));
Assert.True(Equal(Vector2.One * -0x8000, new Short2(Vector2.One * -0x8000).ToVector2()));
Assert.True(Equal(Vector2.UnitX * 0x7FFF, new Short2(Vector2.UnitX * 0x7FFF).ToVector2()));
Assert.True(Equal(Vector2.UnitY * 0x7FFF, new Short2(Vector2.UnitY * 0x7FFF).ToVector2()));
// Test clamping.
Assert.True(Equal(Vector2.One * 0x7FFF, new Short2(Vector2.One * 1234567.0f).ToVector2()));
Assert.True(Equal(Vector2.One * -0x8000, new Short2(Vector2.One * -1234567.0f).ToVector2()));
// Test ToVector4.
Assert.True(Equal(new Vector4(0x7FFF, 0x7FFF, 0, 1), (new Short2(Vector2.One * 0x7FFF)).ToVector4()));
Assert.True(Equal(new Vector4(0, 0, 0, 1), (new Short2(Vector2.Zero)).ToVector4()));
Assert.True(Equal(new Vector4(-0x8000, -0x8000, 0, 1), (new Short2(Vector2.One * -0x8000)).ToVector4()));
// Test ordering
float x = 0x2db1;
float y = 0x361d;
Assert.Equal((uint)0x361d2db1, new Short2(x, y).PackedValue);
x = 127.5f;
y = -5.3f;
Assert.Equal(4294639744, new Short2(x, y).PackedValue);
byte[] rgb = new byte[3];
byte[] rgba = new byte[4];
byte[] bgr = new byte[3];
byte[] bgra = new byte[4];
new Short2(x, y).ToBytes(rgb, 0, ComponentOrder.XYZ);
new Short2(x, y).ToBytes(rgba, 0, ComponentOrder.XYZW);
new Short2(x, y).ToBytes(bgr, 0, ComponentOrder.ZYX);
new Short2(x, y).ToBytes(bgra, 0, ComponentOrder.ZYXW);
Short2 r = new Short2();
r.ToBytes(rgba, 0, ComponentOrder.XYZW);
}
// Comparison helpers with small tolerance to allow for floating point rounding during computations.
public static bool Equal(float a, float b)
{

2
tests/ImageSharp.Tests/Formats/GeneralFormatTests.cs

@ -70,6 +70,8 @@ namespace ImageSharp.Tests
// Image<NormalizedByte4, uint> image = file.CreateImage().To<NormalizedByte4, uint>(v => (2F * v) - Vector4.One);
// Image<NormalizedShort2, uint> image = file.CreateImage().To<NormalizedShort2, uint>(v => (2F * v) - Vector4.One);
// Image<NormalizedShort4, ulong> image = file.CreateImage().To<NormalizedShort4, ulong>(v => (2F * v) - Vector4.One);
// Image<Short2, uint> image = file.CreateImage().To<Short2, uint>(v => (65534 * v) - new Vector4(32767));
using (FileStream output = File.OpenWrite($"{path}/{file.FileName}"))
{
image.Save(output);

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