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@ -54,7 +54,8 @@ namespace SixLabors.ImageSharp.Processing.Processors.Effects |
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int radius = brushSize >> 1; |
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int levels = this.definition.Levels; |
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int width = this.SourceRectangle.Width; |
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int rowWidth = source.Width; |
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int rectangleWidth = this.SourceRectangle.Width; |
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Configuration configuration = this.Configuration; |
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@ -68,9 +69,10 @@ namespace SixLabors.ImageSharp.Processing.Processors.Effects |
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(rows) => |
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{ |
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// Allocate the reusable source buffer, to enable vectorized bulk conversion
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using IMemoryOwner<Vector4> sourceRowBuffer = configuration.MemoryAllocator.Allocate<Vector4>(width); |
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using IMemoryOwner<Vector4> sourceRowBuffer = configuration.MemoryAllocator.Allocate<Vector4>(rowWidth); |
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Span<Vector4> sourceRow = sourceRowBuffer.Memory.Span; |
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Span<Vector4> sourceRowVector4Span = sourceRowBuffer.Memory.Span; |
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Span<Vector4> sourceRowAreaVector4Span = sourceRowVector4Span.Slice(startX, rectangleWidth); |
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// Rent the shared buffer only once per parallel item.
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using IMemoryOwner<float> bins = configuration.MemoryAllocator.Allocate<float>(levels * 4); |
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@ -83,7 +85,10 @@ namespace SixLabors.ImageSharp.Processing.Processors.Effects |
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for (int y = rows.Min; y < rows.Max; y++) |
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{ |
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PixelOperations<TPixel>.Instance.ToVector4(configuration, source.GetPixelRowSpan(y), sourceRow); |
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Span<TPixel> sourceRowPixelSpan = source.GetPixelRowSpan(y); |
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Span<TPixel> sourceRowAreaPixelSpan = sourceRowPixelSpan.Slice(startX, rectangleWidth); |
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PixelOperations<TPixel>.Instance.ToVector4(configuration, sourceRowAreaPixelSpan, sourceRowAreaVector4Span); |
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Span<TPixel> targetRow = targetPixels.GetRowSpan(y); |
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@ -133,7 +138,7 @@ namespace SixLabors.ImageSharp.Processing.Processors.Effects |
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float red = MathF.Abs(Unsafe.Add(ref redBinRef, maxIndex) / maxIntensity); |
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float blue = MathF.Abs(Unsafe.Add(ref blueBinRef, maxIndex) / maxIntensity); |
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float green = MathF.Abs(Unsafe.Add(ref greenBinRef, maxIndex) / maxIntensity); |
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float alpha = sourceRow[x].W; |
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float alpha = sourceRowVector4Span[x].W; |
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ref TPixel pixel = ref targetRow[x]; |
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pixel.FromVector4(new Vector4(red, green, blue, alpha)); |
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