Browse Source

Trim back to basics

Former-commit-id: 3cca13c49abcf0e9a5a394794153406084d2e19e
Former-commit-id: 767a3db69cf4adecac58c58a84891b736ada79eb
Former-commit-id: db1a5b695cc73951becdff9b31535b8f7b03e75b
pull/1/head
James Jackson-South 10 years ago
parent
commit
c1cea3b06e
  1. 124
      src/ImageProcessorCore - Copy/Bootstrapper.cs
  2. 0
      src/ImageProcessorCore - Copy/Colors/Color.cs
  3. 0
      src/ImageProcessorCore - Copy/Colors/ColorConstants.cs
  4. 0
      src/ImageProcessorCore - Copy/Colors/ColorDefinitions.cs
  5. 0
      src/ImageProcessorCore - Copy/Colors/ColorTransforms.cs
  6. 0
      src/ImageProcessorCore - Copy/Colors/ColorspaceTransforms.cs
  7. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/Bgra32.cs
  8. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/CieLab.cs
  9. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/CieXyz.cs
  10. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/Cmyk.cs
  11. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/Hsl.cs
  12. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/Hsv.cs
  13. 0
      src/ImageProcessorCore - Copy/Colors/Colorspaces/YCbCr.cs
  14. 0
      src/ImageProcessorCore - Copy/Colors/IAlmostEquatable.cs
  15. 0
      src/ImageProcessorCore - Copy/Colors/RgbaComponent.cs
  16. 45
      src/ImageProcessorCore - Copy/Common/Exceptions/ImageFormatException.cs
  17. 44
      src/ImageProcessorCore - Copy/Common/Exceptions/ImageProcessingException.cs
  18. 60
      src/ImageProcessorCore - Copy/Common/Extensions/ByteExtensions.cs
  19. 145
      src/ImageProcessorCore - Copy/Common/Extensions/ComparableExtensions.cs
  20. 88
      src/ImageProcessorCore - Copy/Common/Extensions/EnumerableExtensions.cs
  21. 192
      src/ImageProcessorCore - Copy/Common/Helpers/Guard.cs
  22. 289
      src/ImageProcessorCore - Copy/Common/Helpers/ImageMaths.cs
  23. 0
      src/ImageProcessorCore - Copy/Filters/Alpha.cs
  24. 0
      src/ImageProcessorCore - Copy/Filters/BackgroundColor.cs
  25. 0
      src/ImageProcessorCore - Copy/Filters/BlackWhite.cs
  26. 0
      src/ImageProcessorCore - Copy/Filters/Blend.cs
  27. 0
      src/ImageProcessorCore - Copy/Filters/BoxBlur.cs
  28. 0
      src/ImageProcessorCore - Copy/Filters/Brightness.cs
  29. 0
      src/ImageProcessorCore - Copy/Filters/ColorBlindness.cs
  30. 0
      src/ImageProcessorCore - Copy/Filters/Contrast.cs
  31. 0
      src/ImageProcessorCore - Copy/Filters/DetectEdges.cs
  32. 0
      src/ImageProcessorCore - Copy/Filters/Greyscale.cs
  33. 0
      src/ImageProcessorCore - Copy/Filters/GuassianBlur.cs
  34. 0
      src/ImageProcessorCore - Copy/Filters/GuassianSharpen.cs
  35. 0
      src/ImageProcessorCore - Copy/Filters/Hue.cs
  36. 0
      src/ImageProcessorCore - Copy/Filters/Invert.cs
  37. 0
      src/ImageProcessorCore - Copy/Filters/Kodachrome.cs
  38. 0
      src/ImageProcessorCore - Copy/Filters/Lomograph.cs
  39. 0
      src/ImageProcessorCore - Copy/Filters/Options/ColorBlindness.cs
  40. 0
      src/ImageProcessorCore - Copy/Filters/Pixelate.cs
  41. 0
      src/ImageProcessorCore - Copy/Filters/Polaroid.cs
  42. 0
      src/ImageProcessorCore - Copy/Filters/Processors/AlphaProcessor.cs
  43. 0
      src/ImageProcessorCore - Copy/Filters/Processors/BackgroundColorProcessor.cs
  44. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Binarization/ThresholdProcessor.cs
  45. 0
      src/ImageProcessorCore - Copy/Filters/Processors/BlendProcessor.cs
  46. 0
      src/ImageProcessorCore - Copy/Filters/Processors/BrightnessProcessor.cs
  47. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/BlackWhiteProcessor.cs
  48. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/AchromatomalyProcessor.cs
  49. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/AchromatopsiaProcessor.cs
  50. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranomalyProcessor.cs
  51. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranopiaProcessor.cs
  52. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/ProtanomalyProcessor.cs
  53. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/ProtanopiaProcessor.cs
  54. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/README.md
  55. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/TritanomalyProcessor.cs
  56. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/TritanopiaProcessor.cs
  57. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorMatrixFilter.cs
  58. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleBt601Processor.cs
  59. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleBt709Processor.cs
  60. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleMode.cs
  61. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/HueProcessor.cs
  62. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/IColorMatrixFilter.cs
  63. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/KodachromeProcessor.cs
  64. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/LomographProcessor.cs
  65. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/PolaroidProcessor.cs
  66. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/SaturationProcessor.cs
  67. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/SepiaProcessor.cs
  68. 0
      src/ImageProcessorCore - Copy/Filters/Processors/ContrastProcessor.cs
  69. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/BoxBlurProcessor.cs
  70. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/Convolution2DFilter.cs
  71. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/Convolution2PassFilter.cs
  72. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/ConvolutionFilter.cs
  73. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/EdgeDetector2DFilter.cs
  74. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/EdgeDetectorFilter.cs
  75. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/IEdgeDetectorFilter.cs
  76. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/KayyaliProcessor.cs
  77. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/KirschProcessor.cs
  78. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/Laplacian3X3Processor.cs
  79. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/Laplacian5X5Processor.cs
  80. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/LaplacianOfGaussianProcessor.cs
  81. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/PrewittProcessor.cs
  82. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/RobertsCrossProcessor.cs
  83. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/ScharrProcessor.cs
  84. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/SobelProcessor.cs
  85. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/GuassianBlurProcessor.cs
  86. 0
      src/ImageProcessorCore - Copy/Filters/Processors/Convolution/GuassianSharpenProcessor.cs
  87. 0
      src/ImageProcessorCore - Copy/Filters/Processors/GlowProcessor.cs
  88. 0
      src/ImageProcessorCore - Copy/Filters/Processors/InvertProcessor.cs
  89. 0
      src/ImageProcessorCore - Copy/Filters/Processors/PixelateProcessor.cs
  90. 0
      src/ImageProcessorCore - Copy/Filters/Processors/VignetteProcessor.cs
  91. 0
      src/ImageProcessorCore - Copy/Filters/Saturation.cs
  92. 0
      src/ImageProcessorCore - Copy/Filters/Sepia.cs
  93. 23
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpBitsPerPixel.cs
  94. 63
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpCompression.cs
  95. 82
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpDecoder.cs
  96. 445
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpDecoderCore.cs
  97. 53
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpEncoder.cs
  98. 205
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpEncoderCore.cs
  99. 49
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpFileHeader.cs
  100. 19
      src/ImageProcessorCore - Copy/Formats/Bmp/BmpFormat.cs

124
src/ImageProcessorCore - Copy/Bootstrapper.cs

@ -0,0 +1,124 @@
// <copyright file="Bootstrapper.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using ImageProcessorCore.Formats;
/// <summary>
/// Provides initialization code which allows extending the library.
/// </summary>
public class Bootstrapper
{
/// <summary>
/// A new instance Initializes a new instance of the <see cref="Bootstrapper"/> class.
/// with lazy initialization.
/// </summary>
private static readonly Lazy<Bootstrapper> Lazy = new Lazy<Bootstrapper>(() => new Bootstrapper());
/// <summary>
/// The default list of supported <see cref="IImageFormat"/>
/// </summary>
private readonly List<IImageFormat> imageFormats;
private readonly Dictionary<Type, Type> pixelAccessors;
/// <summary>
/// Prevents a default instance of the <see cref="Bootstrapper"/> class from being created.
/// </summary>
private Bootstrapper()
{
this.imageFormats = new List<IImageFormat>
{
new BmpFormat(),
new JpegFormat(),
new PngFormat(),
new GifFormat()
};
this.pixelAccessors = new Dictionary<Type, Type>
{
{ typeof(Bgra32), typeof(Bgra32PixelAccessor) }
};
}
/// <summary>
/// Gets the current bootstrapper instance.
/// </summary>
public static Bootstrapper Instance = Lazy.Value;
/// <summary>
/// Gets the list of supported <see cref="IImageFormat"/>
/// </summary>
public IReadOnlyCollection<IImageFormat> ImageFormats => new ReadOnlyCollection<IImageFormat>(this.imageFormats);
/// <summary>
/// Adds a new <see cref="IImageFormat"/> to the collection of supported image formats.
/// </summary>
/// <param name="format">The new format to add.</param>
public void AddImageFormat(IImageFormat format)
{
this.imageFormats.Add(format);
}
/// <summary>
/// Gets an instance of the correct <see cref="IPixelAccessor"/> for the packed vector.
/// </summary>
/// <typeparam name="TPackedVector">The type of pixel data.</typeparam>
/// <param name="image">The image</param>
/// <returns>The <see cref="IPixelAccessor"/></returns>
public IPixelAccessor GetPixelAccessor<TPackedVector>(Image<TPackedVector> image)
where TPackedVector : IPackedVector
{
Type packed = typeof(TPackedVector);
if (!this.pixelAccessors.ContainsKey(packed))
{
// TODO: Double check this. It should work...
return (IPixelAccessor)Activator.CreateInstance(this.pixelAccessors[packed], image);
}
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("PixelAccessor cannot be loaded. Available accessors:");
foreach (Type value in this.pixelAccessors.Values)
{
stringBuilder.AppendLine("-" + value.Name);
}
throw new NotSupportedException(stringBuilder.ToString());
}
/// <summary>
/// Gets an instance of the correct <see cref="IPixelAccessor"/> for the packed vector.
/// </summary>
/// <typeparam name="TPackedVector">The type of pixel data.</typeparam>
/// <param name="image">The image</param>
/// <returns>The <see cref="IPixelAccessor"/></returns>
public IPixelAccessor GetPixelAccessor<TPackedVector>(ImageFrame<TPackedVector> image)
where TPackedVector : IPackedVector
{
Type packed = typeof(TPackedVector);
if (!this.pixelAccessors.ContainsKey(packed))
{
return (IPixelAccessor)Activator.CreateInstance(this.pixelAccessors[packed], image);
}
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("PixelAccessor cannot be loaded. Available accessors:");
foreach (Type value in this.pixelAccessors.Values)
{
stringBuilder.AppendLine("-" + value.Name);
}
throw new NotSupportedException(stringBuilder.ToString());
}
}
}

0
src/ImageProcessorCore/Colors/Color.cs → src/ImageProcessorCore - Copy/Colors/Color.cs

0
src/ImageProcessorCore/Colors/ColorConstants.cs → src/ImageProcessorCore - Copy/Colors/ColorConstants.cs

0
src/ImageProcessorCore/Colors/ColorDefinitions.cs → src/ImageProcessorCore - Copy/Colors/ColorDefinitions.cs

0
src/ImageProcessorCore/Colors/ColorTransforms.cs → src/ImageProcessorCore - Copy/Colors/ColorTransforms.cs

0
src/ImageProcessorCore/Colors/ColorspaceTransforms.cs → src/ImageProcessorCore - Copy/Colors/ColorspaceTransforms.cs

0
src/ImageProcessorCore/Colors/Colorspaces/Bgra32.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/Bgra32.cs

0
src/ImageProcessorCore/Colors/Colorspaces/CieLab.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/CieLab.cs

0
src/ImageProcessorCore/Colors/Colorspaces/CieXyz.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/CieXyz.cs

0
src/ImageProcessorCore/Colors/Colorspaces/Cmyk.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/Cmyk.cs

0
src/ImageProcessorCore/Colors/Colorspaces/Hsl.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/Hsl.cs

0
src/ImageProcessorCore/Colors/Colorspaces/Hsv.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/Hsv.cs

0
src/ImageProcessorCore/Colors/Colorspaces/YCbCr.cs → src/ImageProcessorCore - Copy/Colors/Colorspaces/YCbCr.cs

0
src/ImageProcessorCore/Colors/IAlmostEquatable.cs → src/ImageProcessorCore - Copy/Colors/IAlmostEquatable.cs

0
src/ImageProcessorCore/Colors/RgbaComponent.cs → src/ImageProcessorCore - Copy/Colors/RgbaComponent.cs

45
src/ImageProcessorCore - Copy/Common/Exceptions/ImageFormatException.cs

@ -0,0 +1,45 @@
// <copyright file="ImageFormatException.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
/// <summary>
/// The exception that is thrown when the library tries to load
/// an image, which has an invalid format.
/// </summary>
public class ImageFormatException : Exception
{
/// <summary>
/// Initializes a new instance of the <see cref="ImageFormatException"/> class.
/// </summary>
public ImageFormatException()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageFormatException"/> class with the name of the
/// parameter that causes this exception.
/// </summary>
/// <param name="errorMessage">The error message that explains the reason for this exception.</param>
public ImageFormatException(string errorMessage)
: base(errorMessage)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageFormatException"/> class with a specified
/// error message and the exception that is the cause of this exception.
/// </summary>
/// <param name="errorMessage">The error message that explains the reason for this exception.</param>
/// <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic)
/// if no inner exception is specified.</param>
public ImageFormatException(string errorMessage, Exception innerException)
: base(errorMessage, innerException)
{
}
}
}

44
src/ImageProcessorCore - Copy/Common/Exceptions/ImageProcessingException.cs

@ -0,0 +1,44 @@
// <copyright file="ImageProcessingException.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
/// <summary>
/// The exception that is thrown when an error occurs when applying a process to an image.
/// </summary>
public class ImageProcessingException : Exception
{
/// <summary>
/// Initializes a new instance of the <see cref="ImageProcessingException"/> class.
/// </summary>
public ImageProcessingException()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageProcessingException"/> class with the name of the
/// parameter that causes this exception.
/// </summary>
/// <param name="errorMessage">The error message that explains the reason for this exception.</param>
public ImageProcessingException(string errorMessage)
: base(errorMessage)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageProcessingException"/> class with a specified
/// error message and the exception that is the cause of this exception.
/// </summary>
/// <param name="errorMessage">The error message that explains the reason for this exception.</param>
/// <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic)
/// if no inner exception is specified.</param>
public ImageProcessingException(string errorMessage, Exception innerException)
: base(errorMessage, innerException)
{
}
}
}

60
src/ImageProcessorCore - Copy/Common/Extensions/ByteExtensions.cs

@ -0,0 +1,60 @@
// <copyright file="ByteExtensions.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
/// <summary>
/// Extension methods for the <see cref="byte"/> struct.
/// </summary>
internal static class ByteExtensions
{
/// <summary>
/// Converts a byte array to a new array where each value in the original array is represented
/// by a the specified number of bits.
/// </summary>
/// <param name="bytes">The bytes to convert from. Cannot be null.</param>
/// <param name="bits">The number of bits per value.</param>
/// <returns>The resulting <see cref="T:byte[]"/> array. Is never null.</returns>
/// <exception cref="ArgumentNullException"><paramref name="bytes"/> is null.</exception>
/// <exception cref="ArgumentException"><paramref name="bits"/> is less than or equals than zero.</exception>
public static byte[] ToArrayByBitsLength(this byte[] bytes, int bits)
{
Guard.NotNull(bytes, "bytes");
Guard.MustBeGreaterThan(bits, 0, "bits");
byte[] result;
if (bits < 8)
{
result = new byte[bytes.Length * 8 / bits];
// BUGFIX I dont think it should be there, but I am not sure if it breaks something else
// int factor = (int)Math.Pow(2, bits) - 1;
int mask = 0xFF >> (8 - bits);
int resultOffset = 0;
foreach (byte b in bytes)
{
for (int shift = 0; shift < 8; shift += bits)
{
int colorIndex = (b >> (8 - bits - shift)) & mask; // * (255 / factor);
result[resultOffset] = (byte)colorIndex;
resultOffset++;
}
}
}
else
{
result = bytes;
}
return result;
}
}
}

145
src/ImageProcessorCore - Copy/Common/Extensions/ComparableExtensions.cs

@ -0,0 +1,145 @@
// <copyright file="ComparableExtensions.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
/// <summary>
/// Extension methods for classes that implement <see cref="IComparable{T}"/>.
/// </summary>
internal static class ComparableExtensions
{
/// <summary>
/// Restricts a <see cref="byte"/> to be within a specified range.
/// </summary>
/// <param name="value">The The value to clamp.</param>
/// <param name="min">The minimum value. If value is less than min, min will be returned.</param>
/// <param name="max">The maximum value. If value is greater than max, max will be returned.</param>
/// <returns>
/// The <see cref="byte"/> representing the clamped value.
/// </returns>
public static byte Clamp(this byte value, byte min, byte max)
{
// Order is important here as someone might set min to higher than max.
if (value > max)
{
return max;
}
if (value < min)
{
return min;
}
return value;
}
/// <summary>
/// Restricts a <see cref="int"/> to be within a specified range.
/// </summary>
/// <param name="value">The The value to clamp.</param>
/// <param name="min">The minimum value. If value is less than min, min will be returned.</param>
/// <param name="max">The maximum value. If value is greater than max, max will be returned.</param>
/// <returns>
/// The <see cref="int"/> representing the clamped value.
/// </returns>
public static int Clamp(this int value, int min, int max)
{
if (value > max)
{
return max;
}
if (value < min)
{
return min;
}
return value;
}
/// <summary>
/// Restricts a <see cref="float"/> to be within a specified range.
/// </summary>
/// <param name="value">The The value to clamp.</param>
/// <param name="min">The minimum value. If value is less than min, min will be returned.</param>
/// <param name="max">The maximum value. If value is greater than max, max will be returned.</param>
/// <returns>
/// The <see cref="float"/> representing the clamped value.
/// </returns>
public static float Clamp(this float value, float min, float max)
{
if (value > max)
{
return max;
}
if (value < min)
{
return min;
}
return value;
}
/// <summary>
/// Restricts a <see cref="double"/> to be within a specified range.
/// </summary>
/// <param name="value">The The value to clamp.</param>
/// <param name="min">The minimum value. If value is less than min, min will be returned.</param>
/// <param name="max">The maximum value. If value is greater than max, max will be returned.</param>
/// <returns>
/// The <see cref="double"/> representing the clamped value.
/// </returns>
public static double Clamp(this double value, double min, double max)
{
if (value > max)
{
return max;
}
if (value < min)
{
return min;
}
return value;
}
/// <summary>
/// Converts an <see cref="int"/> to a <see cref="byte"/> first restricting the value between the
/// minimum and maximum allowable ranges.
/// </summary>
/// <param name="value">The <see cref="int"/> this method extends.</param>
/// <returns>The <see cref="byte"/></returns>
public static byte ToByte(this int value)
{
return (byte)value.Clamp(0, 255);
}
/// <summary>
/// Converts an <see cref="float"/> to a <see cref="byte"/> first restricting the value between the
/// minimum and maximum allowable ranges.
/// </summary>
/// <param name="value">The <see cref="float"/> this method extends.</param>
/// <returns>The <see cref="byte"/></returns>
public static byte ToByte(this float value)
{
return (byte)value.Clamp(0, 255);
}
/// <summary>
/// Converts an <see cref="double"/> to a <see cref="byte"/> first restricting the value between the
/// minimum and maximum allowable ranges.
/// </summary>
/// <param name="value">The <see cref="double"/> this method extends.</param>
/// <returns>The <see cref="byte"/></returns>
public static byte ToByte(this double value)
{
return (byte)value.Clamp(0, 255);
}
}
}

88
src/ImageProcessorCore - Copy/Common/Extensions/EnumerableExtensions.cs

@ -0,0 +1,88 @@
// <copyright file="EnumerableExtensions.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.Collections.Generic;
/// <summary>
/// Encapsulates a series of time saving extension methods to the <see cref="T:System.Collections.IEnumerable"/> interface.
/// </summary>
public static class EnumerableExtensions
{
/// <summary>
/// Generates a sequence of integral numbers within a specified range.
/// </summary>
/// <param name="fromInclusive">
/// The start index, inclusive.
/// </param>
/// <param name="toExclusive">
/// The end index, exclusive.
/// </param>
/// <param name="step">
/// The incremental step.
/// </param>
/// <returns>
/// The <see cref="IEnumerable{Int32}"/> that contains a range of sequential integral numbers.
/// </returns>
public static IEnumerable<int> SteppedRange(int fromInclusive, int toExclusive, int step)
{
// Borrowed from Enumerable.Range
long num = (fromInclusive + toExclusive) - 1L;
if ((toExclusive < 0) || (num > 0x7fffffffL))
{
throw new ArgumentOutOfRangeException(nameof(toExclusive));
}
return RangeIterator(fromInclusive, i => i < toExclusive, step);
}
/// <summary>
/// Generates a sequence of integral numbers within a specified range.
/// </summary>
/// <param name="fromInclusive">
/// The start index, inclusive.
/// </param>
/// <param name="toDelegate">
/// A method that has one parameter and returns a <see cref="bool"/> calculating the end index
/// </param>
/// <param name="step">
/// The incremental step.
/// </param>
/// <returns>
/// The <see cref="IEnumerable{Int32}"/> that contains a range of sequential integral numbers.
/// </returns>
public static IEnumerable<int> SteppedRange(int fromInclusive, Func<int, bool> toDelegate, int step)
{
return RangeIterator(fromInclusive, toDelegate, step);
}
/// <summary>
/// Generates a sequence of integral numbers within a specified range.
/// </summary>
/// <param name="fromInclusive">
/// The start index, inclusive.
/// </param>
/// <param name="toDelegate">
/// A method that has one parameter and returns a <see cref="bool"/> calculating the end index
/// </param>
/// <param name="step">
/// The incremental step.
/// </param>
/// <returns>
/// The <see cref="IEnumerable{Int32}"/> that contains a range of sequential integral numbers.
/// </returns>
private static IEnumerable<int> RangeIterator(int fromInclusive, Func<int, bool> toDelegate, int step)
{
int i = fromInclusive;
while (toDelegate(i))
{
yield return i;
i += step;
}
}
}
}

192
src/ImageProcessorCore - Copy/Common/Helpers/Guard.cs

@ -0,0 +1,192 @@
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Guard.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Provides methods to protect against invalid parameters.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("ImageProcessorCore.Tests")]
namespace ImageProcessorCore
{
using System;
using System.Diagnostics;
/// <summary>
/// Provides methods to protect against invalid parameters.
/// </summary>
[DebuggerStepThrough]
internal static class Guard
{
/// <summary>
/// Verifies, that the method parameter with specified object value is not null
/// and throws an exception if it is found to be so.
/// </summary>
/// <param name="target">
/// The target object, which cannot be null.
/// </param>
/// <param name="parameterName">
/// The name of the parameter that is to be checked.
/// </param>
/// <param name="message">
/// The error message, if any to add to the exception.
/// </param>
/// <exception cref="ArgumentNullException">
/// <paramref name="target"/> is null
/// </exception>
public static void NotNull(object target, string parameterName, string message = "")
{
if (target == null)
{
if (string.IsNullOrWhiteSpace(message))
{
throw new ArgumentNullException(parameterName, message);
}
throw new ArgumentNullException(parameterName);
}
}
/// <summary>
/// Verifies, that the string method parameter with specified object value and message
/// is not null, not empty and does not contain only blanks and throws an exception
/// if the object is null.
/// </summary>
/// <param name="target">The target string, which should be checked against being null or empty.</param>
/// <param name="parameterName">Name of the parameter.</param>
/// <exception cref="ArgumentNullException">
/// <paramref name="target"/> is null.
/// </exception>
/// <exception cref="ArgumentException">
/// <paramref name="target"/> is
/// empty or contains only blanks.
/// </exception>
public static void NotNullOrEmpty(string target, string parameterName)
{
if (target == null)
{
throw new ArgumentNullException(parameterName);
}
if (string.IsNullOrWhiteSpace(target))
{
throw new ArgumentException("Value cannot be null or empty and cannot contain only blanks.", parameterName);
}
}
/// <summary>
/// Verifies that the specified value is less than a maximum value
/// and throws an exception if it is not.
/// </summary>
/// <param name="value">The target value, which should be validated.</param>
/// <param name="max">The maximum value.</param>
/// <param name="parameterName">The name of the parameter that is to be checked.</param>
/// <typeparam name="TValue">The type of the value.</typeparam>
/// <exception cref="ArgumentException">
/// <paramref name="value"/> is greater than the maximum value.
/// </exception>
public static void MustBeLessThan<TValue>(TValue value, TValue max, string parameterName)
where TValue : IComparable<TValue>
{
if (value.CompareTo(max) >= 0)
{
throw new ArgumentOutOfRangeException(
parameterName,
$"Value must be less than {max}.");
}
}
/// <summary>
/// Verifies that the specified value is less than or equal to a maximum value
/// and throws an exception if it is not.
/// </summary>
/// <param name="value">The target value, which should be validated.</param>
/// <param name="max">The maximum value.</param>
/// <param name="parameterName">The name of the parameter that is to be checked.</param>
/// <typeparam name="TValue">The type of the value.</typeparam>
/// <exception cref="ArgumentException">
/// <paramref name="value"/> is greater than the maximum value.
/// </exception>
public static void MustBeLessThanOrEqualTo<TValue>(TValue value, TValue max, string parameterName)
where TValue : IComparable<TValue>
{
if (value.CompareTo(max) > 0)
{
throw new ArgumentOutOfRangeException(
parameterName,
$"Value must be less than or equal to {max}.");
}
}
/// <summary>
/// Verifies that the specified value is greater than a minimum value
/// and throws an exception if it is not.
/// </summary>
/// <param name="value">The target value, which should be validated.</param>
/// <param name="min">The minimum value.</param>
/// <param name="parameterName">The name of the parameter that is to be checked.</param>
/// <typeparam name="TValue">The type of the value.</typeparam>
/// <exception cref="ArgumentException">
/// <paramref name="value"/> is less than the minimum value.
/// </exception>
public static void MustBeGreaterThan<TValue>(TValue value, TValue min, string parameterName)
where TValue : IComparable<TValue>
{
if (value.CompareTo(min) <= 0)
{
throw new ArgumentOutOfRangeException(
parameterName,
$"Value must be greater than {min}.");
}
}
/// <summary>
/// Verifies that the specified value is greater than or equal to a minimum value
/// and throws an exception if it is not.
/// </summary>
/// <param name="value">The target value, which should be validated.</param>
/// <param name="min">The minimum value.</param>
/// <param name="parameterName">The name of the parameter that is to be checked.</param>
/// <typeparam name="TValue">The type of the value.</typeparam>
/// <exception cref="ArgumentException">
/// <paramref name="value"/> is less than the minimum value.
/// </exception>
public static void MustBeGreaterThanOrEqualTo<TValue>(TValue value, TValue min, string parameterName)
where TValue : IComparable<TValue>
{
if (value.CompareTo(min) < 0)
{
throw new ArgumentOutOfRangeException(
parameterName,
$"Value must be greater than or equal to {min}.");
}
}
/// <summary>
/// Verifies that the specified value is greater than or equal to a minimum value and less than
/// or equal to a maximum value and throws an exception if it is not.
/// </summary>
/// <param name="value">The target value, which should be validated.</param>
/// <param name="min">The minimum value.</param>
/// <param name="max">The maximum value.</param>
/// <param name="parameterName">The name of the parameter that is to be checked.</param>
/// <typeparam name="TValue">The type of the value.</typeparam>
/// <exception cref="ArgumentException">
/// <paramref name="value"/> is less than the minimum value of greater than the maximum value.
/// </exception>
public static void MustBeBetweenOrEqualTo<TValue>(TValue value, TValue min, TValue max, string parameterName)
where TValue : IComparable<TValue>
{
if (value.CompareTo(min) < 0 || value.CompareTo(max) > 0)
{
throw new ArgumentOutOfRangeException(
parameterName,
$"Value must be greater than or equal to {min} and less than or equal to {max}.");
}
}
}
}

289
src/ImageProcessorCore - Copy/Common/Helpers/ImageMaths.cs

@ -0,0 +1,289 @@
// <copyright file="ImageMaths.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.Linq;
using System.Numerics;
/// <summary>
/// Provides common mathematical methods.
/// </summary>
internal static class ImageMaths
{
/// <summary>
/// Returns how many bits are required to store the specified number of colors.
/// Performs a Log2() on the value.
/// </summary>
/// <param name="colors">The number of colors.</param>
/// <returns>
/// The <see cref="int"/>
/// </returns>
public static int GetBitsNeededForColorDepth(int colors)
{
return (int)Math.Ceiling(Math.Log(colors, 2));
}
/// <summary>
/// Implementation of 1D Gaussian G(x) function
/// </summary>
/// <param name="x">The x provided to G(x).</param>
/// <param name="sigma">The spread of the blur.</param>
/// <returns>The Gaussian G(x)</returns>
public static float Gaussian(float x, float sigma)
{
const float Numerator = 1.0f;
float denominator = (float)(Math.Sqrt(2 * Math.PI) * sigma);
float exponentNumerator = -x * x;
float exponentDenominator = (float)(2 * Math.Pow(sigma, 2));
float left = Numerator / denominator;
float right = (float)Math.Exp(exponentNumerator / exponentDenominator);
return left * right;
}
/// <summary>
/// Returns the result of a B-C filter against the given value.
/// <see href="http://www.imagemagick.org/Usage/filter/#cubic_bc"/>
/// </summary>
/// <param name="x">The value to process.</param>
/// <param name="b">The B-Spline curve variable.</param>
/// <param name="c">The Cardinal curve variable.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float GetBcValue(float x, float b, float c)
{
float temp;
if (x < 0)
{
x = -x;
}
temp = x * x;
if (x < 1)
{
x = ((12 - (9 * b) - (6 * c)) * (x * temp)) + ((-18 + (12 * b) + (6 * c)) * temp) + (6 - (2 * b));
return x / 6;
}
if (x < 2)
{
x = ((-b - (6 * c)) * (x * temp)) + (((6 * b) + (30 * c)) * temp) + (((-12 * b) - (48 * c)) * x) + ((8 * b) + (24 * c));
return x / 6;
}
return 0;
}
/// <summary>
/// Gets the result of a sine cardinal function for the given value.
/// </summary>
/// <param name="x">The value to calculate the result for.</param>
/// <returns>
/// The <see cref="float"/>.
/// </returns>
public static float SinC(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) > Epsilon)
{
x *= (float)Math.PI;
return Clean((float)Math.Sin(x) / x);
}
return 1.0f;
}
/// <summary>
/// Returns the given degrees converted to radians.
/// </summary>
/// <param name="degrees">The angle in degrees.</param>
/// <returns>
/// The <see cref="float"/> representing the degree as radians.
/// </returns>
public static float DegreesToRadians(float degrees)
{
return degrees * (float)(Math.PI / 180);
}
/// <summary>
/// Gets the bounding <see cref="Rectangle"/> from the given points.
/// </summary>
/// <param name="topLeft">
/// The <see cref="Point"/> designating the top left position.
/// </param>
/// <param name="bottomRight">
/// The <see cref="Point"/> designating the bottom right position.
/// </param>
/// <returns>
/// The bounding <see cref="Rectangle"/>.
/// </returns>
public static Rectangle GetBoundingRectangle(Point topLeft, Point bottomRight)
{
return new Rectangle(topLeft.X, topLeft.Y, bottomRight.X - topLeft.X, bottomRight.Y - topLeft.Y);
}
/// <summary>
/// Gets the bounding <see cref="Rectangle"/> from the given matrix.
/// </summary>
/// <param name="rectangle">The source rectangle.</param>
/// <param name="matrix">The transformation matrix.</param>
/// <returns>
/// The <see cref="Rectangle"/>.
/// </returns>
public static Rectangle GetBoundingRectangle(Rectangle rectangle, Matrix3x2 matrix)
{
Vector2 leftTop = Vector2.Transform(new Vector2(rectangle.Left, rectangle.Top), matrix);
Vector2 rightTop = Vector2.Transform(new Vector2(rectangle.Right, rectangle.Top), matrix);
Vector2 leftBottom = Vector2.Transform(new Vector2(rectangle.Left, rectangle.Bottom), matrix);
Vector2 rightBottom = Vector2.Transform(new Vector2(rectangle.Right, rectangle.Bottom), matrix);
Vector2[] allCorners = { leftTop, rightTop, leftBottom, rightBottom };
float extentX = allCorners.Select(v => v.X).Max() - allCorners.Select(v => v.X).Min();
float extentY = allCorners.Select(v => v.Y).Max() - allCorners.Select(v => v.Y).Min();
return new Rectangle(0, 0, (int)extentX, (int)extentY);
}
/// <summary>
/// Finds the bounding rectangle based on the first instance of any color component other
/// than the given one.
/// </summary>
/// <param name="bitmap">The <see cref="Image"/> to search within.</param>
/// <param name="componentValue">The color component value to remove.</param>
/// <param name="channel">The <see cref="RgbaComponent"/> channel to test against.</param>
/// <returns>
/// The <see cref="Rectangle"/>.
/// </returns>
public static Rectangle GetFilteredBoundingRectangle(ImageBase bitmap, float componentValue, RgbaComponent channel = RgbaComponent.B)
{
const float Epsilon = .00001f;
int width = bitmap.Width;
int height = bitmap.Height;
Point topLeft = new Point();
Point bottomRight = new Point();
Func<PixelAccessor, int, int, float, bool> delegateFunc;
// Determine which channel to check against
switch (channel)
{
case RgbaComponent.R:
delegateFunc = (pixels, x, y, b) => Math.Abs(pixels[x, y].R - b) > Epsilon;
break;
case RgbaComponent.G:
delegateFunc = (pixels, x, y, b) => Math.Abs(pixels[x, y].G - b) > Epsilon;
break;
case RgbaComponent.A:
delegateFunc = (pixels, x, y, b) => Math.Abs(pixels[x, y].A - b) > Epsilon;
break;
default:
delegateFunc = (pixels, x, y, b) => Math.Abs(pixels[x, y].B - b) > Epsilon;
break;
}
Func<PixelAccessor, int> getMinY = pixels =>
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if (delegateFunc(pixels, x, y, componentValue))
{
return y;
}
}
}
return 0;
};
Func<PixelAccessor, int> getMaxY = pixels =>
{
for (int y = height - 1; y > -1; y--)
{
for (int x = 0; x < width; x++)
{
if (delegateFunc(pixels, x, y, componentValue))
{
return y;
}
}
}
return height;
};
Func<PixelAccessor, int> getMinX = pixels =>
{
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
if (delegateFunc(pixels, x, y, componentValue))
{
return x;
}
}
}
return 0;
};
Func<PixelAccessor, int> getMaxX = pixels =>
{
for (int x = width - 1; x > -1; x--)
{
for (int y = 0; y < height; y++)
{
if (delegateFunc(pixels, x, y, componentValue))
{
return x;
}
}
}
return height;
};
using (PixelAccessor bitmapPixels = bitmap.Lock())
{
topLeft.Y = getMinY(bitmapPixels);
topLeft.X = getMinX(bitmapPixels);
bottomRight.Y = (getMaxY(bitmapPixels) + 1).Clamp(0, height);
bottomRight.X = (getMaxX(bitmapPixels) + 1).Clamp(0, width);
}
return GetBoundingRectangle(topLeft, bottomRight);
}
/// <summary>
/// Ensures that any passed double is correctly rounded to zero
/// </summary>
/// <param name="x">The value to clean.</param>
/// <returns>
/// The <see cref="float"/>
/// </returns>.
private static float Clean(float x)
{
const float Epsilon = .00001f;
if (Math.Abs(x) < Epsilon)
{
return 0f;
}
return x;
}
}
}

0
src/ImageProcessorCore/Filters/Alpha.cs → src/ImageProcessorCore - Copy/Filters/Alpha.cs

0
src/ImageProcessorCore/Filters/BackgroundColor.cs → src/ImageProcessorCore - Copy/Filters/BackgroundColor.cs

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src/ImageProcessorCore/Filters/BlackWhite.cs → src/ImageProcessorCore - Copy/Filters/BlackWhite.cs

0
src/ImageProcessorCore/Filters/Blend.cs → src/ImageProcessorCore - Copy/Filters/Blend.cs

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src/ImageProcessorCore/Filters/BoxBlur.cs → src/ImageProcessorCore - Copy/Filters/BoxBlur.cs

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src/ImageProcessorCore/Filters/Brightness.cs → src/ImageProcessorCore - Copy/Filters/Brightness.cs

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src/ImageProcessorCore/Filters/ColorBlindness.cs → src/ImageProcessorCore - Copy/Filters/ColorBlindness.cs

0
src/ImageProcessorCore/Filters/Contrast.cs → src/ImageProcessorCore - Copy/Filters/Contrast.cs

0
src/ImageProcessorCore/Filters/DetectEdges.cs → src/ImageProcessorCore - Copy/Filters/DetectEdges.cs

0
src/ImageProcessorCore/Filters/Greyscale.cs → src/ImageProcessorCore - Copy/Filters/Greyscale.cs

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src/ImageProcessorCore/Filters/GuassianBlur.cs → src/ImageProcessorCore - Copy/Filters/GuassianBlur.cs

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src/ImageProcessorCore/Filters/GuassianSharpen.cs → src/ImageProcessorCore - Copy/Filters/GuassianSharpen.cs

0
src/ImageProcessorCore/Filters/Hue.cs → src/ImageProcessorCore - Copy/Filters/Hue.cs

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src/ImageProcessorCore/Filters/Invert.cs → src/ImageProcessorCore - Copy/Filters/Invert.cs

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src/ImageProcessorCore/Filters/Kodachrome.cs → src/ImageProcessorCore - Copy/Filters/Kodachrome.cs

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src/ImageProcessorCore/Filters/Lomograph.cs → src/ImageProcessorCore - Copy/Filters/Lomograph.cs

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src/ImageProcessorCore/Filters/Options/ColorBlindness.cs → src/ImageProcessorCore - Copy/Filters/Options/ColorBlindness.cs

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src/ImageProcessorCore/Filters/Pixelate.cs → src/ImageProcessorCore - Copy/Filters/Pixelate.cs

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src/ImageProcessorCore/Filters/Polaroid.cs → src/ImageProcessorCore - Copy/Filters/Polaroid.cs

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src/ImageProcessorCore/Filters/Processors/AlphaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/AlphaProcessor.cs

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src/ImageProcessorCore/Filters/Processors/BackgroundColorProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/BackgroundColorProcessor.cs

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src/ImageProcessorCore/Filters/Processors/Binarization/ThresholdProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Binarization/ThresholdProcessor.cs

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src/ImageProcessorCore/Filters/Processors/BlendProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/BlendProcessor.cs

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src/ImageProcessorCore/Filters/Processors/BrightnessProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/BrightnessProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/BlackWhiteProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/BlackWhiteProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/AchromatomalyProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/AchromatomalyProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/AchromatopsiaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/AchromatopsiaProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranomalyProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranomalyProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranopiaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/DeuteranopiaProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/ProtanomalyProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/ProtanomalyProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/ProtanopiaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/ProtanopiaProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/README.md → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/README.md

0
src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/TritanomalyProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/TritanomalyProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorBlindness/TritanopiaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorBlindness/TritanopiaProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/ColorMatrixFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/ColorMatrixFilter.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/GreyscaleBt601Processor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleBt601Processor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/GreyscaleBt709Processor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleBt709Processor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/GreyscaleMode.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/GreyscaleMode.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/HueProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/HueProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/IColorMatrixFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/IColorMatrixFilter.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/KodachromeProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/KodachromeProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/LomographProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/LomographProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/PolaroidProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/PolaroidProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/SaturationProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/SaturationProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ColorMatrix/SepiaProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ColorMatrix/SepiaProcessor.cs

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src/ImageProcessorCore/Filters/Processors/ContrastProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/ContrastProcessor.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/BoxBlurProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/BoxBlurProcessor.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/Convolution2DFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/Convolution2DFilter.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/Convolution2PassFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/Convolution2PassFilter.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/ConvolutionFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/ConvolutionFilter.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/EdgeDetector2DFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/EdgeDetector2DFilter.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/EdgeDetectorFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/EdgeDetectorFilter.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/IEdgeDetectorFilter.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/IEdgeDetectorFilter.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/KayyaliProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/KayyaliProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/KirschProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/KirschProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/Laplacian3X3Processor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/Laplacian3X3Processor.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/Laplacian5X5Processor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/Laplacian5X5Processor.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/LaplacianOfGaussianProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/LaplacianOfGaussianProcessor.cs

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src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/PrewittProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/PrewittProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/RobertsCrossProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/RobertsCrossProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/ScharrProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/ScharrProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/EdgeDetection/SobelProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/EdgeDetection/SobelProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/GuassianBlurProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/GuassianBlurProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/Convolution/GuassianSharpenProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/Convolution/GuassianSharpenProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/GlowProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/GlowProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/InvertProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/InvertProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/PixelateProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/PixelateProcessor.cs

0
src/ImageProcessorCore/Filters/Processors/VignetteProcessor.cs → src/ImageProcessorCore - Copy/Filters/Processors/VignetteProcessor.cs

0
src/ImageProcessorCore/Filters/Saturation.cs → src/ImageProcessorCore - Copy/Filters/Saturation.cs

0
src/ImageProcessorCore/Filters/Sepia.cs → src/ImageProcessorCore - Copy/Filters/Sepia.cs

23
src/ImageProcessorCore - Copy/Formats/Bmp/BmpBitsPerPixel.cs

@ -0,0 +1,23 @@
// <copyright file="BmpBitsPerPixel.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
/// <summary>
/// Enumerates the available bits per pixel for bitmap.
/// </summary>
public enum BmpBitsPerPixel
{
/// <summary>
/// 24 bits per pixel. Each pixel consists of 3 bytes.
/// </summary>
Pixel24 = 3,
/// <summary>
/// 32 bits per pixel. Each pixel consists of 4 bytes.
/// </summary>
Pixel32 = 4,
}
}

63
src/ImageProcessorCore - Copy/Formats/Bmp/BmpCompression.cs

@ -0,0 +1,63 @@
// <copyright file="BmpCompression.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
/// <summary>
/// Defines how the compression type of the image data
/// in the bitmap file.
/// </summary>
internal enum BmpCompression
{
/// <summary>
/// Each image row has a multiple of four elements. If the
/// row has less elements, zeros will be added at the right side.
/// The format depends on the number of bits, stored in the info header.
/// If the number of bits are one, four or eight each pixel data is
/// a index to the palette. If the number of bits are sixteen,
/// twenty-four or thirty-two each pixel contains a color.
/// </summary>
RGB = 0,
/// <summary>
/// Two bytes are one data record. If the first byte is not zero, the
/// next two half bytes will be repeated as much as the value of the first byte.
/// If the first byte is zero, the record has different meanings, depending
/// on the second byte. If the second byte is zero, it is the end of the row,
/// if it is one, it is the end of the image.
/// Not supported at the moment.
/// </summary>
RLE8 = 1,
/// <summary>
/// Two bytes are one data record. If the first byte is not zero, the
/// next byte will be repeated as much as the value of the first byte.
/// If the first byte is zero, the record has different meanings, depending
/// on the second byte. If the second byte is zero, it is the end of the row,
/// if it is one, it is the end of the image.
/// Not supported at the moment.
/// </summary>
RLE4 = 2,
/// <summary>
/// Each image row has a multiple of four elements. If the
/// row has less elements, zeros will be added at the right side.
/// Not supported at the moment.
/// </summary>
BitFields = 3,
/// <summary>
/// The bitmap contains a JPG image.
/// Not supported at the moment.
/// </summary>
JPEG = 4,
/// <summary>
/// The bitmap contains a PNG image.
/// Not supported at the moment.
/// </summary>
PNG = 5
}
}

82
src/ImageProcessorCore - Copy/Formats/Bmp/BmpDecoder.cs

@ -0,0 +1,82 @@
// <copyright file="BmpDecoder.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
using System;
using System.IO;
/// <summary>
/// Image decoder for generating an image out of a Windows bitmap stream.
/// </summary>
/// <remarks>
/// Does not support the following formats at the moment:
/// <list type="bullet">
/// <item>JPG</item>
/// <item>PNG</item>
/// <item>RLE4</item>
/// <item>RLE8</item>
/// <item>BitFields</item>
/// </list>
/// Formats will be supported in a later releases. We advise always
/// to use only 24 Bit Windows bitmaps.
/// </remarks>
public class BmpDecoder : IImageDecoder
{
/// <summary>
/// Gets the size of the header for this image type.
/// </summary>
/// <value>The size of the header.</value>
public int HeaderSize => 2;
/// <summary>
/// Returns a value indicating whether the <see cref="IImageDecoder"/> supports the specified
/// file header.
/// </summary>
/// <param name="extension">The <see cref="string"/> containing the file extension.</param>
/// <returns>
/// True if the decoder supports the file extension; otherwise, false.
/// </returns>
public bool IsSupportedFileExtension(string extension)
{
Guard.NotNullOrEmpty(extension, "extension");
extension = extension.StartsWith(".") ? extension.Substring(1) : extension;
return extension.Equals("BMP", StringComparison.OrdinalIgnoreCase)
|| extension.Equals("DIP", StringComparison.OrdinalIgnoreCase);
}
/// <summary>
/// Returns a value indicating whether the <see cref="IImageDecoder"/> supports the specified
/// file header.
/// </summary>
/// <param name="header">The <see cref="T:byte[]"/> containing the file header.</param>
/// <returns>
/// True if the decoder supports the file header; otherwise, false.
/// </returns>
public bool IsSupportedFileFormat(byte[] header)
{
bool isBmp = false;
if (header.Length >= 2)
{
isBmp = header[0] == 0x42 && // B
header[1] == 0x4D; // M
}
return isBmp;
}
/// <summary>
/// Decodes the image from the specified stream to the <see cref="ImageBase"/>.
/// </summary>
/// <param name="image">The <see cref="ImageBase"/> to decode to.</param>
/// <param name="stream">The <see cref="Stream"/> containing image data.</param>
public void Decode(Image image, Stream stream)
{
new BmpDecoderCore().Decode(image, stream);
}
}
}

445
src/ImageProcessorCore - Copy/Formats/Bmp/BmpDecoderCore.cs

@ -0,0 +1,445 @@
// <copyright file="BmpDecoderCore.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
using System;
using System.IO;
using System.Threading.Tasks;
/// <summary>
/// Performs the bmp decoding operation.
/// </summary>
internal sealed class BmpDecoderCore
{
/// <summary>
/// The mask for the red part of the color for 16 bit rgb bitmaps.
/// </summary>
private const int Rgb16RMask = 0x00007C00;
/// <summary>
/// The mask for the green part of the color for 16 bit rgb bitmaps.
/// </summary>
private const int Rgb16GMask = 0x000003E0;
/// <summary>
/// The mask for the blue part of the color for 16 bit rgb bitmaps.
/// </summary>
private const int Rgb16BMask = 0x0000001F;
/// <summary>
/// The stream to decode from.
/// </summary>
private Stream currentStream;
/// <summary>
/// The file header containing general information.
/// TODO: Why is this not used? We advance the stream but do not use the values parsed.
/// </summary>
private BmpFileHeader fileHeader;
/// <summary>
/// The info header containing detailed information about the bitmap.
/// </summary>
private BmpInfoHeader infoHeader;
/// <summary>
/// Decodes the image from the specified this._stream and sets
/// the data to image.
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="image">The image, where the data should be set to.
/// Cannot be null (Nothing in Visual Basic).</param>
/// <param name="stream">The this._stream, where the image should be
/// decoded from. Cannot be null (Nothing in Visual Basic).</param>
/// <exception cref="ArgumentNullException">
/// <para><paramref name="image"/> is null.</para>
/// <para>- or -</para>
/// <para><paramref name="stream"/> is null.</para>
/// </exception>
public void Decode<TPackedVector>(Image<TPackedVector> image, Stream stream)
where TPackedVector : IPackedVector, new()
{
this.currentStream = stream;
try
{
this.ReadFileHeader();
this.ReadInfoHeader();
// see http://www.drdobbs.com/architecture-and-design/the-bmp-file-format-part-1/184409517
// If the height is negative, then this is a Windows bitmap whose origin
// is the upper-left corner and not the lower-left.The inverted flag
// indicates a lower-left origin.Our code will be outputting an
// upper-left origin pixel array.
bool inverted = false;
if (this.infoHeader.Height < 0)
{
inverted = true;
this.infoHeader.Height = -this.infoHeader.Height;
}
int colorMapSize = -1;
if (this.infoHeader.ClrUsed == 0)
{
if (this.infoHeader.BitsPerPixel == 1 ||
this.infoHeader.BitsPerPixel == 4 ||
this.infoHeader.BitsPerPixel == 8)
{
colorMapSize = (int)Math.Pow(2, this.infoHeader.BitsPerPixel) * 4;
}
}
else
{
colorMapSize = this.infoHeader.ClrUsed * 4;
}
byte[] palette = null;
if (colorMapSize > 0)
{
// 255 * 4
if (colorMapSize > 1020)
{
throw new ImageFormatException($"Invalid bmp colormap size '{colorMapSize}'");
}
palette = new byte[colorMapSize];
this.currentStream.Read(palette, 0, colorMapSize);
}
if (this.infoHeader.Width > image.MaxWidth || this.infoHeader.Height > image.MaxHeight)
{
throw new ArgumentOutOfRangeException(
$"The input bitmap '{this.infoHeader.Width}x{this.infoHeader.Height}' is "
+ $"bigger then the max allowed size '{image.MaxWidth}x{image.MaxHeight}'");
}
TPackedVector[] imageData = new TPackedVector[this.infoHeader.Width * this.infoHeader.Height];
switch (this.infoHeader.Compression)
{
case BmpCompression.RGB:
if (this.infoHeader.HeaderSize != 40)
{
throw new ImageFormatException(
$"Header Size value '{this.infoHeader.HeaderSize}' is not valid.");
}
if (this.infoHeader.BitsPerPixel == 32)
{
this.ReadRgb32(imageData, this.infoHeader.Width, this.infoHeader.Height, inverted);
}
else if (this.infoHeader.BitsPerPixel == 24)
{
this.ReadRgb24(imageData, this.infoHeader.Width, this.infoHeader.Height, inverted);
}
else if (this.infoHeader.BitsPerPixel == 16)
{
this.ReadRgb16(imageData, this.infoHeader.Width, this.infoHeader.Height, inverted);
}
else if (this.infoHeader.BitsPerPixel <= 8)
{
this.ReadRgbPalette(
imageData,
palette,
this.infoHeader.Width,
this.infoHeader.Height,
this.infoHeader.BitsPerPixel,
inverted);
}
break;
default:
throw new NotSupportedException("Does not support this kind of bitmap files.");
}
image.SetPixels(this.infoHeader.Width, this.infoHeader.Height, imageData);
}
catch (IndexOutOfRangeException e)
{
throw new ImageFormatException("Bitmap does not have a valid format.", e);
}
}
/// <summary>
/// Returns the y- value based on the given height.
/// </summary>
/// <param name="y">The y- value representing the current row.</param>
/// <param name="height">The height of the bitmap.</param>
/// <returns>The <see cref="int"/> representing the inverted value.</returns>
private static int Invert(int y, int height, bool inverted)
{
int row;
if (!inverted)
{
row = height - y - 1;
}
else
{
row = y;
}
return row;
}
/// <summary>
/// Reads the color palette from the stream.
/// </summary>
/// <param name="imageData">The <see cref="T:float[]"/> image data to assign the palette to.</param>
/// <param name="colors">The <see cref="T:byte[]"/> containing the colors.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
/// <param name="bits">The number of bits per pixel.</param>
private void ReadRgbPalette(float[] imageData, byte[] colors, int width, int height, int bits, bool inverted)
{
// Pixels per byte (bits per pixel)
int ppb = 8 / bits;
int arrayWidth = (width + ppb - 1) / ppb;
// Bit mask
int mask = 0xFF >> (8 - bits);
byte[] data = new byte[arrayWidth * height];
this.currentStream.Read(data, 0, data.Length);
// Rows are aligned on 4 byte boundaries
int alignment = arrayWidth % 4;
if (alignment != 0)
{
alignment = 4 - alignment;
}
Parallel.For(
0,
height,
y =>
{
int rowOffset = y * (arrayWidth + alignment);
for (int x = 0; x < arrayWidth; x++)
{
int offset = rowOffset + x;
// Revert the y value, because bitmaps are saved from down to top
int row = Invert(y, height, inverted);
int colOffset = x * ppb;
for (int shift = 0; shift < ppb && (colOffset + shift) < width; shift++)
{
int colorIndex = ((data[offset] >> (8 - bits - (shift * bits))) & mask) * 4;
int arrayOffset = ((row * width) + (colOffset + shift)) * 4;
// We divide by 255 as we will store the colors in our floating point format.
// Stored in r-> g-> b-> a order.
imageData[arrayOffset] = colors[colorIndex + 2] / 255f; // r
imageData[arrayOffset + 1] = colors[colorIndex + 1] / 255f; // g
imageData[arrayOffset + 2] = colors[colorIndex] / 255f; // b
imageData[arrayOffset + 3] = 1; // a
}
}
});
}
/// <summary>
/// Reads the 16 bit color palette from the stream
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="imageData">The <see cref="TPackedVector[]"/> image data to assign the palette to.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
private void ReadRgb16<TPackedVector>(TPackedVector[] imageData, int width, int height, bool inverted)
where TPackedVector : IPackedVector, new()
{
// We divide here as we will store the colors in our floating point format.
const int ScaleR = 8; // 256/32
const int ScaleG = 4; // 256/64
int alignment;
byte[] data = this.GetImageArray(width, height, 2, out alignment);
Parallel.For(
0,
height,
y =>
{
int rowOffset = y * ((width * 2) + alignment);
// Revert the y value, because bitmaps are saved from down to top
int row = Invert(y, height, inverted);
for (int x = 0; x < width; x++)
{
int offset = rowOffset + (x * 2);
short temp = BitConverter.ToInt16(data, offset);
byte r = (byte)(((temp & Rgb16RMask) >> 11) * ScaleR);
byte g = (byte)(((temp & Rgb16GMask) >> 5) * ScaleG);
byte b = (byte)((temp & Rgb16BMask) * ScaleR);
int arrayOffset = ((row * width) + x);
// Stored in b-> g-> r-> a order.
TPackedVector packed = new TPackedVector();
packed.PackBytes(b, g, r, 255);
imageData[arrayOffset] = packed;
}
});
}
/// <summary>
/// Reads the 24 bit color palette from the stream
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="imageData">The <see cref="TPackedVector[]"/> image data to assign the palette to.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
private void ReadRgb24<TPackedVector>(TPackedVector[] imageData, int width, int height, bool inverted)
where TPackedVector : IPackedVector, new()
{
int alignment;
byte[] data = this.GetImageArray(width, height, 3, out alignment);
Parallel.For(
0,
height,
y =>
{
int rowOffset = y * ((width * 3) + alignment);
// Revert the y value, because bitmaps are saved from down to top
int row = Invert(y, height, inverted);
for (int x = 0; x < width; x++)
{
int offset = rowOffset + (x * 3);
int arrayOffset = ((row * width) + x);
// We divide by 255 as we will store the colors in our floating point format.
// Stored in b-> g-> r-> a order.
TPackedVector packed = new TPackedVector();
packed.PackBytes(data[offset], data[offset + 1], data[offset + 2], 255);
imageData[arrayOffset] = packed;
}
});
}
/// <summary>
/// Reads the 32 bit color palette from the stream
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="imageData">The <see cref="TPackedVector[]"/> image data to assign the palette to.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
private void ReadRgb32<TPackedVector>(TPackedVector[] imageData, int width, int height, bool inverted)
where TPackedVector : IPackedVector, new()
{
int alignment;
byte[] data = this.GetImageArray(width, height, 4, out alignment);
Parallel.For(
0,
height,
y =>
{
int rowOffset = y * ((width * 4) + alignment);
// Revert the y value, because bitmaps are saved from down to top
int row = Invert(y, height, inverted);
for (int x = 0; x < width; x++)
{
int offset = rowOffset + (x * 4);
int arrayOffset = ((row * width) + x);
// Stored in b-> g-> r-> a order.
TPackedVector packed = new TPackedVector();
packed.PackBytes(data[offset], data[offset + 1], data[offset + 2], data[offset + 3]);
imageData[arrayOffset] = packed;
}
});
}
/// <summary>
/// Returns a <see cref="T:byte[]"/> containing the pixels for the current bitmap.
/// </summary>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height.</param>
/// <param name="bytes">The number of bytes per pixel.</param>
/// <param name="alignment">The alignment of the pixels.</param>
/// <returns>
/// The <see cref="T:byte[]"/> containing the pixels.
/// </returns>
private byte[] GetImageArray(int width, int height, int bytes, out int alignment)
{
int dataWidth = width;
alignment = (width * bytes) % 4;
if (alignment != 0)
{
alignment = 4 - alignment;
}
int size = ((dataWidth * bytes) + alignment) * height;
byte[] data = new byte[size];
this.currentStream.Read(data, 0, size);
return data;
}
/// <summary>
/// Reads the <see cref="BmpInfoHeader"/> from the stream.
/// </summary>
private void ReadInfoHeader()
{
byte[] data = new byte[BmpInfoHeader.Size];
this.currentStream.Read(data, 0, BmpInfoHeader.Size);
this.infoHeader = new BmpInfoHeader
{
HeaderSize = BitConverter.ToInt32(data, 0),
Width = BitConverter.ToInt32(data, 4),
Height = BitConverter.ToInt32(data, 8),
Planes = BitConverter.ToInt16(data, 12),
BitsPerPixel = BitConverter.ToInt16(data, 14),
ImageSize = BitConverter.ToInt32(data, 20),
XPelsPerMeter = BitConverter.ToInt32(data, 24),
YPelsPerMeter = BitConverter.ToInt32(data, 28),
ClrUsed = BitConverter.ToInt32(data, 32),
ClrImportant = BitConverter.ToInt32(data, 36),
Compression = (BmpCompression)BitConverter.ToInt32(data, 16)
};
}
/// <summary>
/// Reads the <see cref="BmpFileHeader"/> from the stream.
/// </summary>
private void ReadFileHeader()
{
byte[] data = new byte[BmpFileHeader.Size];
this.currentStream.Read(data, 0, BmpFileHeader.Size);
this.fileHeader = new BmpFileHeader
{
Type = BitConverter.ToInt16(data, 0),
FileSize = BitConverter.ToInt32(data, 2),
Reserved = BitConverter.ToInt32(data, 6),
Offset = BitConverter.ToInt32(data, 10)
};
}
}
}

53
src/ImageProcessorCore - Copy/Formats/Bmp/BmpEncoder.cs

@ -0,0 +1,53 @@
// <copyright file="BmpEncoder.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
using System;
using System.IO;
/// <summary>
/// Image encoder for writing an image to a stream as a Windows bitmap.
/// </summary>
/// <remarks>The encoder can currently only write 24-bit rgb images to streams.</remarks>
public class BmpEncoder : IImageEncoder
{
/// <summary>
/// Gets or sets the quality of output for images.
/// </summary>
/// <remarks>Bitmap is a lossless format so this is not used in this encoder.</remarks>
public int Quality { get; set; }
/// <inheritdoc/>
public string MimeType => "image/bmp";
/// <inheritdoc/>
public string Extension => "bmp";
/// <summary>
/// Gets or sets the number of bits per pixel.
/// </summary>
public BmpBitsPerPixel BitsPerPixel { get; set; } = BmpBitsPerPixel.Pixel24;
/// <inheritdoc/>
public bool IsSupportedFileExtension(string extension)
{
Guard.NotNullOrEmpty(extension, nameof(extension));
extension = extension.StartsWith(".") ? extension.Substring(1) : extension;
return extension.Equals(this.Extension, StringComparison.OrdinalIgnoreCase)
|| extension.Equals("dip", StringComparison.OrdinalIgnoreCase);
}
/// <inheritdoc/>
public void Encode<TPackedVector>(ImageBase<TPackedVector> image, Stream stream)
where TPackedVector: IPackedVector
{
BmpEncoderCore encoder = new BmpEncoderCore();
encoder.Encode(image, stream, this.BitsPerPixel);
}
}
}

205
src/ImageProcessorCore - Copy/Formats/Bmp/BmpEncoderCore.cs

@ -0,0 +1,205 @@
// <copyright file="BmpEncoderCore.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
using System;
using System.IO;
using IO;
/// <summary>
/// Image encoder for writing an image to a stream as a Windows bitmap.
/// </summary>
/// <remarks>The encoder can currently only write 24-bit rgb images to streams.</remarks>
internal sealed class BmpEncoderCore
{
/// <summary>
/// The number of bits per pixel.
/// </summary>
private BmpBitsPerPixel bmpBitsPerPixel;
/// <summary>
/// Encodes the image to the specified stream from the <see cref="ImageBase{TPackedVector}"/>.
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="image">The <see cref="ImageBase{TPackedVector}"/> to encode from.</param>
/// <param name="stream">The <see cref="Stream"/> to encode the image data to.</param>
/// <param name="bitsPerPixel">The <see cref="BmpBitsPerPixel"/></param>
public void Encode<TPackedVector>(ImageBase<TPackedVector> image, Stream stream, BmpBitsPerPixel bitsPerPixel)
where TPackedVector : IPackedVector
{
Guard.NotNull(image, nameof(image));
Guard.NotNull(stream, nameof(stream));
this.bmpBitsPerPixel = bitsPerPixel;
int rowWidth = image.Width;
// TODO: Check this for varying file formats.
int amount = (image.Width * (int)this.bmpBitsPerPixel) % 4;
if (amount != 0)
{
rowWidth += 4 - amount;
}
// Do not use IDisposable pattern here as we want to preserve the stream.
EndianBinaryWriter writer = new EndianBinaryWriter(EndianBitConverter.Little, stream);
int bpp = (int)this.bmpBitsPerPixel;
BmpFileHeader fileHeader = new BmpFileHeader
{
Type = 19778, // BM
Offset = 54,
FileSize = 54 + (image.Height * rowWidth * bpp)
};
BmpInfoHeader infoHeader = new BmpInfoHeader
{
HeaderSize = 40,
Height = image.Height,
Width = image.Width,
BitsPerPixel = (short)(8 * bpp),
Planes = 1,
ImageSize = image.Height * rowWidth * bpp,
ClrUsed = 0,
ClrImportant = 0
};
WriteHeader(writer, fileHeader);
this.WriteInfo(writer, infoHeader);
this.WriteImage(writer, image);
writer.Flush();
}
/// <summary>
/// Writes the bitmap header data to the binary stream.
/// </summary>
/// <param name="writer">
/// The <see cref="EndianBinaryWriter"/> containing the stream to write to.
/// </param>
/// <param name="fileHeader">
/// The <see cref="BmpFileHeader"/> containing the header data.
/// </param>
private static void WriteHeader(EndianBinaryWriter writer, BmpFileHeader fileHeader)
{
writer.Write(fileHeader.Type);
writer.Write(fileHeader.FileSize);
writer.Write(fileHeader.Reserved);
writer.Write(fileHeader.Offset);
}
/// <summary>
/// Writes the bitmap information to the binary stream.
/// </summary>
/// <param name="writer">
/// The <see cref="EndianBinaryWriter"/> containing the stream to write to.
/// </param>
/// <param name="infoHeader">
/// The <see cref="BmpFileHeader"/> containing the detailed information about the image.
/// </param>
private void WriteInfo(EndianBinaryWriter writer, BmpInfoHeader infoHeader)
{
writer.Write(infoHeader.HeaderSize);
writer.Write(infoHeader.Width);
writer.Write(infoHeader.Height);
writer.Write(infoHeader.Planes);
writer.Write(infoHeader.BitsPerPixel);
writer.Write((int)infoHeader.Compression);
writer.Write(infoHeader.ImageSize);
writer.Write(infoHeader.XPelsPerMeter);
writer.Write(infoHeader.YPelsPerMeter);
writer.Write(infoHeader.ClrUsed);
writer.Write(infoHeader.ClrImportant);
}
/// <summary>
/// Writes the pixel data to the binary stream.
/// </summary>
/// <typeparam name="TPackedVector">The type of pixels contained within the image.</typeparam>
/// <param name="writer">
/// The <see cref="EndianBinaryWriter"/> containing the stream to write to.
/// </param>
/// <param name="image">
/// The <see cref="ImageBase{TPackedVector}"/> containing pixel data.
/// </param>
private void WriteImage<TPackedVector>(EndianBinaryWriter writer, ImageBase<TPackedVector> image)
where TPackedVector : IPackedVector
{
// TODO: Add more compression formats.
int amount = (image.Width * (int)this.bmpBitsPerPixel) % 4;
if (amount != 0)
{
amount = 4 - amount;
}
using (IPixelAccessor pixels = image.Lock())
{
switch (this.bmpBitsPerPixel)
{
case BmpBitsPerPixel.Pixel32:
this.Write32bit(writer, pixels, amount);
break;
case BmpBitsPerPixel.Pixel24:
this.Write24bit(writer, pixels, amount);
break;
}
}
}
/// <summary>
/// Writes the 32bit color palette to the stream.
/// </summary>
/// <param name="writer">The <see cref="EndianBinaryWriter"/> containing the stream to write to.</param>
/// <param name="pixels">The <see cref="IPixelAccessor"/> containing pixel data.</param>
/// <param name="amount">The amount to pad each row by.</param>
private void Write32bit(EndianBinaryWriter writer, IPixelAccessor pixels, int amount)
{
for (int y = pixels.Height - 1; y >= 0; y--)
{
for (int x = 0; x < pixels.Width; x++)
{
// Convert back to b-> g-> r-> a order.
byte[] bytes = pixels[x, y].ToBytes();
writer.Write(bytes);
}
// Pad
for (int i = 0; i < amount; i++)
{
writer.Write((byte)0);
}
}
}
/// <summary>
/// Writes the 24bit color palette to the stream.
/// </summary>
/// <param name="writer">The <see cref="EndianBinaryWriter"/> containing the stream to write to.</param>
/// <param name="pixels">The <see cref="IPixelAccessor"/> containing pixel data.</param>
/// <param name="amount">The amount to pad each row by.</param>
private void Write24bit(EndianBinaryWriter writer, IPixelAccessor pixels, int amount)
{
for (int y = pixels.Height - 1; y >= 0; y--)
{
for (int x = 0; x < pixels.Width; x++)
{
// Convert back to b-> g-> r-> a order.
byte[] bytes = pixels[x, y].ToBytes();
writer.Write(new[] { bytes[0], bytes[1], bytes[2] });
}
// Pad
for (int i = 0; i < amount; i++)
{
writer.Write((byte)0);
}
}
}
}
}

49
src/ImageProcessorCore - Copy/Formats/Bmp/BmpFileHeader.cs

@ -0,0 +1,49 @@
// <copyright file="BmpFileHeader.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
/// <summary>
/// Stores general information about the Bitmap file.
/// <see href="https://en.wikipedia.org/wiki/BMP_file_format" />
/// </summary>
/// <remarks>
/// The first two bytes of the Bitmap file format
/// (thus the Bitmap header) are stored in big-endian order.
/// All of the other integer values are stored in little-endian format
/// (i.e. least-significant byte first).
/// </remarks>
internal class BmpFileHeader
{
/// <summary>
/// Defines of the data structure in the bitmap file.
/// </summary>
public const int Size = 14;
/// <summary>
/// Gets or sets the Bitmap identifier.
/// The field used to identify the bitmap file: 0x42 0x4D
/// (Hex code points for B and M)
/// </summary>
public short Type { get; set; }
/// <summary>
/// Gets or sets the size of the bitmap file in bytes.
/// </summary>
public int FileSize { get; set; }
/// <summary>
/// Gets or sets any reserved data; actual value depends on the application
/// that creates the image.
/// </summary>
public int Reserved { get; set; }
/// <summary>
/// Gets or sets the offset, i.e. starting address, of the byte where
/// the bitmap data can be found.
/// </summary>
public int Offset { get; set; }
}
}

19
src/ImageProcessorCore - Copy/Formats/Bmp/BmpFormat.cs

@ -0,0 +1,19 @@
// <copyright file="BmpFormat.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore.Formats
{
/// <summary>
/// Encapsulates the means to encode and decode bitmap images.
/// </summary>
public class BmpFormat : IImageFormat
{
/// <inheritdoc/>
public IImageDecoder Decoder => new BmpDecoder();
/// <inheritdoc/>
public IImageEncoder Encoder => new BmpEncoder();
}
}

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