mirror of https://github.com/SixLabors/ImageSharp
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[*.cs] |
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// <copyright file="Argb.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp |
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{ |
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using System; |
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using System.Numerics; |
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/// <summary>
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/// Packed pixel type containing four 8-bit unsigned normalized values ranging from 0 to 255.
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/// The color components are stored in alpha, red, green, and blue order.
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/// </summary>
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/// <remarks>
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/// This struct is fully mutable. This is done (against the guidelines) for the sake of performance,
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/// as it avoids the need to create new values for modification operations.
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/// </remarks>
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public struct Argb : IPackedPixel<uint>, IEquatable<Argb> |
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{ |
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/// <summary>
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/// The shift count for the blue component
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/// </summary>
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private const int BlueShift = 0; |
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/// <summary>
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/// The shift count for the green component
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/// </summary>
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private const int GreenShift = 8; |
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/// <summary>
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/// The shift count for the red component
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/// </summary>
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private const int RedShift = 16; |
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/// <summary>
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/// The shift count for the alpha component
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/// </summary>
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private const int AlphaShift = 24; |
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/// <summary>
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/// The maximum byte value.
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/// </summary>
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private static readonly Vector4 MaxBytes = new Vector4(255); |
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/// <summary>
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/// The half vector value.
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/// </summary>
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private static readonly Vector4 Half = new Vector4(0.5F); |
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/// <summary>
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/// Initializes a new instance of the <see cref="Argb"/> struct.
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/// </summary>
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/// <param name="r">The red component.</param>
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/// <param name="g">The green component.</param>
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/// <param name="b">The blue component.</param>
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/// <param name="a">The alpha component.</param>
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public Argb(byte r, byte g, byte b, byte a = 255) |
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{ |
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this.PackedValue = Pack(r, g, b, a); |
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} |
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/// <summary>
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/// Initializes a new instance of the <see cref="Argb"/> struct.
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/// </summary>
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/// <param name="r">The red component.</param>
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/// <param name="g">The green component.</param>
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/// <param name="b">The blue component.</param>
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/// <param name="a">The alpha component.</param>
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public Argb(float r, float g, float b, float a = 1) |
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{ |
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this.PackedValue = Pack(r, g, b, a); |
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} |
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/// <summary>
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/// Initializes a new instance of the <see cref="Argb"/> struct.
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/// </summary>
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/// <param name="vector">
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/// The vector containing the components for the packed vector.
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/// </param>
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public Argb(Vector3 vector) |
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{ |
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this.PackedValue = Pack(ref vector); |
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} |
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/// <summary>
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/// Initializes a new instance of the <see cref="Argb"/> struct.
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/// </summary>
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/// <param name="vector">
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/// The vector containing the components for the packed vector.
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/// </param>
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public Argb(Vector4 vector) |
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{ |
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this.PackedValue = Pack(ref vector); |
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} |
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/// <summary>
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/// Initializes a new instance of the <see cref="Argb"/> struct.
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/// </summary>
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/// <param name="packed">
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/// The packed value.
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/// </param>
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public Argb(uint packed = 0) |
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{ |
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this.PackedValue = packed; |
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} |
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/// <inheritdoc/>
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public uint PackedValue { get; set; } |
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/// <summary>
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/// Gets or sets the red component.
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/// </summary>
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public byte R |
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{ |
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get |
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{ |
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return (byte)(this.PackedValue >> RedShift); |
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} |
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set |
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{ |
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this.PackedValue = this.PackedValue & 0xFF00FFFF | (uint)value << RedShift; |
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} |
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} |
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/// <summary>
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/// Gets or sets the green component.
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/// </summary>
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public byte G |
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{ |
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get |
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{ |
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return (byte)(this.PackedValue >> GreenShift); |
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} |
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set |
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{ |
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this.PackedValue = this.PackedValue & 0xFFFF00FF | (uint)value << GreenShift; |
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} |
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} |
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/// <summary>
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/// Gets or sets the blue component.
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/// </summary>
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public byte B |
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{ |
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get |
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{ |
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return (byte)(this.PackedValue >> BlueShift); |
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} |
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set |
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{ |
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this.PackedValue = this.PackedValue & 0xFFFFFF00 | (uint)value << BlueShift; |
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} |
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} |
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/// <summary>
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/// Gets or sets the alpha component.
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/// </summary>
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public byte A |
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{ |
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get |
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{ |
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return (byte)(this.PackedValue >> AlphaShift); |
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} |
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set |
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{ |
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this.PackedValue = this.PackedValue & 0x00FFFFFF | (uint)value << AlphaShift; |
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} |
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} |
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/// <summary>
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/// Compares two <see cref="Argb"/> objects for equality.
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/// </summary>
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/// <param name="left">
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/// The <see cref="Argb"/> on the left side of the operand.
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/// </param>
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/// <param name="right">
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/// The <see cref="Argb"/> on the right side of the operand.
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/// </param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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public static bool operator ==(Argb left, Argb right) |
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{ |
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return left.PackedValue == right.PackedValue; |
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} |
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/// <summary>
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/// Compares two <see cref="Argb"/> objects for equality.
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/// </summary>
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/// <param name="left">The <see cref="Argb"/> on the left side of the operand.</param>
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/// <param name="right">The <see cref="Argb"/> on the right side of the operand.</param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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public static bool operator !=(Argb left, Argb right) |
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{ |
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return left.PackedValue != right.PackedValue; |
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} |
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/// <inheritdoc/>
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public void PackFromVector4(Vector4 vector) |
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{ |
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this.PackedValue = Pack(ref vector); |
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} |
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/// <inheritdoc/>
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public Vector4 ToVector4() |
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{ |
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return new Vector4(this.R, this.G, this.B, this.A) / MaxBytes; |
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} |
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/// <inheritdoc/>
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public void PackFromBytes(byte x, byte y, byte z, byte w) |
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{ |
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this.PackedValue = Pack(x, y, z, w); |
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} |
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/// <inheritdoc/>
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public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder) |
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{ |
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switch (componentOrder) |
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{ |
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case ComponentOrder.ZYX: |
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bytes[startIndex] = this.B; |
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bytes[startIndex + 1] = this.G; |
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bytes[startIndex + 2] = this.R; |
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break; |
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case ComponentOrder.ZYXW: |
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bytes[startIndex] = this.B; |
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bytes[startIndex + 1] = this.G; |
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bytes[startIndex + 2] = this.R; |
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bytes[startIndex + 3] = this.A; |
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break; |
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case ComponentOrder.XYZ: |
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bytes[startIndex] = this.R; |
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bytes[startIndex + 1] = this.G; |
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bytes[startIndex + 2] = this.B; |
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break; |
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case ComponentOrder.XYZW: |
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bytes[startIndex] = this.R; |
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bytes[startIndex + 1] = this.G; |
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bytes[startIndex + 2] = this.B; |
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bytes[startIndex + 3] = this.A; |
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break; |
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default: |
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throw new NotSupportedException(); |
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} |
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} |
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/// <inheritdoc/>
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public override bool Equals(object obj) |
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{ |
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return obj is Argb && this.Equals((Argb)obj); |
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} |
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/// <inheritdoc/>
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public bool Equals(Argb other) |
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{ |
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return this.PackedValue == other.PackedValue; |
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} |
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/// <inheritdoc/>
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public override int GetHashCode() |
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{ |
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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return this.PackedValue.GetHashCode(); |
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} |
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/// <summary>
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/// Packs the four floats into a <see cref="uint"/>.
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/// </summary>
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/// <param name="x">The x-component</param>
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/// <param name="y">The y-component</param>
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/// <param name="z">The z-component</param>
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/// <param name="w">The w-component</param>
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/// <returns>The <see cref="uint"/></returns>
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private static uint Pack(float x, float y, float z, float w) |
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{ |
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var value = new Vector4(x, y, z, w); |
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return Pack(ref value); |
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} |
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/// <summary>
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/// Packs the four floats into a <see cref="uint"/>.
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/// </summary>
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/// <param name="x">The x-component</param>
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/// <param name="y">The y-component</param>
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/// <param name="z">The z-component</param>
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/// <param name="w">The w-component</param>
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/// <returns>The <see cref="uint"/></returns>
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private static uint Pack(byte x, byte y, byte z, byte w) |
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{ |
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return (uint)(x << RedShift | y << GreenShift | z << BlueShift | w << AlphaShift); |
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} |
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/// <summary>
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/// Packs a <see cref="Vector3"/> into a uint.
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/// </summary>
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/// <param name="vector">The vector containing the values to pack.</param>
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/// <returns>The <see cref="uint"/> containing the packed values.</returns>
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private static uint Pack(ref Vector3 vector) |
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{ |
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var value = new Vector4(vector, 1); |
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return Pack(ref value); |
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} |
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/// <summary>
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/// Packs a <see cref="Vector4"/> into a uint.
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/// </summary>
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/// <param name="vector">The vector containing the values to pack.</param>
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/// <returns>The <see cref="uint"/> containing the packed values.</returns>
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private static uint Pack(ref Vector4 vector) |
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{ |
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vector = Vector4.Clamp(vector, Vector4.Zero, Vector4.One); |
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vector *= MaxBytes; |
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vector += Half; |
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return (uint)(((byte)vector.X << RedShift) |
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| ((byte)vector.Y << GreenShift) |
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| ((byte)vector.Z << BlueShift) |
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| (byte)vector.W << AlphaShift); |
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} |
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} |
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} |
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