mirror of https://github.com/SixLabors/ImageSharp
4 changed files with 260 additions and 4 deletions
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// <copyright file="NormalizedShort2.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp |
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{ |
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using System; |
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using System.Numerics; |
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/// <summary>
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/// Packed pixel type containing two 16-bit signed normalized values, ranging from −1 to 1.
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/// </summary>
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public struct NormalizedShort2 : IPackedPixel<uint>, IEquatable<NormalizedShort2> |
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{ |
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/// <summary>
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/// The maximum byte value.
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/// </summary>
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private static readonly Vector4 MaxBytes = new Vector4(255); |
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/// <summary>
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/// The half the maximum byte value.
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/// </summary>
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private static readonly Vector4 Half = new Vector4(127); |
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/// <summary>
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/// The vector value used for rounding.
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/// </summary>
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private static readonly Vector4 Round = new Vector4(.5F); |
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/// <summary>
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/// Initializes a new instance of the <see cref="NormalizedShort2"/> struct.
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/// </summary>
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/// <param name="vector">The vector containing the component values.</param>
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public NormalizedShort2(Vector2 vector) |
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{ |
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this.PackedValue = Pack(vector.X, vector.Y); |
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} |
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/// <summary>
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/// Initializes a new instance of the <see cref="NormalizedShort2"/> struct.
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/// </summary>
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/// <param name="x">The x-component.</param>
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/// <param name="y">The y-component.</param>
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public NormalizedShort2(float x, float y) |
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{ |
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this.PackedValue = Pack(x, y); |
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} |
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/// <inheritdoc />
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public uint PackedValue { get; set; } |
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/// <summary>
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/// Compares two <see cref="NormalizedShort2"/> objects for equality.
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/// </summary>
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/// <param name="left">
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/// The <see cref="NormalizedShort2"/> on the left side of the operand.
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/// </param>
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/// <param name="right">
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/// The <see cref="NormalizedShort2"/> on the right side of the operand.
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/// </param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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public static bool operator ==(NormalizedShort2 left, NormalizedShort2 right) |
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{ |
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return left.Equals(right); |
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} |
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/// <summary>
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/// Compares two <see cref="NormalizedShort2"/> objects for equality.
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/// </summary>
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/// <param name="left">
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/// The <see cref="NormalizedShort2"/> on the left side of the operand.
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/// </param>
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/// <param name="right">
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/// The <see cref="NormalizedShort2"/> on the right side of the operand.
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/// </param>
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/// <returns>
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/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
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/// </returns>
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public static bool operator !=(NormalizedShort2 left, NormalizedShort2 right) |
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{ |
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return !left.Equals(right); |
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} |
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/// <inheritdoc />
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public void PackFromVector4(Vector4 vector) |
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{ |
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this.PackedValue = Pack(vector.X, vector.Y); |
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} |
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/// <inheritdoc />
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public Vector4 ToVector4() |
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{ |
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return new Vector4(this.ToVector2(), 0, 1); |
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} |
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/// <inheritdoc />
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public void PackFromBytes(byte x, byte y, byte z, byte w) |
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{ |
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Vector4 vector = new Vector4(x, y, z, w); |
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vector -= Round; |
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vector -= Half; |
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vector -= Round; |
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vector /= Half; |
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this.PackFromVector4(vector); |
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} |
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/// <inheritdoc />
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public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder) |
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{ |
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Vector4 vector = this.ToVector4(); |
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vector *= Half; |
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vector += Round; |
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vector += Half; |
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vector += Round; |
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vector = Vector4.Clamp(vector, Vector4.Zero, MaxBytes); |
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switch (componentOrder) |
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{ |
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case ComponentOrder.ZYX: |
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bytes[startIndex] = 0; |
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bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
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bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X); |
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break; |
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case ComponentOrder.ZYXW: |
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bytes[startIndex] = 0; |
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bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
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bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X); |
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bytes[startIndex + 3] = 255; |
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break; |
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case ComponentOrder.XYZ: |
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bytes[startIndex] = (byte)(float)Math.Round(vector.X); |
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bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
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bytes[startIndex + 2] = 0; |
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break; |
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case ComponentOrder.XYZW: |
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bytes[startIndex] = (byte)(float)Math.Round(vector.X); |
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bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
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bytes[startIndex + 2] = 0; |
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bytes[startIndex + 3] = 255; |
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break; |
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default: |
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throw new NotSupportedException(); |
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} |
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} |
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/// <summary>
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/// Expands the packed representation into a <see cref="Vector2"/>.
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/// The vector components are typically expanded in least to greatest significance order.
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/// </summary>
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/// <returns>The <see cref="Vector2"/>.</returns>
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public Vector2 ToVector2() |
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{ |
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const float MaxVal = 0x7FFF; |
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return new Vector2( |
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(short)(this.PackedValue & 0xFFFF) / MaxVal, |
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(short)(this.PackedValue >> 0x10) / MaxVal); |
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} |
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/// <inheritdoc />
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public override bool Equals(object obj) |
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{ |
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return (obj is NormalizedShort2) && this.Equals((NormalizedShort2)obj); |
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} |
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/// <inheritdoc />
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public bool Equals(NormalizedShort2 other) |
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{ |
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return this.PackedValue.Equals(other.PackedValue); |
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} |
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/// <inheritdoc />
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public override int GetHashCode() |
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{ |
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return this.PackedValue.GetHashCode(); |
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} |
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/// <inheritdoc />
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public override string ToString() |
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{ |
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return this.PackedValue.ToString("X"); |
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} |
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/// <summary>
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/// Packs the <see cref="float"/> components into a <see cref="uint"/>.
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/// </summary>
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/// <param name="x">The x-component</param>
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/// <param name="y">The y-component</param>
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/// <returns>The <see cref="uint"/> containing the packed values.</returns>
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private static uint Pack(float x, float y) |
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{ |
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const float MaxPos = 0x7FFF; |
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const float MinNeg = -MaxPos; |
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// Clamp the value between min and max values
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// Round rather than truncate.
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uint word2 = (uint)((int)(float)Math.Round(x * MaxPos).Clamp(MinNeg, MaxPos) & 0xFFFF); |
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uint word1 = (uint)(((int)(float)Math.Round(y * MaxPos).Clamp(MinNeg, MaxPos) & 0xFFFF) << 0x10); |
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return word2 | word1; |
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} |
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} |
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} |
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