mirror of https://github.com/SixLabors/ImageSharp
4 changed files with 260 additions and 4 deletions
@ -0,0 +1,206 @@ |
|||||
|
// <copyright file="NormalizedShort2.cs" company="James Jackson-South">
|
||||
|
// Copyright (c) James Jackson-South and contributors.
|
||||
|
// Licensed under the Apache License, Version 2.0.
|
||||
|
// </copyright>
|
||||
|
|
||||
|
namespace ImageSharp |
||||
|
{ |
||||
|
using System; |
||||
|
using System.Numerics; |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Packed pixel type containing two 16-bit signed normalized values, ranging from −1 to 1.
|
||||
|
/// </summary>
|
||||
|
public struct NormalizedShort2 : IPackedPixel<uint>, IEquatable<NormalizedShort2> |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// The maximum byte value.
|
||||
|
/// </summary>
|
||||
|
private static readonly Vector4 MaxBytes = new Vector4(255); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// The half the maximum byte value.
|
||||
|
/// </summary>
|
||||
|
private static readonly Vector4 Half = new Vector4(127); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// The vector value used for rounding.
|
||||
|
/// </summary>
|
||||
|
private static readonly Vector4 Round = new Vector4(.5F); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Initializes a new instance of the <see cref="NormalizedShort2"/> struct.
|
||||
|
/// </summary>
|
||||
|
/// <param name="vector">The vector containing the component values.</param>
|
||||
|
public NormalizedShort2(Vector2 vector) |
||||
|
{ |
||||
|
this.PackedValue = Pack(vector.X, vector.Y); |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Initializes a new instance of the <see cref="NormalizedShort2"/> struct.
|
||||
|
/// </summary>
|
||||
|
/// <param name="x">The x-component.</param>
|
||||
|
/// <param name="y">The y-component.</param>
|
||||
|
public NormalizedShort2(float x, float y) |
||||
|
{ |
||||
|
this.PackedValue = Pack(x, y); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public uint PackedValue { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Compares two <see cref="NormalizedShort2"/> objects for equality.
|
||||
|
/// </summary>
|
||||
|
/// <param name="left">
|
||||
|
/// The <see cref="NormalizedShort2"/> on the left side of the operand.
|
||||
|
/// </param>
|
||||
|
/// <param name="right">
|
||||
|
/// The <see cref="NormalizedShort2"/> on the right side of the operand.
|
||||
|
/// </param>
|
||||
|
/// <returns>
|
||||
|
/// True if the <paramref name="left"/> parameter is equal to the <paramref name="right"/> parameter; otherwise, false.
|
||||
|
/// </returns>
|
||||
|
public static bool operator ==(NormalizedShort2 left, NormalizedShort2 right) |
||||
|
{ |
||||
|
return left.Equals(right); |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Compares two <see cref="NormalizedShort2"/> objects for equality.
|
||||
|
/// </summary>
|
||||
|
/// <param name="left">
|
||||
|
/// The <see cref="NormalizedShort2"/> on the left side of the operand.
|
||||
|
/// </param>
|
||||
|
/// <param name="right">
|
||||
|
/// The <see cref="NormalizedShort2"/> on the right side of the operand.
|
||||
|
/// </param>
|
||||
|
/// <returns>
|
||||
|
/// True if the <paramref name="left"/> parameter is not equal to the <paramref name="right"/> parameter; otherwise, false.
|
||||
|
/// </returns>
|
||||
|
public static bool operator !=(NormalizedShort2 left, NormalizedShort2 right) |
||||
|
{ |
||||
|
return !left.Equals(right); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public void PackFromVector4(Vector4 vector) |
||||
|
{ |
||||
|
this.PackedValue = Pack(vector.X, vector.Y); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public Vector4 ToVector4() |
||||
|
{ |
||||
|
return new Vector4(this.ToVector2(), 0, 1); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public void PackFromBytes(byte x, byte y, byte z, byte w) |
||||
|
{ |
||||
|
Vector4 vector = new Vector4(x, y, z, w); |
||||
|
vector -= Round; |
||||
|
vector -= Half; |
||||
|
vector -= Round; |
||||
|
vector /= Half; |
||||
|
this.PackFromVector4(vector); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public void ToBytes(byte[] bytes, int startIndex, ComponentOrder componentOrder) |
||||
|
{ |
||||
|
Vector4 vector = this.ToVector4(); |
||||
|
vector *= Half; |
||||
|
vector += Round; |
||||
|
vector += Half; |
||||
|
vector += Round; |
||||
|
vector = Vector4.Clamp(vector, Vector4.Zero, MaxBytes); |
||||
|
|
||||
|
switch (componentOrder) |
||||
|
{ |
||||
|
case ComponentOrder.ZYX: |
||||
|
bytes[startIndex] = 0; |
||||
|
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
||||
|
bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X); |
||||
|
break; |
||||
|
case ComponentOrder.ZYXW: |
||||
|
bytes[startIndex] = 0; |
||||
|
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
||||
|
bytes[startIndex + 2] = (byte)(float)Math.Round(vector.X); |
||||
|
bytes[startIndex + 3] = 255; |
||||
|
break; |
||||
|
case ComponentOrder.XYZ: |
||||
|
bytes[startIndex] = (byte)(float)Math.Round(vector.X); |
||||
|
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
||||
|
bytes[startIndex + 2] = 0; |
||||
|
break; |
||||
|
case ComponentOrder.XYZW: |
||||
|
bytes[startIndex] = (byte)(float)Math.Round(vector.X); |
||||
|
bytes[startIndex + 1] = (byte)(float)Math.Round(vector.Y); |
||||
|
bytes[startIndex + 2] = 0; |
||||
|
bytes[startIndex + 3] = 255; |
||||
|
break; |
||||
|
default: |
||||
|
throw new NotSupportedException(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Expands the packed representation into a <see cref="Vector2"/>.
|
||||
|
/// The vector components are typically expanded in least to greatest significance order.
|
||||
|
/// </summary>
|
||||
|
/// <returns>The <see cref="Vector2"/>.</returns>
|
||||
|
public Vector2 ToVector2() |
||||
|
{ |
||||
|
const float MaxVal = 0x7FFF; |
||||
|
|
||||
|
return new Vector2( |
||||
|
(short)(this.PackedValue & 0xFFFF) / MaxVal, |
||||
|
(short)(this.PackedValue >> 0x10) / MaxVal); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public override bool Equals(object obj) |
||||
|
{ |
||||
|
return (obj is NormalizedShort2) && this.Equals((NormalizedShort2)obj); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public bool Equals(NormalizedShort2 other) |
||||
|
{ |
||||
|
return this.PackedValue.Equals(other.PackedValue); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public override int GetHashCode() |
||||
|
{ |
||||
|
return this.PackedValue.GetHashCode(); |
||||
|
} |
||||
|
|
||||
|
/// <inheritdoc />
|
||||
|
public override string ToString() |
||||
|
{ |
||||
|
return this.PackedValue.ToString("X"); |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Packs the <see cref="float"/> components into a <see cref="uint"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="x">The x-component</param>
|
||||
|
/// <param name="y">The y-component</param>
|
||||
|
/// <returns>The <see cref="uint"/> containing the packed values.</returns>
|
||||
|
private static uint Pack(float x, float y) |
||||
|
{ |
||||
|
const float MaxPos = 0x7FFF; |
||||
|
const float MinNeg = -MaxPos; |
||||
|
|
||||
|
// Clamp the value between min and max values
|
||||
|
// Round rather than truncate.
|
||||
|
uint word2 = (uint)((int)(float)Math.Round(x * MaxPos).Clamp(MinNeg, MaxPos) & 0xFFFF); |
||||
|
uint word1 = (uint)(((int)(float)Math.Round(y * MaxPos).Clamp(MinNeg, MaxPos) & 0xFFFF) << 0x10); |
||||
|
|
||||
|
return word2 | word1; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
Loading…
Reference in new issue