Browse Source

Change some methods to be private

pull/1836/head
Brian Popow 5 years ago
parent
commit
c59ae02e64
  1. 8
      src/ImageSharp/Formats/Webp/Lossy/YuvConversion.cs

8
src/ImageSharp/Formats/Webp/Lossy/YuvConversion.cs

@ -87,7 +87,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
}
}
public static void UpSampleScalar(Span<byte> topY, Span<byte> bottomY, Span<byte> topU, Span<byte> topV, Span<byte> curU, Span<byte> curV, Span<byte> topDst, Span<byte> bottomDst, int len)
private static void UpSampleScalar(Span<byte> topY, Span<byte> bottomY, Span<byte> topU, Span<byte> topV, Span<byte> curU, Span<byte> curV, Span<byte> topDst, Span<byte> bottomDst, int len)
{
int xStep = 3;
int lastPixelPair = (len - 1) >> 1;
@ -156,7 +156,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
//
// Then m can be written as
// m = (k + t + 1) / 2 - (((b^c) & (s^t)) | (k^t)) & 1
public static void UpSampleSse41(Span<byte> topY, Span<byte> bottomY, Span<byte> topU, Span<byte> topV, Span<byte> curU, Span<byte> curV, Span<byte> topDst, Span<byte> bottomDst, int len, byte[] uvBuffer)
private static void UpSampleSse41(Span<byte> topY, Span<byte> bottomY, Span<byte> topU, Span<byte> topV, Span<byte> curU, Span<byte> curV, Span<byte> topDst, Span<byte> bottomDst, int len, byte[] uvBuffer)
{
const int xStep = 3;
Array.Clear(uvBuffer, 0, uvBuffer.Length);
@ -213,7 +213,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
}
// Loads 17 pixels each from rows r1 and r2 and generates 32 pixels.
public static void UpSample32Pixels(Span<byte> r1, Span<byte> r2, Span<byte> output)
private static void UpSample32Pixels(Span<byte> r1, Span<byte> r2, Span<byte> output)
{
// Load inputs.
Vector128<byte> a = Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(r1));
@ -592,7 +592,7 @@ namespace SixLabors.ImageSharp.Formats.Webp.Lossy
}
}
public static void YuvToBgrSse41(Span<byte> y, Span<byte> u, Span<byte> v, Span<byte> dst)
private static void YuvToBgrSse41(Span<byte> y, Span<byte> u, Span<byte> v, Span<byte> dst)
{
ConvertYuv444ToRgbSse41(y, u, v, out Vector128<short> r0, out Vector128<short> g0, out Vector128<short> b0);
ConvertYuv444ToRgbSse41(y.Slice(8), u.Slice(8), v.Slice(8), out Vector128<short> r1, out Vector128<short> g1, out Vector128<short> b1);

Loading…
Cancel
Save