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Merge branch 'master' into js/avx2-premultiplication

js/color-alpha-handling
James Jackson-South 5 years ago
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c8c62ef246
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  1. 103
      src/ImageSharp/Common/Helpers/SimdUtils.Avx2Intrinsics.cs
  2. 276
      src/ImageSharp/Common/Helpers/SimdUtils.HwIntrinsics.cs
  3. 7
      src/ImageSharp/Common/Helpers/SimdUtils.cs
  4. 8
      tests/ImageSharp.Benchmarks/Color/Bulk/FromVector4.cs
  5. 13
      tests/ImageSharp.Benchmarks/Color/Bulk/ToVector4_Rgba32.cs
  6. 36
      tests/ImageSharp.Tests/Common/SimdUtilsTests.cs
  7. 50
      tests/ImageSharp.Tests/TestUtilities/FeatureTesting/FeatureTestRunner.cs

103
src/ImageSharp/Common/Helpers/SimdUtils.Avx2Intrinsics.cs

@ -1,103 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
#if SUPPORTS_RUNTIME_INTRINSICS
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace SixLabors.ImageSharp
{
internal static partial class SimdUtils
{
public static class Avx2Intrinsics
{
private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 };
/// <summary>
/// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder).
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
internal static void NormalizedFloatToByteSaturateReduce(
ref ReadOnlySpan<float> source,
ref Span<byte> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");
if (Avx2.IsSupported)
{
int remainder = ImageMaths.ModuloP2(source.Length, Vector<byte>.Count);
int adjustedCount = source.Length - remainder;
if (adjustedCount > 0)
{
NormalizedFloatToByteSaturate(
source.Slice(0, adjustedCount),
dest.Slice(0, adjustedCount));
source = source.Slice(adjustedCount);
dest = dest.Slice(adjustedCount);
}
}
}
/// <summary>
/// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime.
/// </summary>
/// <remarks>
/// Implementation is based on MagicScaler code:
/// https://github.com/saucecontrol/PhotoSauce/blob/a9bd6e5162d2160419f0cf743fd4f536c079170b/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L453-L477
/// </remarks>
internal static void NormalizedFloatToByteSaturate(
ReadOnlySpan<float> source,
Span<byte> dest)
{
VerifySpanInput(source, dest, Vector256<byte>.Count);
int n = dest.Length / Vector256<byte>.Count;
ref Vector256<float> sourceBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(source));
ref Vector256<byte> destBase = ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest));
var maxBytes = Vector256.Create(255f);
ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32);
Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase);
for (int i = 0; i < n; i++)
{
ref Vector256<float> s = ref Unsafe.Add(ref sourceBase, i * 4);
Vector256<float> f0 = s;
Vector256<float> f1 = Unsafe.Add(ref s, 1);
Vector256<float> f2 = Unsafe.Add(ref s, 2);
Vector256<float> f3 = Unsafe.Add(ref s, 3);
Vector256<int> w0 = ConvertToInt32(f0, maxBytes);
Vector256<int> w1 = ConvertToInt32(f1, maxBytes);
Vector256<int> w2 = ConvertToInt32(f2, maxBytes);
Vector256<int> w3 = ConvertToInt32(f3, maxBytes);
Vector256<short> u0 = Avx2.PackSignedSaturate(w0, w1);
Vector256<short> u1 = Avx2.PackSignedSaturate(w2, w3);
Vector256<byte> b = Avx2.PackUnsignedSaturate(u0, u1);
b = Avx2.PermuteVar8x32(b.AsInt32(), mask).AsByte();
Unsafe.Add(ref destBase, i) = b;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector256<int> ConvertToInt32(Vector256<float> vf, Vector256<float> scale)
{
vf = Avx.Multiply(vf, scale);
return Avx.ConvertToVector256Int32(vf);
}
}
}
}
#endif

276
src/ImageSharp/Common/Helpers/SimdUtils.HwIntrinsics.cs

@ -0,0 +1,276 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
#if SUPPORTS_RUNTIME_INTRINSICS
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace SixLabors.ImageSharp
{
internal static partial class SimdUtils
{
public static class HwIntrinsics
{
private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 };
/// <summary>
/// <see cref="ByteToNormalizedFloat"/> as many elements as possible, slicing them down (keeping the remainder).
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
internal static void ByteToNormalizedFloatReduce(
ref ReadOnlySpan<byte> source,
ref Span<float> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");
if (Avx2.IsSupported || Sse2.IsSupported)
{
int remainder;
if (Avx2.IsSupported)
{
remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count);
}
else
{
remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count);
}
int adjustedCount = source.Length - remainder;
if (adjustedCount > 0)
{
ByteToNormalizedFloat(source.Slice(0, adjustedCount), dest.Slice(0, adjustedCount));
source = source.Slice(adjustedCount);
dest = dest.Slice(adjustedCount);
}
}
}
/// <summary>
/// Implementation <see cref="SimdUtils.ByteToNormalizedFloat"/>, which is faster on new RyuJIT runtime.
/// </summary>
/// <remarks>
/// Implementation is based on MagicScaler code:
/// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L80-L182
/// </remarks>
internal static unsafe void ByteToNormalizedFloat(
ReadOnlySpan<byte> source,
Span<float> dest)
{
if (Avx2.IsSupported)
{
VerifySpanInput(source, dest, Vector256<byte>.Count);
int n = dest.Length / Vector256<byte>.Count;
byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source));
ref Vector256<float> destBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(dest));
var scale = Vector256.Create(1 / (float)byte.MaxValue);
for (int i = 0; i < n; i++)
{
int si = Vector256<byte>.Count * i;
Vector256<int> i0 = Avx2.ConvertToVector256Int32(sourceBase + si);
Vector256<int> i1 = Avx2.ConvertToVector256Int32(sourceBase + si + Vector256<int>.Count);
Vector256<int> i2 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 2));
Vector256<int> i3 = Avx2.ConvertToVector256Int32(sourceBase + si + (Vector256<int>.Count * 3));
Vector256<float> f0 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i0));
Vector256<float> f1 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i1));
Vector256<float> f2 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i2));
Vector256<float> f3 = Avx.Multiply(scale, Avx.ConvertToVector256Single(i3));
ref Vector256<float> d = ref Unsafe.Add(ref destBase, i * 4);
d = f0;
Unsafe.Add(ref d, 1) = f1;
Unsafe.Add(ref d, 2) = f2;
Unsafe.Add(ref d, 3) = f3;
}
}
else
{
// Sse
VerifySpanInput(source, dest, Vector128<byte>.Count);
int n = dest.Length / Vector128<byte>.Count;
byte* sourceBase = (byte*)Unsafe.AsPointer(ref MemoryMarshal.GetReference(source));
ref Vector128<float> destBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest));
var scale = Vector128.Create(1 / (float)byte.MaxValue);
Vector128<byte> zero = Vector128<byte>.Zero;
for (int i = 0; i < n; i++)
{
int si = Vector128<byte>.Count * i;
Vector128<int> i0, i1, i2, i3;
if (Sse41.IsSupported)
{
i0 = Sse41.ConvertToVector128Int32(sourceBase + si);
i1 = Sse41.ConvertToVector128Int32(sourceBase + si + Vector128<int>.Count);
i2 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 2));
i3 = Sse41.ConvertToVector128Int32(sourceBase + si + (Vector128<int>.Count * 3));
}
else
{
Vector128<byte> b = Sse2.LoadVector128(sourceBase + si);
Vector128<short> s0 = Sse2.UnpackLow(b, zero).AsInt16();
Vector128<short> s1 = Sse2.UnpackHigh(b, zero).AsInt16();
i0 = Sse2.UnpackLow(s0, zero.AsInt16()).AsInt32();
i1 = Sse2.UnpackHigh(s0, zero.AsInt16()).AsInt32();
i2 = Sse2.UnpackLow(s1, zero.AsInt16()).AsInt32();
i3 = Sse2.UnpackHigh(s1, zero.AsInt16()).AsInt32();
}
Vector128<float> f0 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i0));
Vector128<float> f1 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i1));
Vector128<float> f2 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i2));
Vector128<float> f3 = Sse.Multiply(scale, Sse2.ConvertToVector128Single(i3));
ref Vector128<float> d = ref Unsafe.Add(ref destBase, i * 4);
d = f0;
Unsafe.Add(ref d, 1) = f1;
Unsafe.Add(ref d, 2) = f2;
Unsafe.Add(ref d, 3) = f3;
}
}
}
/// <summary>
/// <see cref="NormalizedFloatToByteSaturate"/> as many elements as possible, slicing them down (keeping the remainder).
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
internal static void NormalizedFloatToByteSaturateReduce(
ref ReadOnlySpan<float> source,
ref Span<byte> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");
if (Avx2.IsSupported || Sse2.IsSupported)
{
int remainder;
if (Avx2.IsSupported)
{
remainder = ImageMaths.ModuloP2(source.Length, Vector256<byte>.Count);
}
else
{
remainder = ImageMaths.ModuloP2(source.Length, Vector128<byte>.Count);
}
int adjustedCount = source.Length - remainder;
if (adjustedCount > 0)
{
NormalizedFloatToByteSaturate(
source.Slice(0, adjustedCount),
dest.Slice(0, adjustedCount));
source = source.Slice(adjustedCount);
dest = dest.Slice(adjustedCount);
}
}
}
/// <summary>
/// Implementation of <see cref="SimdUtils.NormalizedFloatToByteSaturate"/>, which is faster on new .NET runtime.
/// </summary>
/// <remarks>
/// Implementation is based on MagicScaler code:
/// https://github.com/saucecontrol/PhotoSauce/blob/b5811908041200488aa18fdfd17df5fc457415dc/src/MagicScaler/Magic/Processors/ConvertersFloat.cs#L541-L622
/// </remarks>
internal static void NormalizedFloatToByteSaturate(
ReadOnlySpan<float> source,
Span<byte> dest)
{
if (Avx2.IsSupported)
{
VerifySpanInput(source, dest, Vector256<byte>.Count);
int n = dest.Length / Vector256<byte>.Count;
ref Vector256<float> sourceBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(source));
ref Vector256<byte> destBase =
ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest));
var scale = Vector256.Create((float)byte.MaxValue);
ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32);
Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase);
for (int i = 0; i < n; i++)
{
ref Vector256<float> s = ref Unsafe.Add(ref sourceBase, i * 4);
Vector256<float> f0 = Avx.Multiply(scale, s);
Vector256<float> f1 = Avx.Multiply(scale, Unsafe.Add(ref s, 1));
Vector256<float> f2 = Avx.Multiply(scale, Unsafe.Add(ref s, 2));
Vector256<float> f3 = Avx.Multiply(scale, Unsafe.Add(ref s, 3));
Vector256<int> w0 = Avx.ConvertToVector256Int32(f0);
Vector256<int> w1 = Avx.ConvertToVector256Int32(f1);
Vector256<int> w2 = Avx.ConvertToVector256Int32(f2);
Vector256<int> w3 = Avx.ConvertToVector256Int32(f3);
Vector256<short> u0 = Avx2.PackSignedSaturate(w0, w1);
Vector256<short> u1 = Avx2.PackSignedSaturate(w2, w3);
Vector256<byte> b = Avx2.PackUnsignedSaturate(u0, u1);
b = Avx2.PermuteVar8x32(b.AsInt32(), mask).AsByte();
Unsafe.Add(ref destBase, i) = b;
}
}
else
{
// Sse
VerifySpanInput(source, dest, Vector128<byte>.Count);
int n = dest.Length / Vector128<byte>.Count;
ref Vector128<float> sourceBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(source));
ref Vector128<byte> destBase =
ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest));
var scale = Vector128.Create((float)byte.MaxValue);
for (int i = 0; i < n; i++)
{
ref Vector128<float> s = ref Unsafe.Add(ref sourceBase, i * 4);
Vector128<float> f0 = Sse.Multiply(scale, s);
Vector128<float> f1 = Sse.Multiply(scale, Unsafe.Add(ref s, 1));
Vector128<float> f2 = Sse.Multiply(scale, Unsafe.Add(ref s, 2));
Vector128<float> f3 = Sse.Multiply(scale, Unsafe.Add(ref s, 3));
Vector128<int> w0 = Sse2.ConvertToVector128Int32(f0);
Vector128<int> w1 = Sse2.ConvertToVector128Int32(f1);
Vector128<int> w2 = Sse2.ConvertToVector128Int32(f2);
Vector128<int> w3 = Sse2.ConvertToVector128Int32(f3);
Vector128<short> u0 = Sse2.PackSignedSaturate(w0, w1);
Vector128<short> u1 = Sse2.PackSignedSaturate(w2, w3);
Unsafe.Add(ref destBase, i) = Sse2.PackUnsignedSaturate(u0, u1);
}
}
}
}
}
}
#endif

7
src/ImageSharp/Common/Helpers/SimdUtils.cs

@ -79,8 +79,9 @@ namespace SixLabors.ImageSharp
internal static void ByteToNormalizedFloat(ReadOnlySpan<byte> source, Span<float> dest)
{
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");
#if SUPPORTS_EXTENDED_INTRINSICS
#if SUPPORTS_RUNTIME_INTRINSICS
HwIntrinsics.ByteToNormalizedFloatReduce(ref source, ref dest);
#elif SUPPORTS_EXTENDED_INTRINSICS
ExtendedIntrinsics.ByteToNormalizedFloatReduce(ref source, ref dest);
#else
BasicIntrinsics256.ByteToNormalizedFloatReduce(ref source, ref dest);
@ -110,7 +111,7 @@ namespace SixLabors.ImageSharp
DebugGuard.IsTrue(source.Length == dest.Length, nameof(source), "Input spans must be of same length!");
#if SUPPORTS_RUNTIME_INTRINSICS
Avx2Intrinsics.NormalizedFloatToByteSaturateReduce(ref source, ref dest);
HwIntrinsics.NormalizedFloatToByteSaturateReduce(ref source, ref dest);
#elif SUPPORTS_EXTENDED_INTRINSICS
ExtendedIntrinsics.NormalizedFloatToByteSaturateReduce(ref source, ref dest);
#else

8
tests/ImageSharp.Benchmarks/Color/Bulk/FromVector4.cs

@ -13,15 +13,13 @@ using System.Runtime.Intrinsics.X86;
#endif
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Environments;
using BenchmarkDotNet.Jobs;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
// ReSharper disable InconsistentNaming
namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk
{
[Config(typeof(Config.ShortClr))]
[Config(typeof(Config.ShortCore31))]
public abstract class FromVector4<TPixel>
where TPixel : unmanaged, IPixel<TPixel>
{
@ -104,12 +102,12 @@ namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk
#if SUPPORTS_RUNTIME_INTRINSICS
[Benchmark]
public void UseAvx2()
public void UseHwIntrinsics()
{
Span<float> sBytes = MemoryMarshal.Cast<Vector4, float>(this.source.GetSpan());
Span<byte> dFloats = MemoryMarshal.Cast<Rgba32, byte>(this.destination.GetSpan());
SimdUtils.Avx2Intrinsics.NormalizedFloatToByteSaturate(sBytes, dFloats);
SimdUtils.HwIntrinsics.NormalizedFloatToByteSaturate(sBytes, dFloats);
}
private static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 };

13
tests/ImageSharp.Benchmarks/Color/Bulk/ToVector4_Rgba32.cs

@ -13,7 +13,7 @@ using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk
{
[Config(typeof(Config.ShortClr))]
[Config(typeof(Config.ShortCore31))]
public class ToVector4_Rgba32 : ToVector4<Rgba32>
{
[Benchmark]
@ -52,6 +52,17 @@ namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk
SimdUtils.ExtendedIntrinsics.ByteToNormalizedFloat(sBytes, dFloats);
}
#if SUPPORTS_RUNTIME_INTRINSICS
[Benchmark]
public void HwIntrinsics()
{
Span<byte> sBytes = MemoryMarshal.Cast<Rgba32, byte>(this.source.GetSpan());
Span<float> dFloats = MemoryMarshal.Cast<Vector4, float>(this.destination.GetSpan());
SimdUtils.HwIntrinsics.ByteToNormalizedFloat(sBytes, dFloats);
}
#endif
// [Benchmark]
public void ExtendedIntrinsics_BulkConvertByteToNormalizedFloat_2Loops()
{

36
tests/ImageSharp.Tests/Common/SimdUtilsTests.cs

@ -7,7 +7,7 @@ using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Common.Tuples;
using SixLabors.ImageSharp.Tests.TestUtilities;
using Xunit;
using Xunit.Abstractions;
@ -204,6 +204,25 @@ namespace SixLabors.ImageSharp.Tests.Common
(s, d) => SimdUtils.ExtendedIntrinsics.ByteToNormalizedFloat(s.Span, d.Span));
}
#if SUPPORTS_RUNTIME_INTRINSICS
[Theory]
[MemberData(nameof(ArraySizesDivisibleBy32))]
public void HwIntrinsics_BulkConvertByteToNormalizedFloat(int count)
{
static void RunTest(string serialized)
{
TestImpl_BulkConvertByteToNormalizedFloat(
FeatureTestRunner.Deserialize(serialized),
(s, d) => SimdUtils.HwIntrinsics.ByteToNormalizedFloat(s.Span, d.Span));
}
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX2 | HwIntrinsics.DisableSSE41,
count);
}
#endif
[Theory]
[MemberData(nameof(ArbitraryArraySizes))]
public void BulkConvertByteToNormalizedFloat(int count)
@ -281,16 +300,19 @@ namespace SixLabors.ImageSharp.Tests.Common
[Theory]
[MemberData(nameof(ArraySizesDivisibleBy32))]
public void Avx2_BulkConvertNormalizedFloatToByteClampOverflows(int count)
public void HwIntrinsics_BulkConvertNormalizedFloatToByteClampOverflows(int count)
{
if (!System.Runtime.Intrinsics.X86.Avx2.IsSupported)
static void RunTest(string serialized)
{
return;
TestImpl_BulkConvertNormalizedFloatToByteClampOverflows(
FeatureTestRunner.Deserialize(serialized),
(s, d) => SimdUtils.HwIntrinsics.NormalizedFloatToByteSaturate(s.Span, d.Span));
}
TestImpl_BulkConvertNormalizedFloatToByteClampOverflows(
count,
(s, d) => SimdUtils.Avx2Intrinsics.NormalizedFloatToByteSaturate(s.Span, d.Span));
FeatureTestRunner.RunWithHwIntrinsicsFeature(
RunTest,
HwIntrinsics.AllowAll | HwIntrinsics.DisableAVX2,
count);
}
#endif

50
tests/ImageSharp.Tests/TestUtilities/FeatureTesting/FeatureTestRunner.cs

@ -33,6 +33,14 @@ namespace SixLabors.ImageSharp.Tests.TestUtilities
where T : IXunitSerializable
=> BasicSerializer.Deserialize<T>(value);
/// <summary>
/// Allows the deserialization of integers passed to the feature test.
/// </summary>
/// <param name="value">The string value to deserialize.</param>
/// <returns>The <see cref="int"/> value.</returns>
public static int Deserialize(string value)
=> Convert.ToInt32(value);
/// <summary>
/// Runs the given test <paramref name="action"/> within an environment
/// where the given <paramref name="intrinsics"/> features.
@ -201,6 +209,48 @@ namespace SixLabors.ImageSharp.Tests.TestUtilities
}
}
/// <summary>
/// Runs the given test <paramref name="action"/> within an environment
/// where the given <paramref name="intrinsics"/> features.
/// </summary>
/// <param name="action">The test action to run.</param>
/// <param name="intrinsics">The intrinsics features.</param>
/// <param name="serializable">The value to pass as a parameter to the test action.</param>
public static void RunWithHwIntrinsicsFeature(
Action<string> action,
HwIntrinsics intrinsics,
int serializable)
{
if (!RemoteExecutor.IsSupported)
{
return;
}
foreach (KeyValuePair<HwIntrinsics, string> intrinsic in intrinsics.ToFeatureKeyValueCollection())
{
var processStartInfo = new ProcessStartInfo();
if (intrinsic.Key != HwIntrinsics.AllowAll)
{
processStartInfo.Environment[$"COMPlus_{intrinsic.Value}"] = "0";
RemoteExecutor.Invoke(
action,
serializable.ToString(),
new RemoteInvokeOptions
{
StartInfo = processStartInfo
})
.Dispose();
}
else
{
// Since we are running using the default architecture there is no
// point creating the overhead of running the action in a separate process.
action(serializable.ToString());
}
}
}
internal static Dictionary<HwIntrinsics, string> ToFeatureKeyValueCollection(this HwIntrinsics intrinsics)
{
// Loop through and translate the given values into COMPlus equivaluents

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