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Import LzwEncoder

Former-commit-id: d5952374624a261c3e243cc2c0d833e1c0061661
Former-commit-id: 891d409b256d6899102f5ac535b41327878fef08
Former-commit-id: fafd9a71f5e0352258fb283f5451737d2f15a0cb
pull/17/head
James Jackson-South 11 years ago
parent
commit
ce89cc54f3
  1. 28
      src/ImageProcessor/Formats/Gif/GifDecoderCore.cs
  2. 335
      src/ImageProcessor/Formats/Gif/LzwEncoder.cs
  3. 1
      src/ImageProcessor/ImageProcessor.csproj

28
src/ImageProcessor/Formats/Gif/GifDecoderCore.cs

@ -23,7 +23,7 @@
private Image image;
private Stream currentStream;
private byte[] globalColorTable;
private byte[] _currentFrame;
private byte[] currentFrame;
private GifLogicalScreenDescriptor logicalScreenDescriptor;
private GifGraphicsControlExtension graphicsControlExtension;
@ -235,9 +235,9 @@
int imageWidth = this.logicalScreenDescriptor.Width;
int imageHeight = this.logicalScreenDescriptor.Height;
if (this._currentFrame == null)
if (this.currentFrame == null)
{
this._currentFrame = new byte[imageWidth * imageHeight * 4];
this.currentFrame = new byte[imageWidth * imageHeight * 4];
}
byte[] lastFrame = null;
@ -247,7 +247,7 @@
{
lastFrame = new byte[imageWidth * imageHeight * 4];
Array.Copy(this._currentFrame, lastFrame, lastFrame.Length);
Array.Copy(this.currentFrame, lastFrame, lastFrame.Length);
}
int offset = 0, i = 0, index = -1;
@ -303,10 +303,10 @@
this.graphicsControlExtension.TransparencyFlag == false ||
this.graphicsControlExtension.TransparencyIndex != index)
{
_currentFrame[offset * 4 + 0] = colorTable[index * 3 + 2];
_currentFrame[offset * 4 + 1] = colorTable[index * 3 + 1];
_currentFrame[offset * 4 + 2] = colorTable[index * 3 + 0];
_currentFrame[offset * 4 + 3] = (byte)255;
this.currentFrame[offset * 4 + 0] = colorTable[index * 3 + 2];
this.currentFrame[offset * 4 + 1] = colorTable[index * 3 + 1];
this.currentFrame[offset * 4 + 2] = colorTable[index * 3 + 0];
this.currentFrame[offset * 4 + 3] = (byte)255;
}
i++;
@ -315,7 +315,7 @@
byte[] pixels = new byte[imageWidth * imageHeight * 4];
Array.Copy(_currentFrame, pixels, pixels.Length);
Array.Copy(this.currentFrame, pixels, pixels.Length);
ImageBase currentImage;
@ -349,16 +349,16 @@
{
offset = y * imageWidth + x;
_currentFrame[offset * 4 + 0] = 0;
_currentFrame[offset * 4 + 1] = 0;
_currentFrame[offset * 4 + 2] = 0;
_currentFrame[offset * 4 + 3] = 0;
this.currentFrame[offset * 4 + 0] = 0;
this.currentFrame[offset * 4 + 1] = 0;
this.currentFrame[offset * 4 + 2] = 0;
this.currentFrame[offset * 4 + 3] = 0;
}
}
}
else if (this.graphicsControlExtension.DisposalMethod == DisposalMethod.RestoreToPrevious)
{
_currentFrame = lastFrame;
this.currentFrame = lastFrame;
}
}
}

335
src/ImageProcessor/Formats/Gif/LzwEncoder.cs

@ -0,0 +1,335 @@
namespace ImageProcessor.Formats
{
using System;
using System.IO;
internal class LzwEncoder
{
private const int EOF = -1;
private readonly int imgW;
private readonly int imgH;
private readonly byte[] pixAry;
private readonly int initCodeSize;
private int remaining;
private int curPixel;
// GIFCOMPR.C - GIF Image compression routines
//
// Lempel-Ziv compression based on 'compress'. GIF modifications by
// David Rowley (mgardi@watdcsu.waterloo.edu)
// General DEFINEs
private const int BITS = 12;
private const int HSIZE = 5003; // 80% occupancy
// GIF Image compression - modified 'compress'
//
// Based on: compress.c - File compression ala IEEE Computer, June 1984.
//
// By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
// Jim McKie (decvax!mcvax!jim)
// Steve Davies (decvax!vax135!petsd!peora!srd)
// Ken Turkowski (decvax!decwrl!turtlevax!ken)
// James A. Woods (decvax!ihnp4!ames!jaw)
// Joe Orost (decvax!vax135!petsd!joe)
private int numberOfBits; // number of bits/code
private int maxbits = BITS; // user settable max # bits/code
private int maxcode; // maximum code, given n_bits
private int maxmaxcode = 1 << BITS; // should NEVER generate this code
private int[] htab = new int[HSIZE];
private int[] codetab = new int[HSIZE];
private int hsize = HSIZE; // for dynamic table sizing
private int free_ent = 0; // first unused entry
// block compression parameters -- after all codes are used up,
// and compression rate changes, start over.
private bool clear_flg;
// Algorithm: use open addressing double hashing (no chaining) on the
// prefix code / next character combination. We do a variant of Knuth's
// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
// secondary probe. Here, the modular division first probe is gives way
// to a faster exclusive-or manipulation. Also do block compression with
// an adaptive reset, whereby the code table is cleared when the compression
// ratio decreases, but after the table fills. The variable-length output
// codes are re-sized at this point, and a special CLEAR code is generated
// for the decompressor. Late addition: construct the table according to
// file size for noticeable speed improvement on small files. Please direct
// questions about this implementation to ames!jaw.
private int globalInitialBits;
private int ClearCode;
private int EOFCode;
// output
//
// Output the given code.
// Inputs:
// code: A n_bits-bit integer. If == -1, then EOF. This assumes
// that n_bits =< wordsize - 1.
// Outputs:
// Outputs code to the file.
// Assumptions:
// Chars are 8 bits long.
// Algorithm:
// Maintain a BITS character long buffer (so that 8 codes will
// fit in it exactly). Use the VAX insv instruction to insert each
// code in turn. When the buffer fills up empty it and start over.
private int cur_accum = 0;
private int cur_bits = 0;
private readonly int[] masks =
{
0x0000, // 0
0x0001, // 1
0x0003, // 3
0x0007, // 7
0x000F, // 15
0x001F, // 31
0x003F, // 63
0x007F, // 127
0x00FF, // 255
0x01FF, // 511
0x03FF, // 1023
0x07FF, // 2047
0x0FFF, // 4095
0x1FFF, // 8191
0x3FFF, // 16383
0x7FFF, // 32767
0xFFFF }; // 65535
// Number of characters so far in this 'packet'
private int accumulatorCount;
// Define the storage for the packet accumulator
private readonly byte[] accumulatorBytes = new byte[256];
public LzwEncoder(int width, int height, byte[] pixels, int colorDepth)
{
this.imgW = width;
this.imgH = height;
this.pixAry = pixels;
this.initCodeSize = Math.Max(2, colorDepth);
}
// Add a character to the end of the current packet, and if it is 254
// characters, flush the packet to disk.
private void CharOut(byte character, Stream stream)
{
this.accumulatorBytes[this.accumulatorCount++] = character;
if (this.accumulatorCount >= 254)
this.FlushChar(stream);
}
// Clear out the hash table
// table clear for block compress
private void ClearBlock(Stream outs)
{
this.ClearHashTable(this.hsize);
this.free_ent = this.ClearCode + 2;
this.clear_flg = true;
this.Output(this.ClearCode, outs);
}
// reset code table
private void ClearHashTable(int hsize)
{
for (int i = 0; i < hsize; ++i)
{
this.htab[i] = -1;
}
}
private void Compress(int init_bits, Stream outs)
{
int fcode;
int i /* = 0 */;
int c;
int ent;
int disp;
int hsize_reg;
int hshift;
// Set up the globals: globalInitialBits - initial number of bits
this.globalInitialBits = init_bits;
// Set up the necessary values
this.clear_flg = false;
this.numberOfBits = this.globalInitialBits;
this.maxcode = this.MAXCODE(this.numberOfBits);
this.ClearCode = 1 << (init_bits - 1);
this.EOFCode = this.ClearCode + 1;
this.free_ent = this.ClearCode + 2;
this.accumulatorCount = 0; // clear packet
ent = this.NextPixel();
hshift = 0;
for (fcode = this.hsize; fcode < 65536; fcode *= 2)
++hshift;
hshift = 8 - hshift; // set hash code range bound
hsize_reg = this.hsize;
this.ClearHashTable(hsize_reg); // clear hash table
this.Output(this.ClearCode, outs);
// TODO: Refactor this. Goto is baaaaaaad!
outer_loop:
while ((c = this.NextPixel()) != EOF)
{
fcode = (c << this.maxbits) + ent;
i = c << hshift ^ ent; // xor hashing
if (this.htab[i] == fcode)
{
ent = this.codetab[i];
continue;
}
if (this.htab[i] >= 0) // non-empty slot
{
disp = hsize_reg - i; // secondary hash (after G. Knott)
if (i == 0) disp = 1;
do
{
if ((i -= disp) < 0) i += hsize_reg;
if (this.htab[i] == fcode)
{
ent = this.codetab[i];
goto outer_loop;
}
} while (this.htab[i] >= 0);
}
this.Output(ent, outs);
ent = c;
if (this.free_ent < this.maxmaxcode)
{
this.codetab[i] = this.free_ent++; // code -> hashtable
this.htab[i] = fcode;
}
else
{
this.ClearBlock(outs);
}
}
// Put out the final code.
this.Output(ent, outs);
this.Output(this.EOFCode, outs);
}
//----------------------------------------------------------------------------
public void Encode(Stream stream)
{
stream.WriteByte((byte)this.initCodeSize); // write "initial code size" byte
this.remaining = this.imgW * this.imgH; // reset navigation variables
this.curPixel = 0;
this.Compress(this.initCodeSize + 1, stream); // compress and write the pixel data
stream.WriteByte(0); // write block terminator
}
// Flush the packet to disk, and reset the accumulator
private void FlushChar(Stream stream)
{
if (this.accumulatorCount > 0)
{
stream.WriteByte((byte)this.accumulatorCount);
stream.Write(this.accumulatorBytes, 0, this.accumulatorCount);
this.accumulatorCount = 0;
}
}
private int MAXCODE(int bits)
{
return (1 << bits) - 1;
}
//----------------------------------------------------------------------------
// Return the next pixel from the image
//----------------------------------------------------------------------------
private int NextPixel()
{
if (this.remaining == 0)
return EOF;
--this.remaining;
byte pix = this.pixAry[this.curPixel++];
return pix & 0xff;
}
void Output(int code, Stream outs)
{
this.cur_accum &= this.masks[this.cur_bits];
if (this.cur_bits > 0) this.cur_accum |= (code << this.cur_bits);
else this.cur_accum = code;
this.cur_bits += this.numberOfBits;
while (this.cur_bits >= 8)
{
this.CharOut((byte)(this.cur_accum & 0xff), outs);
this.cur_accum >>= 8;
this.cur_bits -= 8;
}
// If the next entry is going to be too big for the code size,
// then increase it, if possible.
if (this.free_ent > this.maxcode || this.clear_flg)
{
if (this.clear_flg)
{
this.maxcode = this.MAXCODE(this.numberOfBits = this.globalInitialBits);
this.clear_flg = false;
}
else
{
++this.numberOfBits;
this.maxcode = this.numberOfBits == this.maxbits
? this.maxmaxcode
: this.MAXCODE(this.numberOfBits);
}
}
if (code == this.EOFCode)
{
// At EOF, write the rest of the buffer.
while (this.cur_bits > 0)
{
this.CharOut((byte)(this.cur_accum & 0xff), outs);
this.cur_accum >>= 8;
this.cur_bits -= 8;
}
this.FlushChar(outs);
}
}
}
}

1
src/ImageProcessor/ImageProcessor.csproj

@ -51,6 +51,7 @@
<Compile Include="Formats\Bmp\BmpDecoder.cs" />
<Compile Include="Formats\Bmp\BmpDecoderCore.cs" />
<Compile Include="Formats\Bmp\BmpEncoder.cs" />
<Compile Include="Formats\Gif\LzwEncoder.cs" />
<Compile Include="Formats\Gif\GifDecoderCore.cs" />
<Compile Include="Formats\Gif\GifEncoder.cs" />
<Compile Include="Formats\Gif\Quantizer\QuantizedImage.cs" />

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