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Add checks, if enough data was read

pull/2077/head
Brian Popow 4 years ago
parent
commit
ced98879dd
  1. 18
      src/ImageSharp/Formats/Gif/GifDecoderCore.cs

18
src/ImageSharp/Formats/Gif/GifDecoderCore.cs

@ -221,7 +221,11 @@ namespace SixLabors.ImageSharp.Formats.Gif
/// </summary>
private void ReadGraphicalControlExtension()
{
this.stream.Read(this.buffer, 0, 6);
int bytesRead = this.stream.Read(this.buffer, 0, 6);
if (bytesRead != 6)
{
GifThrowHelper.ThrowInvalidImageContentException("Not enough data to read the graphic control extension");
}
this.graphicsControlExtension = GifGraphicControlExtension.Parse(this.buffer);
}
@ -231,7 +235,11 @@ namespace SixLabors.ImageSharp.Formats.Gif
/// </summary>
private void ReadImageDescriptor()
{
this.stream.Read(this.buffer, 0, 9);
int bytesRead = this.stream.Read(this.buffer, 0, 9);
if (bytesRead != 9)
{
GifThrowHelper.ThrowInvalidImageContentException("Not enough data to read the image descriptor");
}
this.imageDescriptor = GifImageDescriptor.Parse(this.buffer);
if (this.imageDescriptor.Height == 0 || this.imageDescriptor.Width == 0)
@ -245,7 +253,11 @@ namespace SixLabors.ImageSharp.Formats.Gif
/// </summary>
private void ReadLogicalScreenDescriptor()
{
this.stream.Read(this.buffer, 0, 7);
int bytesRead = this.stream.Read(this.buffer, 0, 7);
if (bytesRead != 7)
{
GifThrowHelper.ThrowInvalidImageContentException("Not enough data to read the logical screen descriptor");
}
this.logicalScreenDescriptor = GifLogicalScreenDescriptor.Parse(this.buffer);
}

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