|
|
|
@ -11,12 +11,20 @@ |
|
|
|
|
|
|
|
namespace ImageProcessor.Formats |
|
|
|
{ |
|
|
|
using System; |
|
|
|
using System.Collections.Generic; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Encapsulates methods to calculate the color palette of an image using an Octree pattern.
|
|
|
|
/// Encapsulates methods to calculate the colour palette if an image using an Octree pattern.
|
|
|
|
/// <see href="http://msdn.microsoft.com/en-us/library/aa479306.aspx"/>
|
|
|
|
/// </summary>
|
|
|
|
public class OctreeQuantizer : Quantizer |
|
|
|
{ |
|
|
|
/// <summary>
|
|
|
|
/// Stores the tree
|
|
|
|
/// </summary>
|
|
|
|
private readonly Octree octree; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Maximum allowed color depth
|
|
|
|
/// </summary>
|
|
|
|
@ -50,6 +58,489 @@ namespace ImageProcessor.Formats |
|
|
|
: base(false) |
|
|
|
{ |
|
|
|
Guard.LessEquals(maxColors, 255, "maxColors"); |
|
|
|
Guard.BetweenEquals(maxColorBits, 1, 8, "maxColorBits"); |
|
|
|
|
|
|
|
// Construct the Octree
|
|
|
|
this.octree = new Octree(maxColorBits); |
|
|
|
|
|
|
|
this.maxColors = maxColors; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Process the pixel in the first pass of the algorithm
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The pixel to quantize
|
|
|
|
/// </param>
|
|
|
|
/// <remarks>
|
|
|
|
/// This function need only be overridden if your quantize algorithm needs two passes,
|
|
|
|
/// such as an Octree quantizer.
|
|
|
|
/// </remarks>
|
|
|
|
protected override void InitialQuantizePixel(Bgra pixel) |
|
|
|
{ |
|
|
|
// Add the color to the Octree
|
|
|
|
this.octree.AddColor(pixel); |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Override this to process the pixel in the second pass of the algorithm
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The pixel to quantize
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// The quantized value
|
|
|
|
/// </returns>
|
|
|
|
protected override byte QuantizePixel(Bgra pixel) |
|
|
|
{ |
|
|
|
// The color at [maxColors] is set to transparent
|
|
|
|
byte paletteIndex = (byte)this.maxColors; |
|
|
|
|
|
|
|
// Get the palette index if this non-transparent
|
|
|
|
if (pixel.A > 0) |
|
|
|
{ |
|
|
|
paletteIndex = (byte)this.octree.GetPaletteIndex(pixel); |
|
|
|
} |
|
|
|
|
|
|
|
return paletteIndex; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Retrieve the palette for the quantized image.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>
|
|
|
|
/// The new color palette
|
|
|
|
/// </returns>
|
|
|
|
protected override List<Bgra> GetPalette() |
|
|
|
{ |
|
|
|
// First off convert the Octree to maxColors colors
|
|
|
|
List<Bgra> palette = this.octree.Palletize(this.maxColors - 1); |
|
|
|
|
|
|
|
// Add empty color for transparency
|
|
|
|
palette.Add(Bgra.Empty); |
|
|
|
|
|
|
|
return palette; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Class which does the actual quantization
|
|
|
|
/// </summary>
|
|
|
|
private class Octree |
|
|
|
{ |
|
|
|
/// <summary>
|
|
|
|
/// Mask used when getting the appropriate pixels for a given node
|
|
|
|
/// </summary>
|
|
|
|
private static readonly int[] Mask = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The root of the Octree
|
|
|
|
/// </summary>
|
|
|
|
private readonly OctreeNode root; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Array of reducible nodes
|
|
|
|
/// </summary>
|
|
|
|
private readonly OctreeNode[] reducibleNodes; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Maximum number of significant bits in the image
|
|
|
|
/// </summary>
|
|
|
|
private readonly int maxColorBits; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Number of leaves in the tree
|
|
|
|
/// </summary>
|
|
|
|
private int leafCount; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Store the last node quantized
|
|
|
|
/// </summary>
|
|
|
|
private OctreeNode previousNode; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Cache the previous color quantized
|
|
|
|
/// </summary>
|
|
|
|
private int previousColor; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Initializes a new instance of the <see cref="Octree"/> class.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="maxColorBits">
|
|
|
|
/// The maximum number of significant bits in the image
|
|
|
|
/// </param>
|
|
|
|
public Octree(int maxColorBits) |
|
|
|
{ |
|
|
|
this.maxColorBits = maxColorBits; |
|
|
|
this.leafCount = 0; |
|
|
|
this.reducibleNodes = new OctreeNode[9]; |
|
|
|
this.root = new OctreeNode(0, this.maxColorBits, this); |
|
|
|
this.previousColor = 0; |
|
|
|
this.previousNode = null; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets or sets the number of leaves in the tree
|
|
|
|
/// </summary>
|
|
|
|
private int Leaves |
|
|
|
{ |
|
|
|
get { return this.leafCount; } |
|
|
|
set { this.leafCount = value; } |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the array of reducible nodes
|
|
|
|
/// </summary>
|
|
|
|
private OctreeNode[] ReducibleNodes => this.reducibleNodes; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Add a given color value to the Octree
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The <see cref="Bgra"/>containing color information to add.
|
|
|
|
/// </param>
|
|
|
|
public void AddColor(Bgra pixel) |
|
|
|
{ |
|
|
|
// Check if this request is for the same color as the last
|
|
|
|
if (this.previousColor == pixel.BGRA) |
|
|
|
{ |
|
|
|
// If so, check if I have a previous node setup. This will only occur if the first color in the image
|
|
|
|
// happens to be black, with an alpha component of zero.
|
|
|
|
if (null == this.previousNode) |
|
|
|
{ |
|
|
|
this.previousColor = pixel.BGRA; |
|
|
|
this.root.AddColor(pixel, this.maxColorBits, 0, this); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Just update the previous node
|
|
|
|
this.previousNode.Increment(pixel); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
this.previousColor = pixel.BGRA; |
|
|
|
this.root.AddColor(pixel, this.maxColorBits, 0, this); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Convert the nodes in the Octree to a palette with a maximum of colorCount colors
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="colorCount">
|
|
|
|
/// The maximum number of colors
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// An <see cref="List{Bgra}"/> with the palletized colors
|
|
|
|
/// </returns>
|
|
|
|
public List<Bgra> Palletize(int colorCount) |
|
|
|
{ |
|
|
|
while (this.Leaves > colorCount) |
|
|
|
{ |
|
|
|
this.Reduce(); |
|
|
|
} |
|
|
|
|
|
|
|
// Now palletize the nodes
|
|
|
|
List<Bgra> palette = new List<Bgra>(this.Leaves); |
|
|
|
int paletteIndex = 0; |
|
|
|
this.root.ConstructPalette(palette, ref paletteIndex); |
|
|
|
|
|
|
|
// And return the palette
|
|
|
|
return palette; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Get the palette index for the passed color
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The <see cref="Bgra"/> containing the pixel data.
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// The index of the given structure.
|
|
|
|
/// </returns>
|
|
|
|
public int GetPaletteIndex(Bgra pixel) |
|
|
|
{ |
|
|
|
return this.root.GetPaletteIndex(pixel, 0); |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Keep track of the previous node that was quantized
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="node">
|
|
|
|
/// The node last quantized
|
|
|
|
/// </param>
|
|
|
|
protected void TrackPrevious(OctreeNode node) |
|
|
|
{ |
|
|
|
this.previousNode = node; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reduce the depth of the tree
|
|
|
|
/// </summary>
|
|
|
|
private void Reduce() |
|
|
|
{ |
|
|
|
// Find the deepest level containing at least one reducible node
|
|
|
|
int index = this.maxColorBits - 1; |
|
|
|
while ((index > 0) && (null == this.reducibleNodes[index])) |
|
|
|
{ |
|
|
|
index--; |
|
|
|
} |
|
|
|
|
|
|
|
// Reduce the node most recently added to the list at level 'index'
|
|
|
|
OctreeNode node = this.reducibleNodes[index]; |
|
|
|
this.reducibleNodes[index] = node.NextReducible; |
|
|
|
|
|
|
|
// Decrement the leaf count after reducing the node
|
|
|
|
this.leafCount -= node.Reduce(); |
|
|
|
|
|
|
|
// And just in case I've reduced the last color to be added, and the next color to
|
|
|
|
// be added is the same, invalidate the previousNode...
|
|
|
|
this.previousNode = null; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Class which encapsulates each node in the tree
|
|
|
|
/// </summary>
|
|
|
|
protected class OctreeNode |
|
|
|
{ |
|
|
|
/// <summary>
|
|
|
|
/// Pointers to any child nodes
|
|
|
|
/// </summary>
|
|
|
|
private readonly OctreeNode[] children; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Flag indicating that this is a leaf node
|
|
|
|
/// </summary>
|
|
|
|
private bool leaf; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Number of pixels in this node
|
|
|
|
/// </summary>
|
|
|
|
private int pixelCount; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Red component
|
|
|
|
/// </summary>
|
|
|
|
private int red; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Green Component
|
|
|
|
/// </summary>
|
|
|
|
private int green; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Blue component
|
|
|
|
/// </summary>
|
|
|
|
private int blue; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The index of this node in the palette
|
|
|
|
/// </summary>
|
|
|
|
private int paletteIndex; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Initializes a new instance of the <see cref="OctreeNode"/> class.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="level">
|
|
|
|
/// The level in the tree = 0 - 7
|
|
|
|
/// </param>
|
|
|
|
/// <param name="colorBits">
|
|
|
|
/// The number of significant color bits in the image
|
|
|
|
/// </param>
|
|
|
|
/// <param name="octree">
|
|
|
|
/// The tree to which this node belongs
|
|
|
|
/// </param>
|
|
|
|
public OctreeNode(int level, int colorBits, Octree octree) |
|
|
|
{ |
|
|
|
// Construct the new node
|
|
|
|
this.leaf = level == colorBits; |
|
|
|
|
|
|
|
this.red = this.green = this.blue = 0; |
|
|
|
this.pixelCount = 0; |
|
|
|
|
|
|
|
// If a leaf, increment the leaf count
|
|
|
|
if (this.leaf) |
|
|
|
{ |
|
|
|
octree.Leaves++; |
|
|
|
this.NextReducible = null; |
|
|
|
this.children = null; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Otherwise add this to the reducible nodes
|
|
|
|
this.NextReducible = octree.ReducibleNodes[level]; |
|
|
|
octree.ReducibleNodes[level] = this; |
|
|
|
this.children = new OctreeNode[8]; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the next reducible node
|
|
|
|
/// </summary>
|
|
|
|
public OctreeNode NextReducible { get; } |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Add a color into the tree
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The color
|
|
|
|
/// </param>
|
|
|
|
/// <param name="colorBits">
|
|
|
|
/// The number of significant color bits
|
|
|
|
/// </param>
|
|
|
|
/// <param name="level">
|
|
|
|
/// The level in the tree
|
|
|
|
/// </param>
|
|
|
|
/// <param name="octree">
|
|
|
|
/// The tree to which this node belongs
|
|
|
|
/// </param>
|
|
|
|
public void AddColor(Bgra pixel, int colorBits, int level, Octree octree) |
|
|
|
{ |
|
|
|
// Update the color information if this is a leaf
|
|
|
|
if (this.leaf) |
|
|
|
{ |
|
|
|
this.Increment(pixel); |
|
|
|
|
|
|
|
// Setup the previous node
|
|
|
|
octree.TrackPrevious(this); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Go to the next level down in the tree
|
|
|
|
int shift = 7 - level; |
|
|
|
int index = ((pixel.R & Mask[level]) >> (shift - 2)) | |
|
|
|
((pixel.G & Mask[level]) >> (shift - 1)) | |
|
|
|
((pixel.B & Mask[level]) >> shift); |
|
|
|
|
|
|
|
OctreeNode child = this.children[index]; |
|
|
|
|
|
|
|
if (null == child) |
|
|
|
{ |
|
|
|
// Create a new child node & store in the array
|
|
|
|
child = new OctreeNode(level + 1, colorBits, octree); |
|
|
|
this.children[index] = child; |
|
|
|
} |
|
|
|
|
|
|
|
// Add the color to the child node
|
|
|
|
child.AddColor(pixel, colorBits, level + 1, octree); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reduce this node by removing all of its children
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The number of leaves removed</returns>
|
|
|
|
public int Reduce() |
|
|
|
{ |
|
|
|
this.red = this.green = this.blue = 0; |
|
|
|
int childNodes = 0; |
|
|
|
|
|
|
|
// Loop through all children and add their information to this node
|
|
|
|
for (int index = 0; index < 8; index++) |
|
|
|
{ |
|
|
|
if (null != this.children[index]) |
|
|
|
{ |
|
|
|
this.red += this.children[index].red; |
|
|
|
this.green += this.children[index].green; |
|
|
|
this.blue += this.children[index].blue; |
|
|
|
this.pixelCount += this.children[index].pixelCount; |
|
|
|
++childNodes; |
|
|
|
this.children[index] = null; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Now change this to a leaf node
|
|
|
|
this.leaf = true; |
|
|
|
|
|
|
|
// Return the number of nodes to decrement the leaf count by
|
|
|
|
return childNodes - 1; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Traverse the tree, building up the color palette
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="palette">
|
|
|
|
/// The palette
|
|
|
|
/// </param>
|
|
|
|
/// <param name="index">
|
|
|
|
/// The current palette index
|
|
|
|
/// </param>
|
|
|
|
public void ConstructPalette(List<Bgra> palette, ref int index) |
|
|
|
{ |
|
|
|
if (this.leaf) |
|
|
|
{ |
|
|
|
// Consume the next palette index
|
|
|
|
this.paletteIndex = index++; |
|
|
|
|
|
|
|
byte r = (byte)(this.red / this.pixelCount).Clamp(0, 255); |
|
|
|
byte g = (byte)(this.green / this.pixelCount).Clamp(0, 255); |
|
|
|
byte b = (byte)(this.blue / this.pixelCount).Clamp(0, 255); |
|
|
|
|
|
|
|
// And set the color of the palette entry
|
|
|
|
palette.Add(new Bgra(b, g, r)); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Loop through children looking for leaves
|
|
|
|
for (int i = 0; i < 8; i++) |
|
|
|
{ |
|
|
|
if (null != this.children[i]) |
|
|
|
{ |
|
|
|
this.children[i].ConstructPalette(palette, ref index); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Return the palette index for the passed color
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The <see cref="Bgra"/> representing the pixel.
|
|
|
|
/// </param>
|
|
|
|
/// <param name="level">
|
|
|
|
/// The level.
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// The <see cref="int"/> representing the index of the pixel in the palette.
|
|
|
|
/// </returns>
|
|
|
|
public int GetPaletteIndex(Bgra pixel, int level) |
|
|
|
{ |
|
|
|
int index = this.paletteIndex; |
|
|
|
|
|
|
|
if (!this.leaf) |
|
|
|
{ |
|
|
|
int shift = 7 - level; |
|
|
|
int pixelIndex = ((pixel.R & Mask[level]) >> (shift - 2)) | |
|
|
|
((pixel.G & Mask[level]) >> (shift - 1)) | |
|
|
|
((pixel.B & Mask[level]) >> shift); |
|
|
|
|
|
|
|
if (null != this.children[pixelIndex]) |
|
|
|
{ |
|
|
|
index = this.children[pixelIndex].GetPaletteIndex(pixel, level + 1); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
throw new Exception("Didn't expect this!"); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return index; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Increment the pixel count and add to the color information
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="pixel">
|
|
|
|
/// The pixel to add.
|
|
|
|
/// </param>
|
|
|
|
public void Increment(Bgra pixel) |
|
|
|
{ |
|
|
|
this.pixelCount++; |
|
|
|
this.red += pixel.R; |
|
|
|
this.green += pixel.G; |
|
|
|
this.blue += pixel.B; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|