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@ -200,45 +200,19 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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for (int j = 0; j < 2; j++) |
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{ |
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// left
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int yBlockWriteOffset = (i + j) * 8; |
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ref Rgb24 stride = ref Unsafe.Add(ref rgbStart, (i + j) * 16); |
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for (int k = 0; k < 8; k += 2) |
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{ |
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ref float yBlockRef = ref Unsafe.Add(ref yBlockLeftRef, (i + j) * 8 + k); |
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Rgb24 px0 = Unsafe.Add(ref stride, k); |
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Rgb24 px1 = Unsafe.Add(ref stride, k + 1); |
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this.ConvertPixelInto(px0.R, px0.G, px0.B, ref yBlockRef); |
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this.ConvertPixelInto(px1.R, px1.G, px1.B, ref Unsafe.Add(ref yBlockRef, 1)); |
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int idx = 3 * (k / 2); |
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rgbTriplets[idx] += px0.R + px1.R; |
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rgbTriplets[idx + 1] += px0.G + px1.G; |
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rgbTriplets[idx + 2] += px0.B + px1.B; |
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} |
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// left
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this.ConvertChunk420(ref stride, ref Unsafe.Add(ref yBlockLeftRef, yBlockWriteOffset), rgbTriplets); |
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// right
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stride = ref Unsafe.Add(ref stride, 8); |
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for (int k = 0; k < 8; k += 2) |
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{ |
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ref float yBlockRef = ref Unsafe.Add(ref yBlockRightRef, (i + j) * 8 + k); |
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Rgb24 px0 = Unsafe.Add(ref stride, k); |
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Rgb24 px1 = Unsafe.Add(ref stride, k + 1); |
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this.ConvertPixelInto(px0.R, px0.G, px0.B, ref yBlockRef); |
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this.ConvertPixelInto(px1.R, px1.G, px1.B, ref Unsafe.Add(ref yBlockRef, 1)); |
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int idx = 3 * (4 + (k / 2)); |
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rgbTriplets[idx] += px0.R + px1.R; |
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rgbTriplets[idx + 1] += px0.G + px1.G; |
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rgbTriplets[idx + 2] += px0.B + px1.B; |
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} |
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this.ConvertChunk420(ref Unsafe.Add(ref stride, 8), ref Unsafe.Add(ref yBlockRightRef, yBlockWriteOffset), rgbTriplets.Slice(12)); |
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} |
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int writeIdx = 8 * (i / 2); |
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ref float cbWriteRef = ref Unsafe.Add(ref cbBlockRef, writeIdx); |
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ref float crWriteRef = ref Unsafe.Add(ref crBlockRef, writeIdx); |
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for (int j = 0; j < 8; j++) |
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{ |
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int idx = j * 3; |
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@ -246,12 +220,32 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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rgbTriplets[idx] / 4, // r
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rgbTriplets[idx + 1] / 4, // g
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rgbTriplets[idx + 2] / 4, // b
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ref Unsafe.Add(ref cbBlockRef, writeIdx + j), |
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ref Unsafe.Add(ref crBlockRef, writeIdx + j)); |
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ref Unsafe.Add(ref cbWriteRef, j), |
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ref Unsafe.Add(ref crWriteRef, j)); |
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} |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private void ConvertChunk420(ref Rgb24 stride, ref float yBlock, Span<int> chromaRgbTriplet) |
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{ |
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for (int k = 0; k < 8; k += 2) |
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{ |
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ref float yBlockRef = ref Unsafe.Add(ref yBlock, k); |
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Rgb24 px0 = Unsafe.Add(ref stride, k); |
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Rgb24 px1 = Unsafe.Add(ref stride, k + 1); |
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this.ConvertPixelInto(px0.R, px0.G, px0.B, ref yBlockRef); |
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this.ConvertPixelInto(px1.R, px1.G, px1.B, ref Unsafe.Add(ref yBlockRef, 1)); |
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int idx = 3 * (k / 2); |
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chromaRgbTriplet[idx] += px0.R + px1.R; |
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chromaRgbTriplet[idx + 1] += px0.G + px1.G; |
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chromaRgbTriplet[idx + 2] += px0.B + px1.B; |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static int Fix(float x) |
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=> (int)((x * (1L << ScaleBits)) + 0.5F); |
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