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Make point closer to Sys.Drawing [skip ci]

Former-commit-id: 342cd0c458ee461cfde3ea5200fc4d7690042377
Former-commit-id: 54a4021809ee6dfd54f1e653478e8a05aec92f27
Former-commit-id: 949a4411a89318d3aef13cbd272915d5b0e078c8
pull/1/head
James Jackson-South 10 years ago
parent
commit
dfbbed6de5
  1. 107
      src/ImageProcessorCore/Numerics/Point.cs

107
src/ImageProcessorCore/Numerics/Point.cs

@ -2,11 +2,13 @@
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.ComponentModel;
using System.Numerics;
using System.Runtime.CompilerServices;
/// <summary>
/// Represents an ordered pair of integer x- and y-coordinates that defines a point in
@ -23,11 +25,6 @@ namespace ImageProcessorCore
/// </summary>
public static readonly Point Empty = default(Point);
/// <summary>
/// The backing vector for SIMD support.
/// </summary>
private Vector2 backingVector;
/// <summary>
/// Initializes a new instance of the <see cref="Point"/> struct.
/// </summary>
@ -36,7 +33,8 @@ namespace ImageProcessorCore
public Point(int x, int y)
: this()
{
this.backingVector = new Vector2(x, y);
this.X = x;
this.Y = y;
}
/// <summary>
@ -47,40 +45,19 @@ namespace ImageProcessorCore
/// </param>
public Point(Vector2 vector)
{
this.backingVector = new Vector2(vector.X, vector.Y);
this.X = (int)Math.Round(vector.X);
this.Y = (int)Math.Round(vector.Y);
}
/// <summary>
/// The x-coordinate of this <see cref="Point"/>.
/// Gets or sets the x-coordinate of this <see cref="Point"/>.
/// </summary>
public int X
{
get
{
return (int)this.backingVector.X;
}
set
{
this.backingVector.X = value;
}
}
public int X { get; set; }
/// <summary>
/// The y-coordinate of this <see cref="Point"/>.
/// Gets or sets the y-coordinate of this <see cref="Point"/>.
/// </summary>
public int Y
{
get
{
return (int)this.backingVector.Y;
}
set
{
this.backingVector.Y = value;
}
}
public int Y { get; set; }
/// <summary>
/// Gets a value indicating whether this <see cref="Point"/> is empty.
@ -96,9 +73,10 @@ namespace ImageProcessorCore
/// <returns>
/// The <see cref="Point"/>
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Point operator +(Point left, Point right)
{
return new Point(left.backingVector + right.backingVector);
return new Point(left.X + right.X, left.Y + right.Y);
}
/// <summary>
@ -109,9 +87,10 @@ namespace ImageProcessorCore
/// <returns>
/// The <see cref="Point"/>
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Point operator -(Point left, Point right)
{
return new Point(left.backingVector - right.backingVector);
return new Point(left.X - right.X, left.Y - right.Y);
}
/// <summary>
@ -126,6 +105,7 @@ namespace ImageProcessorCore
/// <returns>
/// True if the current left is equal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Point left, Point right)
{
return left.Equals(right);
@ -143,20 +123,12 @@ namespace ImageProcessorCore
/// <returns>
/// True if the current left is unequal to the <paramref name="right"/> parameter; otherwise, false.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Point left, Point right)
{
return !left.Equals(right);
}
/// <summary>
/// Gets a <see cref="Vector2"/> representation for this <see cref="Point"/>.
/// </summary>
/// <returns>A <see cref="Vector2"/> representation for this object.</returns>
public Vector2 ToVector2()
{
return new Vector2(this.X, this.Y);
}
/// <summary>
/// Creates a rotation matrix for the given point and angle.
/// </summary>
@ -166,7 +138,7 @@ namespace ImageProcessorCore
public static Matrix3x2 CreateRotation(Point origin, float degrees)
{
float radians = ImageMaths.DegreesToRadians(degrees);
return Matrix3x2.CreateRotation(radians, origin.backingVector);
return Matrix3x2.CreateRotation(radians, new Vector2(origin.X, origin.Y));
}
/// <summary>
@ -177,7 +149,7 @@ namespace ImageProcessorCore
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Rotate(Point point, Matrix3x2 rotation)
{
return new Point(Vector2.Transform(point.backingVector, rotation));
return new Point(Vector2.Transform(new Vector2(point.X, point.Y), rotation));
}
/// <summary>
@ -189,7 +161,7 @@ namespace ImageProcessorCore
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Rotate(Point point, Point origin, float degrees)
{
return new Point(Vector2.Transform(point.backingVector, CreateRotation(origin, degrees)));
return new Point(Vector2.Transform(new Vector2(point.X, point.Y), CreateRotation(origin, degrees)));
}
/// <summary>
@ -203,7 +175,7 @@ namespace ImageProcessorCore
{
float radiansX = ImageMaths.DegreesToRadians(degreesX);
float radiansY = ImageMaths.DegreesToRadians(degreesY);
return Matrix3x2.CreateSkew(radiansX, radiansY, origin.backingVector);
return Matrix3x2.CreateSkew(radiansX, radiansY, new Vector2(origin.X, origin.Y));
}
/// <summary>
@ -214,7 +186,7 @@ namespace ImageProcessorCore
/// <returns>The rotated <see cref="Point"/></returns>
public static Point Skew(Point point, Matrix3x2 skew)
{
return new Point(Vector2.Transform(point.backingVector, skew));
return new Point(Vector2.Transform(new Vector2(point.X, point.Y), skew));
}
/// <summary>
@ -227,7 +199,36 @@ namespace ImageProcessorCore
/// <returns>The skewed <see cref="Point"/></returns>
public static Point Skew(Point point, Point origin, float degreesX, float degreesY)
{
return new Point(Vector2.Transform(point.backingVector, CreateSkew(origin, degreesX, degreesY)));
return new Point(Vector2.Transform(new Vector2(point.X, point.Y), CreateSkew(origin, degreesX, degreesY)));
}
/// <summary>
/// Gets a <see cref="Vector2"/> representation for this <see cref="Point"/>.
/// </summary>
/// <returns>A <see cref="Vector2"/> representation for this object.</returns>
public Vector2 ToVector2()
{
return new Vector2(this.X, this.Y);
}
/// <summary>
/// Translates this <see cref="Point"/> by the specified amount.
/// </summary>
/// <param name="dx">The amount to offset the x-coordinate.</param>
/// <param name="dy">The amount to offset the y-coordinate.</param>
public void Offset(int dx, int dy)
{
this.X += dx;
this.Y += dy;
}
/// <summary>
/// Translates this <see cref="Point"/> by the specified amount.
/// </summary>
/// <param name="p">The <see cref="Point"/> used offset this <see cref="Point"/>.</param>
public void Offset(Point p)
{
this.Offset(p.X, p.Y);
}
/// <inheritdoc/>
@ -261,7 +262,7 @@ namespace ImageProcessorCore
/// <inheritdoc/>
public bool Equals(Point other)
{
return this.backingVector.Equals(other.backingVector);
return this.X == other.X && this.Y == other.Y;
}
/// <summary>
@ -275,7 +276,7 @@ namespace ImageProcessorCore
/// </returns>
private int GetHashCode(Point point)
{
return point.backingVector.GetHashCode();
return point.X ^ point.Y;
}
}
}
}
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