Browse Source

Fix issue when reading data spreading over multiple IDAT chunks. Fixes issue #1014.

af/merge-core
Brian Popow 6 years ago
parent
commit
e722cc7fc5
  1. 41
      src/ImageSharp/Formats/Png/Zlib/ZlibInflateStream.cs

41
src/ImageSharp/Formats/Png/Zlib/ZlibInflateStream.cs

@ -13,7 +13,7 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
internal sealed class ZlibInflateStream : Stream
{
/// <summary>
/// Used to read the Adler-32 and Crc-32 checksums
/// Used to read the Adler-32 and Crc-32 checksums.
/// We don't actually use this for anything so it doesn't
/// have to be threadsafe.
/// </summary>
@ -25,7 +25,7 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
private static readonly Func<int> GetDataNoOp = () => 0;
/// <summary>
/// The inner raw memory stream
/// The inner raw memory stream.
/// </summary>
private readonly Stream innerStream;
@ -43,12 +43,12 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
private bool isDisposed;
/// <summary>
/// The current data remaining to be read
/// The current data remaining to be read.
/// </summary>
private int currentDataRemaining;
/// <summary>
/// Delegate to get more data once we've exhausted the current data remaining
/// Delegate to get more data once we've exhausted the current data remaining.
/// </summary>
private readonly Func<int> getData;
@ -88,14 +88,14 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
/// <summary>
/// Gets the compressed stream over the deframed inner stream
/// Gets the compressed stream over the deframed inner stream.
/// </summary>
public DeflateStream CompressedStream { get; private set; }
/// <summary>
/// Adds new bytes from a frame found in the original stream
/// Adds new bytes from a frame found in the original stream.
/// </summary>
/// <param name="bytes">blabla</param>
/// <param name="bytes">The current remaining data according to the chunk length.</param>
/// <param name="isCriticalChunk">Whether the chunk to be inflated is a critical chunk.</param>
/// <returns>The <see cref="bool"/>.</returns>
public bool AllocateNewBytes(int bytes, bool isCriticalChunk)
@ -124,7 +124,7 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
{
if (this.currentDataRemaining == 0)
{
// last buffer was read in its entirety, let's make sure we don't actually have more
// Last buffer was read in its entirety, let's make sure we don't actually have more in additional IDAT chunks.
this.currentDataRemaining = this.getData();
if (this.currentDataRemaining == 0)
@ -135,32 +135,35 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
int bytesToRead = Math.Min(count, this.currentDataRemaining);
this.currentDataRemaining -= bytesToRead;
int bytesRead = this.innerStream.Read(buffer, offset, bytesToRead);
long length = this.innerStream.Length;
int totalBytesRead = this.innerStream.Read(buffer, offset, bytesToRead);
long innerStreamLength = this.innerStream.Length;
// Keep reading data until we've reached the end of the stream or filled the buffer
while (this.currentDataRemaining == 0 && bytesRead < count)
// Keep reading data until we've reached the end of the stream or filled the buffer.
int bytesRead = 0;
offset += totalBytesRead;
while (this.currentDataRemaining == 0 && totalBytesRead < count)
{
this.currentDataRemaining = this.getData();
if (this.currentDataRemaining == 0)
{
return bytesRead;
return totalBytesRead;
}
offset += bytesRead;
if (offset >= length || offset >= count)
if (offset >= innerStreamLength || offset >= count)
{
return bytesRead;
return totalBytesRead;
}
bytesToRead = Math.Min(count - bytesRead, this.currentDataRemaining);
bytesToRead = Math.Min(count - totalBytesRead, this.currentDataRemaining);
this.currentDataRemaining -= bytesToRead;
bytesRead += this.innerStream.Read(buffer, offset, bytesToRead);
bytesRead = this.innerStream.Read(buffer, offset, bytesToRead);
totalBytesRead += bytesRead;
}
return bytesRead;
return totalBytesRead;
}
/// <inheritdoc/>
@ -191,7 +194,7 @@ namespace SixLabors.ImageSharp.Formats.Png.Zlib
if (disposing)
{
// dispose managed resources
// Dispose managed resources.
if (this.CompressedStream != null)
{
this.CompressedStream.Dispose();

Loading…
Cancel
Save