From e75d424a18fcc9f75b698935ea11efbac96a3fa6 Mon Sep 17 00:00:00 2001 From: James Jackson-South Date: Fri, 24 Jun 2016 04:47:28 +1000 Subject: [PATCH] Use constant Former-commit-id: ffa70d25bd458a66583eb7e26e12e8ef2d625d31 Former-commit-id: dc1117d146a13935391f8fc5141e479242c1d69c Former-commit-id: ef9570326915c2a7680626c9b9d0ad930805eb97 --- src/ImageProcessorCore/PixelAccessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ImageProcessorCore/PixelAccessor.cs b/src/ImageProcessorCore/PixelAccessor.cs index 8f1f4e231..23749769b 100644 --- a/src/ImageProcessorCore/PixelAccessor.cs +++ b/src/ImageProcessorCore/PixelAccessor.cs @@ -54,7 +54,7 @@ namespace ImageProcessorCore // Assign the pointer. // If buffer is allocated on Large Object Heap i.e > 85Kb, then we are going to pin it instead of making a copy. - if (size > (85 * 1024)) + if (size > 87040) { this.pixelsHandle = GCHandle.Alloc(image.Pixels, GCHandleType.Pinned); this.pixelsBase = (float*)this.pixelsHandle.AddrOfPinnedObject().ToPointer();