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Reduce errors

pull/3153/head
winscripter 4 weeks ago
parent
commit
eacb94302d
  1. 27
      src/ImageSharp/Formats/Jxl/Processing/Blending/JxlAlphaHelper.cs

27
src/ImageSharp/Formats/Jxl/Processing/Blending/JxlAlphaHelper.cs

@ -22,23 +22,20 @@ internal sealed class JxlAlphaHelper
bool alphaIsPremultiplied,
bool clamp)
{
// Store all channels from all parameters into spans, because
// creating a Span<T> from Memory<T> is expensive, especially
// in a loop.
ReadOnlySpan<float> fgR = foreground.R.Span;
ReadOnlySpan<float> fgG = foreground.G.Span;
ReadOnlySpan<float> fgB = foreground.B.Span;
ReadOnlySpan<float> fgA = foreground.A.Span;
ReadOnlySpan<float> fgR = foreground.R;
ReadOnlySpan<float> fgG = foreground.G;
ReadOnlySpan<float> fgB = foreground.B;
ReadOnlySpan<float> fgA = foreground.A;
ReadOnlySpan<float> bgR = background.R.Span;
ReadOnlySpan<float> bgG = background.G.Span;
ReadOnlySpan<float> bgB = background.B.Span;
ReadOnlySpan<float> bgA = background.A.Span;
ReadOnlySpan<float> bgR = background.R;
ReadOnlySpan<float> bgG = background.G;
ReadOnlySpan<float> bgB = background.B;
ReadOnlySpan<float> bgA = background.A;
Span<float> outR = output.R.Span;
Span<float> outG = output.G.Span;
Span<float> outB = output.B.Span;
Span<float> outA = output.A.Span;
Span<float> outR = output.R;
Span<float> outG = output.G;
Span<float> outB = output.B;
Span<float> outA = output.A;
if (alphaIsPremultiplied)
{

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