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pull/75/head
Scott Williams 9 years ago
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eb7bfa8d70
  1. 5
      tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs

5
tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs

@ -27,6 +27,7 @@ namespace ImageSharp.Tests.Colors
foreach (var vector4 in vector4Values)
{
// using float array to work around a bug in xunit corruptint the state of any Vector4 passed as MemberData
var vector4Components = new float[] { vector4.X, vector4.Y, vector4.Z, vector4.W };
yield return new object[] { new Argb(vector4), vector4Components };
@ -59,6 +60,7 @@ namespace ImageSharp.Tests.Colors
foreach (var vector3 in vector3Values.Keys)
{
var vector4 = vector3Values[vector3];
// using float array to work around a bug in xunit corruptint the state of any Vector4 passed as MemberData
var vector4Components = new float[] { vector4.X, vector4.Y, vector4.Z, vector4.W };
yield return new object[] { new Argb(vector3), vector4Components };
@ -83,6 +85,7 @@ namespace ImageSharp.Tests.Colors
foreach (var vector4 in vector4Values)
{
// using float array to work around a bug in xunit corruptint the state of any Vector4 passed as MemberData
var vector4Components = new float[] { vector4.X, vector4.Y, vector4.Z, vector4.W };
yield return new object[] { new Argb(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4Components };
@ -115,6 +118,7 @@ namespace ImageSharp.Tests.Colors
foreach (var vector3 in vector3Values.Keys)
{
var vector4 = vector3Values[vector3];
// using float array to work around a bug in xunit corruptint the state of any Vector4 passed as MemberData
var vector4Components = new float[] { vector4.X, vector4.Y, vector4.Z, vector4.W };
yield return new object[] { new Argb(vector3.X, vector3.Y, vector3.Z), vector4Components };
@ -132,6 +136,7 @@ namespace ImageSharp.Tests.Colors
{
// Arrange
var precision = 2;
// using float array to work around a bug in xunit corruptint the state of any Vector4 passed as MemberData
var expectedVector4 = new Vector4(expectedVector4Components[0], expectedVector4Components[1], expectedVector4Components[2], expectedVector4Components[3]);
// Act

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