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Use octree for bitmap

pull/1654/head
James Jackson-South 5 years ago
parent
commit
eca0dae945
  1. 2
      src/ImageSharp/Formats/Bmp/BmpEncoderCore.cs
  2. 2
      tests/ImageSharp.Tests/Formats/Bmp/BmpEncoderTests.cs

2
src/ImageSharp/Formats/Bmp/BmpEncoderCore.cs

@ -98,7 +98,7 @@ namespace SixLabors.ImageSharp.Formats.Bmp
this.memoryAllocator = memoryAllocator; this.memoryAllocator = memoryAllocator;
this.bitsPerPixel = options.BitsPerPixel; this.bitsPerPixel = options.BitsPerPixel;
this.writeV4Header = options.SupportTransparency; this.writeV4Header = options.SupportTransparency;
this.quantizer = options.Quantizer ?? KnownQuantizers.Wu; this.quantizer = options.Quantizer ?? KnownQuantizers.Octree;
} }
/// <summary> /// <summary>

2
tests/ImageSharp.Tests/Formats/Bmp/BmpEncoderTests.cs

@ -343,7 +343,7 @@ namespace SixLabors.ImageSharp.Tests.Formats.Bmp
{ {
BitsPerPixel = bitsPerPixel, BitsPerPixel = bitsPerPixel,
SupportTransparency = supportTransparency, SupportTransparency = supportTransparency,
Quantizer = quantizer ?? KnownQuantizers.Wu Quantizer = quantizer ?? KnownQuantizers.Octree
}; };
// Does DebugSave & load reference CompareToReferenceInput(): // Does DebugSave & load reference CompareToReferenceInput():

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