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Add initial vectorized implementation with benchmarks

pull/1554/head
Nicolas Portmann 5 years ago
parent
commit
efd4d22665
  1. 35
      src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs
  2. 182
      src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterVectorized.cs
  3. 28
      src/ImageSharp/Formats/Jpeg/Components/Encoder/YCbCrForwardConverter{TPixel}.cs
  4. 56
      tests/ImageSharp.Benchmarks/Format/Jpeg/Components/Encoder/YCbCrForwardConverterBenchmark.cs

35
src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrTables.cs → src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterLut.cs

@ -1,16 +1,17 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
{
/// <summary>
/// Provides 8-bit lookup tables for converting from Rgb to YCbCr colorspace.
/// Methods to build the tables are based on libjpeg implementation.
/// TODO: Replace this logic with SIMD conversion (similar to the one in the decoder)!
/// </summary>
internal unsafe struct RgbToYCbCrTables
internal unsafe struct RgbToYCbCrConverterLut
{
/// <summary>
/// The red luminance table
@ -63,10 +64,10 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
/// <summary>
/// Initializes the YCbCr tables
/// </summary>
/// <returns>The initialized <see cref="RgbToYCbCrTables"/></returns>
public static RgbToYCbCrTables Create()
/// <returns>The initialized <see cref="RgbToYCbCrConverterLut"/></returns>
public static RgbToYCbCrConverterLut Create()
{
RgbToYCbCrTables tables = default;
RgbToYCbCrConverterLut tables = default;
for (int i = 0; i <= 255; i++)
{
@ -92,11 +93,10 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
}
/// <summary>
/// TODO: Replace this logic with SIMD conversion (similar to the one in the decoder)!
/// Optimized method to allocates the correct y, cb, and cr values to the DCT blocks from the given r, g, b values.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ConvertPixelInto(
private void ConvertPixelInto(
int r,
int g,
int b,
@ -111,10 +111,29 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
// float cb = 128F + ((-0.168736F * r) - (0.331264F * g) + (0.5F * b));
cbResult[i] = (this.CbRTable[r] + this.CbGTable[g] + this.CbBTable[b]) >> ScaleBits;
// float cr = MathF.Round(y + (1.772F * cb), MidpointRounding.AwayFromZero);
// float cr = 128F + ((0.5F * r) - (0.418688F * g) - (0.081312F * b))
crResult[i] = (this.CbBTable[r] + this.CrGTable[g] + this.CrBTable[b]) >> ScaleBits;
}
public void Convert(Span<Rgb24> rgbSpan, ref Block8x8F yBlock, ref Block8x8F cbBlock, ref Block8x8F crBlock)
{
ref Rgb24 rgbStart = ref rgbSpan[0];
for (int i = 0; i < 64; i++)
{
ref Rgb24 c = ref Unsafe.Add(ref rgbStart, i);
this.ConvertPixelInto(
c.R,
c.G,
c.B,
ref yBlock,
ref cbBlock,
ref crBlock,
i);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int Fix(float x)
=> (int)((x * (1L << ScaleBits)) + 0.5F);

182
src/ImageSharp/Formats/Jpeg/Components/Encoder/RgbToYCbCrConverterVectorized.cs

@ -0,0 +1,182 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Diagnostics;
#if SUPPORTS_RUNTIME_INTRINSICS
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
#endif
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
{
internal static class RgbToYCbCrConverterVectorized
{
private static ReadOnlySpan<byte> ExtractionMasks => new byte[]
{
0x0, 0xFF, 0xFF, 0xFF, 0x1, 0xFF, 0xFF, 0xFF, 0x2, 0xFF, 0xFF, 0xFF, 0x3, 0xFF, 0xFF, 0xFF, 0x10, 0xFF, 0xFF, 0xFF, 0x11, 0xFF, 0xFF, 0xFF, 0x12, 0xFF, 0xFF, 0xFF, 0x13, 0xFF, 0xFF, 0xFF,
0x4, 0xFF, 0xFF, 0xFF, 0x5, 0xFF, 0xFF, 0xFF, 0x6, 0xFF, 0xFF, 0xFF, 0x7, 0xFF, 0xFF, 0xFF, 0x14, 0xFF, 0xFF, 0xFF, 0x15, 0xFF, 0xFF, 0xFF, 0x16, 0xFF, 0xFF, 0xFF, 0x17, 0xFF, 0xFF, 0xFF,
0x8, 0xFF, 0xFF, 0xFF, 0x9, 0xFF, 0xFF, 0xFF, 0xA, 0xFF, 0xFF, 0xFF, 0xB, 0xFF, 0xFF, 0xFF, 0x18, 0xFF, 0xFF, 0xFF, 0x19, 0xFF, 0xFF, 0xFF, 0x1A, 0xFF, 0xFF, 0xFF, 0x1B, 0xFF, 0xFF, 0xFF,
0xC, 0xFF, 0xFF, 0xFF, 0xD, 0xFF, 0xFF, 0xFF, 0xE, 0xFF, 0xFF, 0xFF, 0xF, 0xFF, 0xFF, 0xFF, 0x1C, 0xFF, 0xFF, 0xFF, 0x1D, 0xFF, 0xFF, 0xFF, 0x1E, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, 0xFF, 0xFF,
};
public static bool IsSupported
{
get
{
#if SUPPORTS_RUNTIME_INTRINSICS
return Avx2.IsSupported && Fma.IsSupported;
#else
return false;
#endif
}
}
public static void Convert(ReadOnlySpan<Rgb24> rgbSpan, ref Block8x8F yBlock, ref Block8x8F cbBlock, ref Block8x8F crBlock)
{
Debug.Assert(IsSupported, "AVX2 and FMA are required to run this converter");
#if SUPPORTS_RUNTIME_INTRINSICS
SeparateRgb(rgbSpan);
ConvertInternal(rgbSpan, ref yBlock, ref cbBlock, ref crBlock);
#endif
}
#if SUPPORTS_RUNTIME_INTRINSICS
/// <summary>
/// Rearranges the provided <paramref name="rgbSpan"/> in-place
/// from { r00, g00, b00, ..., r63, g63, b63 }
/// to { r00, ... r31, g00, ..., g31, b00, ..., b31,
/// r32, ... r63, g32, ..., g63, b31, ..., b63 }
/// </summary>
/// <remarks>
/// SSE is used for this operation as it is significantly faster than AVX in this specific case.
/// Solving this problem with AVX requires too many instructions that cross the 128-bit lanes of YMM registers.
/// </remarks>
[MethodImpl(InliningOptions.ShortMethod)]
private static void SeparateRgb(ReadOnlySpan<Rgb24> rgbSpan)
{
var selectRed0 = Vector128.Create(0x00, 0x03, 0x06, 0x09, 0x0C, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectRed1 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x02, 0x05, 0x08, 0x0B, 0x0E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectRed2 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x04, 0x07, 0x0A, 0x0D);
var selectGreen0 = Vector128.Create(0x01, 0x04, 0x07, 0x0A, 0x0D, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectGreen1 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x03, 0x06, 0x09, 0x0C, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectGreen2 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x02, 0x05, 0x08, 0x0B, 0x0E);
var selectBlue0 = Vector128.Create(0x02, 0x05, 0x08, 0x0B, 0x0E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectBlue1 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x04, 0x07, 0x0A, 0x0D, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
var selectBlue2 = Vector128.Create(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x03, 0x06, 0x09, 0x0C, 0x0F);
for (int i = 0; i < 2; i++)
{
ref Vector128<byte> inRef = ref Unsafe.Add(ref Unsafe.As<Rgb24, Vector128<byte>>(ref MemoryMarshal.GetReference(rgbSpan)), i * 6);
Vector128<byte> in0 = inRef;
Vector128<byte> in1 = Unsafe.Add(ref inRef, 1);
Vector128<byte> in2 = Unsafe.Add(ref inRef, 2);
Vector128<byte> r0 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectRed0), Ssse3.Shuffle(in1, selectRed1)), Ssse3.Shuffle(in2, selectRed2));
Vector128<byte> g0 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectGreen0), Ssse3.Shuffle(in1, selectGreen1)), Ssse3.Shuffle(in2, selectGreen2));
Vector128<byte> b0 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectBlue0), Ssse3.Shuffle(in1, selectBlue1)), Ssse3.Shuffle(in2, selectBlue2));
in0 = Unsafe.Add(ref inRef, 3);
in1 = Unsafe.Add(ref inRef, 4);
in2 = Unsafe.Add(ref inRef, 5);
Vector128<byte> r1 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectRed0), Ssse3.Shuffle(in1, selectRed1)), Ssse3.Shuffle(in2, selectRed2));
Vector128<byte> g1 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectGreen0), Ssse3.Shuffle(in1, selectGreen1)), Ssse3.Shuffle(in2, selectGreen2));
Vector128<byte> b1 = Sse2.Or(Sse2.Or(Ssse3.Shuffle(in0, selectBlue0), Ssse3.Shuffle(in1, selectBlue1)), Ssse3.Shuffle(in2, selectBlue2));
inRef = r0;
Unsafe.Add(ref inRef, 1) = r1;
Unsafe.Add(ref inRef, 2) = g0;
Unsafe.Add(ref inRef, 3) = g1;
Unsafe.Add(ref inRef, 4) = b0;
Unsafe.Add(ref inRef, 5) = b1;
}
}
/// <summary>
/// Converts the previously separated (see <see cref="SeparateRgb"/>) RGB values to YCbCr using AVX2 and FMA.
/// </summary>
[MethodImpl(InliningOptions.ShortMethod)]
private static void ConvertInternal(ReadOnlySpan<Rgb24> rgbSpan, ref Block8x8F yBlock, ref Block8x8F cbBlock, ref Block8x8F crBlock)
{
var f0299 = Vector256.Create(0.299f);
var f0587 = Vector256.Create(0.587f);
var f0114 = Vector256.Create(0.114f);
var fn0168736 = Vector256.Create(-0.168736f);
var fn0331264 = Vector256.Create(-0.331264f);
var f128 = Vector256.Create(128f);
var fn0418688 = Vector256.Create(-0.418688f);
var fn0081312F = Vector256.Create(-0.081312F);
var f05 = Vector256.Create(0.5f);
ref Vector256<byte> inRef = ref Unsafe.As<Rgb24, Vector256<byte>>(ref MemoryMarshal.GetReference(rgbSpan));
for (int i = 0; i < 2; i++)
{
ref Vector256<float> destYRef = ref Unsafe.Add(ref Unsafe.As<Block8x8F, Vector256<float>>(ref yBlock), i * 4);
ref Vector256<float> destCbRef = ref Unsafe.Add(ref Unsafe.As<Block8x8F, Vector256<float>>(ref cbBlock), i * 4);
ref Vector256<float> destCrRef = ref Unsafe.Add(ref Unsafe.As<Block8x8F, Vector256<float>>(ref crBlock), i * 4);
Vector256<byte> red = Unsafe.Add(ref inRef, i * 3);
Vector256<byte> green = Unsafe.Add(ref inRef, (i * 3) + 1);
Vector256<byte> blue = Unsafe.Add(ref inRef, (i * 3) + 2);
for (int j = 0; j < 2; j++)
{
// 1st part of unrolled loop
Vector256<byte> mask = Unsafe.Add(ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(ExtractionMasks)), j * 2);
Vector256<float> r = Avx.ConvertToVector256Single(Avx2.Shuffle(red, mask).AsInt32());
Vector256<float> g = Avx.ConvertToVector256Single(Avx2.Shuffle(green, mask).AsInt32());
Vector256<float> b = Avx.ConvertToVector256Single(Avx2.Shuffle(blue, mask).AsInt32());
// (0.299F * r) + (0.587F * g) + (0.114F * b);
Vector256<float> yy0 = Fma.MultiplyAdd(f0299, r, Fma.MultiplyAdd(f0587, g, Avx.Multiply(f0114, b)));
// 128F + ((-0.168736F * r) - (0.331264F * g) + (0.5F * b))
Vector256<float> cb0 = Avx.Add(f128, Fma.MultiplyAdd(fn0168736, r, Fma.MultiplyAdd(fn0331264, g, Avx.Multiply(f05, b))));
// 128F + ((0.5F * r) - (0.418688F * g) - (0.081312F * b))
Vector256<float> cr0 = Avx.Add(f128, Fma.MultiplyAdd(f05, r, Fma.MultiplyAdd(fn0418688, g, Avx.Multiply(fn0081312F, b))));
// 2nd part of unrolled loop
mask = Unsafe.Add(ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(ExtractionMasks)), (j * 2) + 1);
r = Avx.ConvertToVector256Single(Avx2.Shuffle(red, mask).AsInt32());
g = Avx.ConvertToVector256Single(Avx2.Shuffle(green, mask).AsInt32());
b = Avx.ConvertToVector256Single(Avx2.Shuffle(blue, mask).AsInt32());
// (0.299F * r) + (0.587F * g) + (0.114F * b);
Vector256<float> yy1 = Fma.MultiplyAdd(f0299, r, Fma.MultiplyAdd(f0587, g, Avx.Multiply(f0114, b)));
// 128F + ((-0.168736F * r) - (0.331264F * g) + (0.5F * b))
Vector256<float> cb1 = Avx.Add(f128, Fma.MultiplyAdd(fn0168736, r, Fma.MultiplyAdd(fn0331264, g, Avx.Multiply(f05, b))));
// 128F + ((0.5F * r) - (0.418688F * g) - (0.081312F * b))
Vector256<float> cr1 = Avx.Add(f128, Fma.MultiplyAdd(f05, r, Fma.MultiplyAdd(fn0418688, g, Avx.Multiply(fn0081312F, b))));
// store results from 1st and 2nd part
Vector256<float> tmpY = Avx.Permute2x128(yy0, yy1, 0b0010_0001);
Unsafe.Add(ref destYRef, j) = Avx.Blend(yy0, tmpY, 0b1111_0000);
Unsafe.Add(ref destYRef, j + 2) = Avx.Blend(yy1, tmpY, 0b0000_1111);
Vector256<float> tmpCb = Avx.Permute2x128(cb0, cb1, 0b0010_0001);
Unsafe.Add(ref destCbRef, j) = Avx.Blend(cb0, tmpCb, 0b1111_0000);
Unsafe.Add(ref destCbRef, j + 2) = Avx.Blend(cb0, tmpCb, 0b0000_1111);
Vector256<float> tmpCr = Avx.Permute2x128(cr0, cr1, 0b0010_0001);
Unsafe.Add(ref destCrRef, j) = Avx.Blend(cr0, tmpCr, 0b1111_0000);
Unsafe.Add(ref destCrRef, j + 2) = Avx.Blend(cr0, tmpCr, 0b0000_1111);
}
}
}
#endif
}
}

28
src/ImageSharp/Formats/Jpeg/Components/Encoder/YCbCrForwardConverter{TPixel}.cs

@ -2,7 +2,6 @@
// Licensed under the Apache License, Version 2.0.
using System;
using System.Runtime.CompilerServices;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.PixelFormats;
@ -33,7 +32,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
/// <summary>
/// The color conversion tables
/// </summary>
private RgbToYCbCrTables colorTables;
private RgbToYCbCrConverterLut colorTables;
/// <summary>
/// Temporal 8x8 block to hold TPixel data
@ -48,7 +47,12 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
public static YCbCrForwardConverter<TPixel> Create()
{
var result = default(YCbCrForwardConverter<TPixel>);
result.colorTables = RgbToYCbCrTables.Create();
if (RgbToYCbCrConverterVectorized.IsSupported)
{
// Avoid creating lookup tables, when vectorized converter is supported
result.colorTables = RgbToYCbCrConverterLut.Create();
}
return result;
}
@ -65,20 +69,14 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder
ref Block8x8F yBlock = ref this.Y;
ref Block8x8F cbBlock = ref this.Cb;
ref Block8x8F crBlock = ref this.Cr;
ref Rgb24 rgbStart = ref rgbSpan[0];
for (int i = 0; i < 64; i++)
if (RgbToYCbCrConverterVectorized.IsSupported)
{
ref Rgb24 c = ref Unsafe.Add(ref rgbStart, i);
this.colorTables.ConvertPixelInto(
c.R,
c.G,
c.B,
ref yBlock,
ref cbBlock,
ref crBlock,
i);
RgbToYCbCrConverterVectorized.Convert(rgbSpan, ref yBlock, ref cbBlock, ref crBlock);
}
else
{
this.colorTables.Convert(rgbSpan, ref yBlock, ref cbBlock, ref crBlock);
}
}
}

56
tests/ImageSharp.Benchmarks/Format/Jpeg/Components/Encoder/YCbCrForwardConverterBenchmark.cs

@ -0,0 +1,56 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using BenchmarkDotNet.Attributes;
using SixLabors.ImageSharp.Formats.Jpeg.Components;
using SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.ImageSharp.Benchmarks.Format.Jpeg.Components.Encoder
{
public class YCbCrForwardConverterBenchmark
{
private RgbToYCbCrConverterLut converter;
private Rgb24[] data;
[GlobalSetup]
public void Setup()
{
this.converter = RgbToYCbCrConverterLut.Create();
var r = new Random(42);
this.data = new Rgb24[64];
var d = new byte[3];
for (int i = 0; i < this.data.Length; i++)
{
r.NextBytes(d);
this.data[i] = new Rgb24(d[0], d[1], d[2]);
}
}
[Benchmark(Baseline = true)]
public void ConvertLut()
{
Block8x8F y = default;
Block8x8F cb = default;
Block8x8F cr = default;
this.converter.Convert(this.data.AsSpan(), ref y, ref cb, ref cr);
}
[Benchmark]
public void ConvertVectorized()
{
Block8x8F y = default;
Block8x8F cb = default;
Block8x8F cr = default;
if (RgbToYCbCrConverterVectorized.IsSupported)
{
RgbToYCbCrConverterVectorized.Convert(this.data.AsSpan(), ref y, ref cb, ref cr);
}
}
}
}
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