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Disable Sse2 for now.

pull/2588/head
James Jackson-South 2 years ago
parent
commit
f4dc0fc4f2
  1. 5
      src/ImageSharp/Formats/AnimationUtilities.cs

5
src/ImageSharp/Formats/AnimationUtilities.cs

@ -128,7 +128,8 @@ internal static class AnimationUtilities
}
}
if (Sse2.IsSupported && remaining >= 4)
// TODO: There's a bug here. See WebpEncoderTests.Encode_AnimatedLossless
if (Sse2.IsSupported && remaining >= 4 && false)
{
Vector128<uint> r128 = previousFrame != null ? Vector128.Create(bg.PackedValue) : Vector128<uint>.Zero;
Vector128<uint> vmb128 = Vector128<uint>.Zero;
@ -151,7 +152,7 @@ internal static class AnimationUtilities
eq = Sse2.AndNot(Sse2.CompareGreaterThan(Sse2.ShiftRightLogical(c, 24).AsInt32(), n).AsUInt32(), eq);
}
Unsafe.Add(ref Unsafe.As<Vector256<byte>, Vector128<byte>>(ref resultBase), x) = r.AsByte();
Unsafe.Add(ref Unsafe.As<Vector256<byte>, Vector128<uint>>(ref resultBase), x) = r;
ushort msk = (ushort)(uint)Sse2.MoveMask(eq.AsByte());
msk = (ushort)~msk;

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