diff --git a/src/ImageSharp/Colors/Vector4BlendTransforms.cs b/src/ImageSharp/Colors/Vector4BlendTransforms.cs
index b1d6ebb8c9..870d653888 100644
--- a/src/ImageSharp/Colors/Vector4BlendTransforms.cs
+++ b/src/ImageSharp/Colors/Vector4BlendTransforms.cs
@@ -186,7 +186,7 @@ namespace ImageSharp
}
///
- /// Linearly interpolates from one vector to another based on the given weighting.
+ /// Linearly interpolates from one vector to another based on the given weighting.
/// The two vectors are premultiplied before operating.
///
/// The backdrop vector.
@@ -195,7 +195,7 @@ namespace ImageSharp
/// A value between 0 and 1 indicating the weight of the second source vector.
/// At amount = 0, "from" is returned, at amount = 1, "to" is returned.
///
- ///
+ ///
/// The
///
public static Vector4 PremultipliedLerp(Vector4 backdrop, Vector4 source, float amount)
@@ -216,7 +216,7 @@ namespace ImageSharp
// Premultiply the source vector.
// Oddly premultiplying the background vector creates dark outlines when pixels
- // Have low alpha values.
+ // Have low alpha values.
source = new Vector4(source.X, source.Y, source.Z, 1) * (source.W * amount);
// This should be implementing the following formula