mirror of https://github.com/SixLabors/ImageSharp
9 changed files with 463 additions and 28 deletions
@ -0,0 +1,443 @@ |
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#pragma warning disable SA1636, SA1600, SA1503, SA1202, SA1101, SA1132, SA1309, SA1520, SA1108, SA1203, SA1028, SA1512
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// SOURCE: https://github.com/dotnet/corefx/blob/master/src/Common/src/CoreLib/System/HashCode.cs
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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/* |
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The xxHash32 implementation is based on the code published by Yann Collet: |
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https://raw.githubusercontent.com/Cyan4973/xxHash/5c174cfa4e45a42f94082dc0d4539b39696afea1/xxhash.c
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xxHash - Fast Hash algorithm |
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Copyright (C) 2012-2016, Yann Collet |
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|
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are |
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met: |
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* Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above |
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copyright notice, this list of conditions and the following disclaimer |
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in the documentation and/or other materials provided with the |
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distribution. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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You can contact the author at : |
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- xxHash homepage: http://www.xxhash.com
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- xxHash source repository : https://github.com/Cyan4973/xxHash
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*/ |
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#if SUPPORTS_HASHCODE
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using System.Runtime.CompilerServices; |
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[assembly: TypeForwardedTo(typeof(System.HashCode))] |
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#else
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using System.Collections.Generic; |
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using System.ComponentModel; |
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using System.Runtime.CompilerServices; |
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using System.Security.Cryptography; |
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namespace System |
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{ |
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// xxHash32 is used for the hash code.
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// https://github.com/Cyan4973/xxHash
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internal struct HashCode |
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{ |
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private static readonly uint s_seed = GenerateGlobalSeed(); |
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private const uint Prime1 = 2654435761U; |
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private const uint Prime2 = 2246822519U; |
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private const uint Prime3 = 3266489917U; |
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private const uint Prime4 = 668265263U; |
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private const uint Prime5 = 374761393U; |
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private uint _v1, _v2, _v3, _v4; |
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private uint _queue1, _queue2, _queue3; |
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private uint _length; |
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private static uint GenerateGlobalSeed() |
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{ |
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byte[] data = new byte[4]; |
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using (var rng = RandomNumberGenerator.Create()) |
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{ |
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rng.GetBytes(data); |
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} |
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return Convert.ToUInt32(data); |
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} |
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public static int Combine<T1>(T1 value1) |
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{ |
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// Provide a way of diffusing bits from something with a limited
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// input hash space. For example, many enums only have a few
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// possible hashes, only using the bottom few bits of the code. Some
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// collections are built on the assumption that hashes are spread
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// over a larger space, so diffusing the bits may help the
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// collection work more efficiently.
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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uint hash = MixEmptyState(); |
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hash += 4; |
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hash = QueueRound(hash, hc1); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2>(T1 value1, T2 value2) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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uint hash = MixEmptyState(); |
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hash += 8; |
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hash = QueueRound(hash, hc1); |
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hash = QueueRound(hash, hc2); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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uint hash = MixEmptyState(); |
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hash += 12; |
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hash = QueueRound(hash, hc1); |
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hash = QueueRound(hash, hc2); |
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hash = QueueRound(hash, hc3); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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var hc4 = (uint)(value4?.GetHashCode() ?? 0); |
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4); |
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v1 = Round(v1, hc1); |
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v2 = Round(v2, hc2); |
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v3 = Round(v3, hc3); |
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v4 = Round(v4, hc4); |
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uint hash = MixState(v1, v2, v3, v4); |
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hash += 16; |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3, T4, T5>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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var hc4 = (uint)(value4?.GetHashCode() ?? 0); |
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var hc5 = (uint)(value5?.GetHashCode() ?? 0); |
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4); |
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v1 = Round(v1, hc1); |
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v2 = Round(v2, hc2); |
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v3 = Round(v3, hc3); |
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v4 = Round(v4, hc4); |
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uint hash = MixState(v1, v2, v3, v4); |
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hash += 20; |
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hash = QueueRound(hash, hc5); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3, T4, T5, T6>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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var hc4 = (uint)(value4?.GetHashCode() ?? 0); |
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var hc5 = (uint)(value5?.GetHashCode() ?? 0); |
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var hc6 = (uint)(value6?.GetHashCode() ?? 0); |
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4); |
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v1 = Round(v1, hc1); |
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v2 = Round(v2, hc2); |
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v3 = Round(v3, hc3); |
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v4 = Round(v4, hc4); |
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uint hash = MixState(v1, v2, v3, v4); |
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hash += 24; |
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hash = QueueRound(hash, hc5); |
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hash = QueueRound(hash, hc6); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3, T4, T5, T6, T7>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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var hc4 = (uint)(value4?.GetHashCode() ?? 0); |
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var hc5 = (uint)(value5?.GetHashCode() ?? 0); |
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var hc6 = (uint)(value6?.GetHashCode() ?? 0); |
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var hc7 = (uint)(value7?.GetHashCode() ?? 0); |
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4); |
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v1 = Round(v1, hc1); |
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v2 = Round(v2, hc2); |
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v3 = Round(v3, hc3); |
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v4 = Round(v4, hc4); |
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uint hash = MixState(v1, v2, v3, v4); |
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hash += 28; |
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hash = QueueRound(hash, hc5); |
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hash = QueueRound(hash, hc6); |
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hash = QueueRound(hash, hc7); |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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public static int Combine<T1, T2, T3, T4, T5, T6, T7, T8>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8) |
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{ |
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var hc1 = (uint)(value1?.GetHashCode() ?? 0); |
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var hc2 = (uint)(value2?.GetHashCode() ?? 0); |
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var hc3 = (uint)(value3?.GetHashCode() ?? 0); |
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var hc4 = (uint)(value4?.GetHashCode() ?? 0); |
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var hc5 = (uint)(value5?.GetHashCode() ?? 0); |
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var hc6 = (uint)(value6?.GetHashCode() ?? 0); |
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var hc7 = (uint)(value7?.GetHashCode() ?? 0); |
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var hc8 = (uint)(value8?.GetHashCode() ?? 0); |
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4); |
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v1 = Round(v1, hc1); |
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v2 = Round(v2, hc2); |
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v3 = Round(v3, hc3); |
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v4 = Round(v4, hc4); |
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v1 = Round(v1, hc5); |
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v2 = Round(v2, hc6); |
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v3 = Round(v3, hc7); |
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v4 = Round(v4, hc8); |
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uint hash = MixState(v1, v2, v3, v4); |
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hash += 32; |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint Rol(uint value, int count) |
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=> (value << count) | (value >> (32 - count)); |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4) |
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{ |
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v1 = s_seed + Prime1 + Prime2; |
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v2 = s_seed + Prime2; |
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v3 = s_seed; |
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v4 = s_seed - Prime1; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint Round(uint hash, uint input) |
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{ |
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hash += input * Prime2; |
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hash = Rol(hash, 13); |
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hash *= Prime1; |
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return hash; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint QueueRound(uint hash, uint queuedValue) |
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{ |
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hash += queuedValue * Prime3; |
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return Rol(hash, 17) * Prime4; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint MixState(uint v1, uint v2, uint v3, uint v4) |
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{ |
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return Rol(v1, 1) + Rol(v2, 7) + Rol(v3, 12) + Rol(v4, 18); |
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} |
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private static uint MixEmptyState() |
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{ |
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return s_seed + Prime5; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint MixFinal(uint hash) |
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{ |
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hash ^= hash >> 15; |
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hash *= Prime2; |
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hash ^= hash >> 13; |
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hash *= Prime3; |
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hash ^= hash >> 16; |
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return hash; |
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} |
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public void Add<T>(T value) |
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{ |
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Add(value?.GetHashCode() ?? 0); |
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} |
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public void Add<T>(T value, IEqualityComparer<T> comparer) |
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{ |
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Add(comparer != null ? comparer.GetHashCode(value) : (value?.GetHashCode() ?? 0)); |
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} |
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private void Add(int value) |
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{ |
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// The original xxHash works as follows:
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// 0. Initialize immediately. We can't do this in a struct (no
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// default ctor).
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// 1. Accumulate blocks of length 16 (4 uints) into 4 accumulators.
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// 2. Accumulate remaining blocks of length 4 (1 uint) into the
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// hash.
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// 3. Accumulate remaining blocks of length 1 into the hash.
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// There is no need for #3 as this type only accepts ints. _queue1,
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// _queue2 and _queue3 are basically a buffer so that when
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// ToHashCode is called we can execute #2 correctly.
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// We need to initialize the xxHash32 state (_v1 to _v4) lazily (see
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// #0) nd the last place that can be done if you look at the
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// original code is just before the first block of 16 bytes is mixed
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// in. The xxHash32 state is never used for streams containing fewer
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// than 16 bytes.
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// To see what's really going on here, have a look at the Combine
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// methods.
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var val = (uint)value; |
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// Storing the value of _length locally shaves of quite a few bytes
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// in the resulting machine code.
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uint previousLength = _length++; |
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uint position = previousLength % 4; |
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// Switch can't be inlined.
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if (position == 0) |
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_queue1 = val; |
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else if (position == 1) |
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_queue2 = val; |
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else if (position == 2) |
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_queue3 = val; |
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else // position == 3
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{ |
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if (previousLength == 3) |
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Initialize(out _v1, out _v2, out _v3, out _v4); |
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_v1 = Round(_v1, _queue1); |
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_v2 = Round(_v2, _queue2); |
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_v3 = Round(_v3, _queue3); |
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_v4 = Round(_v4, val); |
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} |
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} |
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public int ToHashCode() |
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{ |
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// Storing the value of _length locally shaves of quite a few bytes
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// in the resulting machine code.
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uint length = _length; |
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// position refers to the *next* queue position in this method, so
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// position == 1 means that _queue1 is populated; _queue2 would have
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// been populated on the next call to Add.
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uint position = length % 4; |
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// If the length is less than 4, _v1 to _v4 don't contain anything
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// yet. xxHash32 treats this differently.
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uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4); |
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// _length is incremented once per Add(Int32) and is therefore 4
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// times too small (xxHash length is in bytes, not ints).
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hash += length * 4; |
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// Mix what remains in the queue
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// Switch can't be inlined right now, so use as few branches as
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// possible by manually excluding impossible scenarios (position > 1
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// is always false if position is not > 0).
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if (position > 0) |
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{ |
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hash = QueueRound(hash, _queue1); |
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if (position > 1) |
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{ |
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hash = QueueRound(hash, _queue2); |
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if (position > 2) |
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hash = QueueRound(hash, _queue3); |
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} |
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} |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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#pragma warning disable 0809
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// Obsolete member 'memberA' overrides non-obsolete member 'memberB'.
|
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// Disallowing GetHashCode and Equals is by design
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|
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// * We decided to not override GetHashCode() to produce the hash code
|
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// as this would be weird, both naming-wise as well as from a
|
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// behavioral standpoint (GetHashCode() should return the object's
|
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// hash code, not the one being computed).
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|
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// * Even though ToHashCode() can be called safely multiple times on
|
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// this implementation, it is not part of the contract. If the
|
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// implementation has to change in the future we don't want to worry
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// about people who might have incorrectly used this type.
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|
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[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes. Use ToHashCode to retrieve the computed hash code.", error: true)] |
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[EditorBrowsable(EditorBrowsableState.Never)] |
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public override int GetHashCode() => throw new NotSupportedException("Equality not supported"); |
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|
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[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes.", error: true)] |
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[EditorBrowsable(EditorBrowsableState.Never)] |
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public override bool Equals(object obj) => throw new NotSupportedException("Equality not supported"); |
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#pragma warning restore 0809
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} |
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} |
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#endif
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|
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#pragma warning restore SA1636, SA1600, SA1503, SA1202, SA1101, SA1132, SA1309, SA1520, SA1108, SA1203, SA1028, SA1512
|
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Loading…
Reference in new issue