Browse Source

a few more Vector<T> experiments

af/merge-core
Anton Firszov 9 years ago
parent
commit
fe5bdf146d
  1. 17
      tests/ImageSharp.Benchmarks/General/Vectorization/MulFloat.cs
  2. 90
      tests/ImageSharp.Benchmarks/General/Vectorization/VectorFetching.cs

17
tests/ImageSharp.Benchmarks/General/Vectorization/MulFloat.cs

@ -24,7 +24,7 @@ namespace ImageSharp.Benchmarks.General.Vectorization
for (int i = 0; i < this.InputSize; i++)
{
this.input[i] = (uint)i;
this.input[i] = i;
}
}
@ -39,7 +39,7 @@ namespace ImageSharp.Benchmarks.General.Vectorization
}
[Benchmark]
public void Simd()
public void SimdMultiplyByVector()
{
Vector<float> v = new Vector<float>(this.testValue);
@ -50,5 +50,18 @@ namespace ImageSharp.Benchmarks.General.Vectorization
a.CopyTo(this.result, i);
}
}
[Benchmark]
public void SimdMultiplyByScalar()
{
float v = this.testValue;
for (int i = 0; i < this.input.Length; i += Vector<uint>.Count)
{
Vector<float> a = new Vector<float>(this.input, i);
a = a * v;
a.CopyTo(this.result, i);
}
}
}
}

90
tests/ImageSharp.Benchmarks/General/Vectorization/VectorFetching.cs

@ -0,0 +1,90 @@
namespace ImageSharp.Benchmarks.General.Vectorization
{
using System.Numerics;
using System.Runtime.CompilerServices;
using BenchmarkDotNet.Attributes;
/// <summary>
/// This benchmark compares different methods for fetching memory data into <see cref="Vector{T}"/>
/// checking if JIT has limitations. Normally SIMD acceleration should be here for all methods.
/// </summary>
public class VectorFetching
{
private float testValue;
private float[] data;
[Params(64)]
public int InputSize { get; set; }
[Setup]
public void Setup()
{
this.data = new float[this.InputSize];
this.testValue = 42;
for (int i = 0; i < this.InputSize; i++)
{
this.data[i] = i;
}
}
[Benchmark(Baseline = true)]
public void Baseline()
{
float v = this.testValue;
for (int i = 0; i < this.data.Length; i++)
{
this.data[i] = this.data[i] * v;
}
}
[Benchmark]
public void FetchWithVectorConstructor()
{
Vector<float> v = new Vector<float>(this.testValue);
for (int i = 0; i < this.data.Length; i += Vector<uint>.Count)
{
Vector<float> a = new Vector<float>(this.data, i);
a = a * v;
a.CopyTo(this.data, i);
}
}
[Benchmark]
public void FetchWithUnsafeCast()
{
Vector<float> v = new Vector<float>(this.testValue);
ref Vector<float> start = ref Unsafe.As<float, Vector<float>>(ref this.data[0]);
int n = this.InputSize / Vector<uint>.Count;
for (int i = 0; i < n; i++)
{
ref Vector<float> p = ref Unsafe.Add(ref start, i);
Vector<float> a = p;
a = a * v;
p = a;
}
}
[Benchmark]
public void FetchWithUnsafeCastNoTempVector()
{
Vector<float> v = new Vector<float>(this.testValue);
ref Vector<float> start = ref Unsafe.As<float, Vector<float>>(ref this.data[0]);
int n = this.InputSize / Vector<uint>.Count;
for (int i = 0; i < n; i++)
{
ref Vector<float> a = ref Unsafe.Add(ref start, i);
a = a * v;
}
}
}
}
Loading…
Cancel
Save