* Add support for decoding RLE24
* Simplified determining colorMapSize, OS/2 always has 3 bytes for each palette entry
* Enum value for RLE24 is remapped to a different value, to be clearly separate from valid windows values.
* Bitmap Decoder can now decode BitmapArray
* Add tests for bitmap metadata decoing. Fix an issue that a bitmap with a v5 header would be set in the metadata as an v4 header.
* Fixed issue with decoding bitmap arrays: color map size was not determined correctly. Added more test images.
* Refactor colormap size duplicate declaration.
* Fixed an issue, that when an unsupported bitmap is loaded the typ marker was not correctly shown in the error message
* Add bitmap decoder option, how to treat skipped pixels for RLE
* Refactored bitmap tests into smaller tests, instead of just one test which goes through all bitmap files
* Add another adobe v3 header bitmap testcase
* Using the constant from BmpConstants to Identify bitmaps
* Bitmap decoder now can handle oversized palette's
* Add test for invalid palette size
* Renamed RleUndefinedPixelHandling to RleSkippedPixelHandling
* Explicitly using SystemDrawingReferenceDecoder in some BitmapDecoder tests
* Add test cases for unsupported bitmaps
* Comparing RLE test images to reference decoder only on windows
* Add test case for decoding winv4 fast path
* Add another 8 Bit RLE test with magick reference decoder
* Optimize RLE skipped pixel handling
* Refactor RLE decoding to eliminate code duplication
* Using MagickReferenceDecoder for the 8-Bit RLE test
* Implemented encoding of 16 bits per pixel bitmaps
* Add unit tests for 16 bit encoding and Bgra5551 conversion
* Add additional Bgra5551 pixel conversion tests
* Add Bgra5551 tests for Short2/4 and HalfVector2/4
* Use scaled vector conversion