introduce YUVPixel-Plane for the decoding process,
start reading header of the bitstream:
- Version,
- flag if frame is shown (only relevant for animations or VP8 videos, but the bit is present)
- size of the first partition.
* Add support for writing tEXt chunks
* Add support for reading zTXt chunks
* Add check, if keyword is valid
* Add support for reading iTXt chunks
* Add support for writing iTXt chunks
* Remove Test Decode_TextEncodingSetToUnicode_TextIsReadWithCorrectEncoding: Assertion is wrong, the correct keyword name is "Software"
* Add support for writing zTXt chunk
* Add an encoder Option to enable compression when the string is larger than a given threshold
* Moved uncompressing text into separate method
* Remove textEncoding option from png decoder options: the encoding is determined by the specification: https://www.w3.org/TR/PNG/#11zTXt
* Removed invalid compressed zTXt chunk from test image
* Revert accidentally committed changes to Sandbox Program.cs
* Review adjustments
* Using 1024 bytes as a limit when to compress text as recommended by the spec
* Fix inconsistent line endings
* Trim leading and trailing whitespace on png keywords
* Move some metadata related tests into GifMetaDataTests.cs
* Add test case for gif with large text
* Gif text metadata is now a list of strings
* Encoder writes each comment as a separate block
* Adjustment of the Tests to the recent changes
* Move comments to GifMetadata
* Move Png TextData to format PngMetaData
* Add support for decoding RLE24
* Simplified determining colorMapSize, OS/2 always has 3 bytes for each palette entry
* Enum value for RLE24 is remapped to a different value, to be clearly separate from valid windows values.
* Bitmap Decoder can now decode BitmapArray
* Add tests for bitmap metadata decoing. Fix an issue that a bitmap with a v5 header would be set in the metadata as an v4 header.
* Fixed issue with decoding bitmap arrays: color map size was not determined correctly. Added more test images.
* Refactor colormap size duplicate declaration.
* Fixed an issue, that when an unsupported bitmap is loaded the typ marker was not correctly shown in the error message
* Add bitmap decoder option, how to treat skipped pixels for RLE
* Refactored bitmap tests into smaller tests, instead of just one test which goes through all bitmap files
* Add another adobe v3 header bitmap testcase
* Using the constant from BmpConstants to Identify bitmaps
* Bitmap decoder now can handle oversized palette's
* Add test for invalid palette size
* Renamed RleUndefinedPixelHandling to RleSkippedPixelHandling
* Explicitly using SystemDrawingReferenceDecoder in some BitmapDecoder tests
* Add test cases for unsupported bitmaps
* Comparing RLE test images to reference decoder only on windows
* Add test case for decoding winv4 fast path
* Add another 8 Bit RLE test with magick reference decoder
* Optimize RLE skipped pixel handling
* Refactor RLE decoding to eliminate code duplication
* Using MagickReferenceDecoder for the 8-Bit RLE test