// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) James South. // Licensed under the Apache License, Version 2.0. // // // Encapsulates methods to change the saturation component of the image. // // -------------------------------------------------------------------------------------------------------------------- namespace ImageProcessor.Processors { #region Using using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Text.RegularExpressions; using ImageProcessor.Helpers.Extensions; #endregion /// /// Encapsulates methods to change the saturation component of the image. /// /// /// /// public class Saturation : IGraphicsProcessor { /// /// The regular expression to search strings for. /// /// private static readonly Regex QueryRegex = new Regex(@"saturation=(-?(?:100)|-?([1-9]?[0-9]))", RegexOptions.Compiled); #region IGraphicsProcessor Members /// /// Gets the regular expression to search strings for. /// public Regex RegexPattern { get { return QueryRegex; } } /// /// Gets or sets DynamicParameter. /// public dynamic DynamicParameter { get; set; } /// /// Gets the order in which this processor is to be used in a chain. /// public int SortOrder { get; private set; } /// /// Gets or sets any additional settings required by the processor. /// public Dictionary Settings { get; set; } /// /// The position in the original string where the first character of the captured substring was found. /// /// /// The query string to search. /// /// /// The zero-based starting position in the original string where the captured substring was found. /// public int MatchRegexIndex(string queryString) { int index = 0; // Set the sort order to max to allow filtering. this.SortOrder = int.MaxValue; foreach (Match match in this.RegexPattern.Matches(queryString)) { if (match.Success) { if (index == 0) { // Set the index on the first instance only. this.SortOrder = match.Index; int percentage = int.Parse(match.Value.Split('=')[1]); this.DynamicParameter = percentage; } index += 1; } } return this.SortOrder; } /// /// Processes the image. /// /// /// The the current instance of the class containing /// the image to process. /// /// /// The processed image from the current instance of the class. /// public Image ProcessImage(ImageFactory factory) { Bitmap newImage = null; Image image = factory.Image; try { float saturationFactor = (float)this.DynamicParameter / 100; // Stop at -1 to prevent inversion. saturationFactor++; // The matrix is set up to "shear" the colour space using the following set of values. // Note that each colour component has an effective luminance which contributes to the // overall brightness of the pixel. float saturationComplement = 1.0f - saturationFactor; float saturationComplementR = 0.3086f * saturationComplement; float saturationComplementG = 0.6094f * saturationComplement; float saturationComplementB = 0.0820f * saturationComplement; // Don't use an object initializer here. newImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppPArgb); newImage.Tag = image.Tag; ColorMatrix colorMatrix = new ColorMatrix( new float[][] { new float[] { saturationComplementR + saturationFactor, saturationComplementR, saturationComplementR, 0, 0 }, new float[] { saturationComplementG, saturationComplementG + saturationFactor, saturationComplementG, 0, 0 }, new float[] { saturationComplementB, saturationComplementB, saturationComplementB + saturationFactor, 0, 0 }, new float[] { 0, 0, 0, 1, 0 }, new float[] { 0, 0, 0, 0, 1 } }); using (Graphics graphics = Graphics.FromImage(newImage)) { using (ImageAttributes imageAttributes = new ImageAttributes()) { imageAttributes.SetColorMatrix(colorMatrix); graphics.DrawImage( image, new Rectangle(0, 0, image.Width, image.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, imageAttributes); image.Dispose(); image = newImage; } } } catch { if (newImage != null) { newImage.Dispose(); } } return image; } #endregion } }