// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Memory;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing
{
///
/// Provides an implementation of a solid brush for painting solid color areas.
///
/// The pixel format.
public class SolidBrush : IBrush
where TPixel : struct, IPixel
{
///
/// The color to paint.
///
private readonly TPixel color;
///
/// Initializes a new instance of the class.
///
/// The color.
public SolidBrush(TPixel color)
{
this.color = color;
}
///
/// Gets the color.
///
///
/// The color.
///
public TPixel Color => this.color;
///
public BrushApplicator CreateApplicator(ImageFrame source, RectangleF region, GraphicsOptions options)
{
return new SolidBrushApplicator(source, this.color, options);
}
///
/// The solid brush applicator.
///
private class SolidBrushApplicator : BrushApplicator
{
///
/// Initializes a new instance of the class.
///
/// The source image.
/// The color.
/// The options
public SolidBrushApplicator(ImageFrame source, TPixel color, GraphicsOptions options)
: base(source, options)
{
this.Colors = source.MemoryAllocator.Allocate(source.Width);
this.Colors.GetSpan().Fill(color);
}
///
/// Gets the colors.
///
protected IMemoryOwner Colors { get; }
///
/// Gets the color for a single pixel.
///
/// The x.
/// The y.
///
/// The color
///
internal override TPixel this[int x, int y] => this.Colors.GetSpan()[x];
///
public override void Dispose()
{
this.Colors.Dispose();
}
///
internal override void Apply(Span scanline, int x, int y)
{
Span destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length);
MemoryAllocator memoryAllocator = this.Target.MemoryAllocator;
if (this.Options.BlendPercentage == 1f)
{
this.Blender.Blend(memoryAllocator, destinationRow, destinationRow, this.Colors.GetSpan(), scanline);
}
else
{
using (IMemoryOwner amountBuffer = memoryAllocator.Allocate(scanline.Length))
{
Span amountSpan = amountBuffer.GetSpan();
for (int i = 0; i < scanline.Length; i++)
{
amountSpan[i] = scanline[i] * this.Options.BlendPercentage;
}
this.Blender.Blend(memoryAllocator, destinationRow, destinationRow, this.Colors.GetSpan(), amountSpan);
}
}
}
}
}
}