//
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageSharp.Processing.Processors
{
using System;
using System.Numerics;
using System.Threading.Tasks;
///
/// An that applies a radial glow effect an .
///
/// The pixel format.
public class GlowProcessor : ImageProcessor
where TColor : struct, IPackedPixel, IEquatable
{
///
/// Initializes a new instance of the class.
///
public GlowProcessor()
{
TColor color = default(TColor);
color.PackFromVector4(Color.Black.ToVector4());
this.GlowColor = color;
}
///
/// Gets or sets the glow color to apply.
///
public TColor GlowColor { get; set; }
///
/// Gets or sets the the radius.
///
public float Radius { get; set; }
///
protected override void OnApply(ImageBase source, Rectangle sourceRectangle)
{
int startY = sourceRectangle.Y;
int endY = sourceRectangle.Bottom;
int startX = sourceRectangle.X;
int endX = sourceRectangle.Right;
TColor glowColor = this.GlowColor;
Vector2 centre = Rectangle.Center(sourceRectangle).ToVector2();
float maxDistance = this.Radius > 0 ? Math.Min(this.Radius, sourceRectangle.Width * .5F) : sourceRectangle.Width * .5F;
// Align start/end positions.
int minX = Math.Max(0, startX);
int maxX = Math.Min(source.Width, endX);
int minY = Math.Max(0, startY);
int maxY = Math.Min(source.Height, endY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
startY = 0;
}
using (PixelAccessor sourcePixels = source.Lock())
{
Parallel.For(
minY,
maxY,
this.ParallelOptions,
y =>
{
int offsetY = y - startY;
for (int x = minX; x < maxX; x++)
{
int offsetX = x - startX;
float distance = Vector2.Distance(centre, new Vector2(offsetX, offsetY));
Vector4 sourceColor = sourcePixels[offsetX, offsetY].ToVector4();
TColor packed = default(TColor);
packed.PackFromVector4(Vector4BlendTransforms.PremultipliedLerp(sourceColor, glowColor.ToVector4(), 1 - (.95F * (distance / maxDistance))));
sourcePixels[offsetX, offsetY] = packed;
}
});
}
}
}
}