// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. using System; using System.Numerics; using SixLabors.ImageSharp.PixelFormats; using Xunit; namespace SixLabors.ImageSharp.Tests.Colors { /// /// The packed pixel tests. /// /// /// The "ToVector4" tests should now be covered in /// and at some point they can be safely removed from here. /// public class PackedPixelTests { [Fact] public void Alpha8() { // Test the limits. Assert.Equal(0x0, new Alpha8(0F).PackedValue); Assert.Equal(0xFF, new Alpha8(1F).PackedValue); // Test clamping. Assert.Equal(0x0, new Alpha8(-1234F).PackedValue); Assert.Equal(0xFF, new Alpha8(1234F).PackedValue); // Test ordering Assert.Equal(124, new Alpha8(124F / 0xFF).PackedValue); Assert.Equal(26, new Alpha8(0.1F).PackedValue); // Test ordering var vector = new Alpha8(.5F).ToVector4(); Assert.Equal(0, vector.X); Assert.Equal(0, vector.Y); Assert.Equal(0, vector.Z); Assert.Equal(.5F, vector.W, 2); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Alpha8(.5F).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(0, 0, 0)); new Alpha8(.5F).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(0, 0, 0, 128)); new Alpha8(.5F).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(0, 0, 0)); new Alpha8(.5F).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(0, 0, 0, 128)); } [Fact] public void Argb32() { // Test the limits. Assert.Equal((uint)0x0, new Argb32(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Argb32(Vector4.One).PackedValue); // Test ToVector4. Assert.True(Equal(Vector4.One, new Argb32(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new Argb32(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.UnitX, new Argb32(Vector4.UnitX).ToVector4())); Assert.True(Equal(Vector4.UnitY, new Argb32(Vector4.UnitY).ToVector4())); Assert.True(Equal(Vector4.UnitZ, new Argb32(Vector4.UnitZ).ToVector4())); Assert.True(Equal(Vector4.UnitW, new Argb32(Vector4.UnitW).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Argb32(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Argb32(Vector4.One * +1234.0f).ToVector4())); float x = +0.1f; float y = -0.3f; float z = +0.5f; float w = -0.7f; var argb = new Argb32(x, y, z, w); Assert.Equal(0x001a0080u, argb.PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); argb.ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(0x1a, 0, 0x80)); argb.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(0x1a, 0, 0x80, 0)); argb.ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(0x1a, 0, 0x80)); argb.ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(0x1a, 0, 0x80, 0)); } [Fact] public void Bgr565() { // Test the limits. Assert.Equal(0x0, new Bgr565(Vector3.Zero).PackedValue); Assert.Equal(0xFFFF, new Bgr565(Vector3.One).PackedValue); // Test ToVector3. Assert.True(Equal(Vector3.One, new Bgr565(Vector3.One).ToVector3())); Assert.True(Equal(Vector3.Zero, new Bgr565(Vector3.Zero).ToVector3())); Assert.True(Equal(Vector3.UnitX, new Bgr565(Vector3.UnitX).ToVector3())); Assert.True(Equal(Vector3.UnitY, new Bgr565(Vector3.UnitY).ToVector3())); Assert.True(Equal(Vector3.UnitZ, new Bgr565(Vector3.UnitZ).ToVector3())); // Test clamping. Assert.True(Equal(Vector3.Zero, new Bgr565(Vector3.One * -1234F).ToVector3())); Assert.True(Equal(Vector3.One, new Bgr565(Vector3.One * 1234F).ToVector3())); // Make sure the swizzle is correct. Assert.Equal(0xF800, new Bgr565(Vector3.UnitX).PackedValue); Assert.Equal(0x07E0, new Bgr565(Vector3.UnitY).PackedValue); Assert.Equal(0x001F, new Bgr565(Vector3.UnitZ).PackedValue); float x = 0.1F; float y = -0.3F; float z = 0.5F; Assert.Equal(6160, new Bgr565(x, y, z).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Bgr565(x, y, z).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(25, 0, 132)); new Bgr565(x, y, z).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 132, 255)); new Bgr565(x, y, z).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(25, 0, 132)); new Bgr565(x, y, z).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(25, 0, 132, 255)); } [Fact] public void Bgra4444() { // Test the limits. Assert.Equal(0x0, new Bgra4444(Vector4.Zero).PackedValue); Assert.Equal(0xFFFF, new Bgra4444(Vector4.One).PackedValue); // Test ToVector4. Assert.True(Equal(Vector4.One, new Bgra4444(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new Bgra4444(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.UnitX, new Bgra4444(Vector4.UnitX).ToVector4())); Assert.True(Equal(Vector4.UnitY, new Bgra4444(Vector4.UnitY).ToVector4())); Assert.True(Equal(Vector4.UnitZ, new Bgra4444(Vector4.UnitZ).ToVector4())); Assert.True(Equal(Vector4.UnitW, new Bgra4444(Vector4.UnitW).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Bgra4444(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Bgra4444(Vector4.One * 1234.0f).ToVector4())); // Make sure the swizzle is correct. Assert.Equal(0x0F00, new Bgra4444(Vector4.UnitX).PackedValue); Assert.Equal(0x00F0, new Bgra4444(Vector4.UnitY).PackedValue); Assert.Equal(0x000F, new Bgra4444(Vector4.UnitZ).PackedValue); Assert.Equal(0xF000, new Bgra4444(Vector4.UnitW).PackedValue); float x = 0.1f; float y = -0.3f; float z = 0.5f; float w = -0.7f; Assert.Equal(520, new Bgra4444(x, y, z, w).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Bgra4444(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(34, 0, 136)); new Bgra4444(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(34, 0, 136, 0)); new Bgra4444(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(34, 0, 136)); new Bgra4444(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(34, 0, 136, 0)); } [Fact] public void Bgra5551() { // Test the limits. Assert.Equal(0x0, new Bgra5551(Vector4.Zero).PackedValue); Assert.Equal(0xFFFF, new Bgra5551(Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.Zero, new Bgra5551(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.One, new Bgra5551(Vector4.One).ToVector4())); // Test clamping. Assert.Equal(Vector4.Zero, new Bgra5551(Vector4.One * -1234.0f).ToVector4()); Assert.Equal(Vector4.One, new Bgra5551(Vector4.One * 1234.0f).ToVector4()); // Test Ordering float x = 0x1a; float y = 0x16; float z = 0xd; float w = 0x1; Assert.Equal(0xeacd, new Bgra5551(x / 0x1f, y / 0x1f, z / 0x1f, w).PackedValue); x = 0.1f; y = -0.3f; z = 0.5f; w = -0.7f; Assert.Equal(3088, new Bgra5551(x, y, z, w).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Bgra5551(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(24, 0, 131)); new Bgra5551(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(24, 0, 131, 0)); new Bgra5551(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(24, 0, 131)); new Bgra5551(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(24, 0, 131, 0)); } [Fact] public void Byte4() { // Test the limits. Assert.Equal((uint)0x0, new Byte4(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Byte4(Vector4.One * 255).PackedValue); // Test ToVector4. Assert.True(Equal(Vector4.One * 255, new Byte4(Vector4.One * 255).ToVector4())); Assert.True(Equal(Vector4.Zero, new Byte4(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.UnitX * 255, new Byte4(Vector4.UnitX * 255).ToVector4())); Assert.True(Equal(Vector4.UnitY * 255, new Byte4(Vector4.UnitY * 255).ToVector4())); Assert.True(Equal(Vector4.UnitZ * 255, new Byte4(Vector4.UnitZ * 255).ToVector4())); Assert.True(Equal(Vector4.UnitW * 255, new Byte4(Vector4.UnitW * 255).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Byte4(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One * 255, new Byte4(Vector4.One * 1234.0f).ToVector4())); // Test ordering float x = 0x2d; float y = 0x36; float z = 0x7b; float w = 0x1a; Assert.Equal((uint)0x1a7b362d, new Byte4(x, y, z, w).PackedValue); x = 127.5f; y = -12.3f; z = 0.5f; w = -0.7f; Assert.Equal((uint)128, new Byte4(x, y, z, w).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Byte4(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(128, 0, 0)); new Byte4(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(128, 0, 0, 0)); new Byte4(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(128, 0, 0)); new Byte4(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(128, 0, 0, 0)); var r = new Byte4(); r.PackFromRgba32(new Rgba32(20, 38, 0, 255)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(20, 38, 0, 255)); } [Fact] public void HalfSingle() { // Test limits Assert.Equal(15360, new HalfSingle(1F).PackedValue); Assert.Equal(0, new HalfSingle(0F).PackedValue); Assert.Equal(48128, new HalfSingle(-1F).PackedValue); // Test values Assert.Equal(11878, new HalfSingle(0.1F).PackedValue); Assert.Equal(46285, new HalfSingle(-0.3F).PackedValue); // Test ordering float x = .5F; Assert.True(Equal(new Vector4(x, 0, 0, 1), new HalfSingle(x).ToVector4())); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new HalfSingle(x).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(128, 0, 0)); new HalfSingle(x).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(128, 0, 0, 255)); new HalfSingle(x).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(128, 0, 0)); new HalfSingle(x).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(128, 0, 0, 255)); } [Fact] public void HalfVector2() { // Test PackedValue Assert.Equal(0u, new HalfVector2(Vector2.Zero).PackedValue); Assert.Equal(1006648320u, new HalfVector2(Vector2.One).PackedValue); Assert.Equal(3033345638u, new HalfVector2(0.1f, -0.3f).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.Zero, new HalfVector2(Vector2.Zero).ToVector2())); Assert.True(Equal(Vector2.One, new HalfVector2(Vector2.One).ToVector2())); Assert.True(Equal(Vector2.UnitX, new HalfVector2(Vector2.UnitX).ToVector2())); Assert.True(Equal(Vector2.UnitY, new HalfVector2(Vector2.UnitY).ToVector2())); // Test ordering float x = .5F; float y = .25F; Assert.True(Equal(new Vector4(x, y, 0, 1), new HalfVector2(x, y).ToVector4())); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new HalfVector2(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(128, 64, 0)); new HalfVector2(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(128, 64, 0, 255)); new HalfVector2(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(128, 64, 0)); new HalfVector2(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(128, 64, 0, 255)); } [Fact] public void HalfVector4() { // Test PackedValue Assert.Equal(0uL, new HalfVector4(Vector4.Zero).PackedValue); Assert.Equal(4323521613979991040uL, new HalfVector4(Vector4.One).PackedValue); Assert.Equal(13547034390470638592uL, new HalfVector4(-Vector4.One).PackedValue); Assert.Equal(15360uL, new HalfVector4(Vector4.UnitX).PackedValue); Assert.Equal(1006632960uL, new HalfVector4(Vector4.UnitY).PackedValue); Assert.Equal(65970697666560uL, new HalfVector4(Vector4.UnitZ).PackedValue); Assert.Equal(4323455642275676160uL, new HalfVector4(Vector4.UnitW).PackedValue); Assert.Equal(4035285078724390502uL, new HalfVector4(0.1f, 0.3f, 0.4f, 0.5f).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.Zero, new HalfVector4(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.One, new HalfVector4(Vector4.One).ToVector4())); Assert.True(Equal(-Vector4.One, new HalfVector4(-Vector4.One).ToVector4())); Assert.True(Equal(Vector4.UnitX, new HalfVector4(Vector4.UnitX).ToVector4())); Assert.True(Equal(Vector4.UnitY, new HalfVector4(Vector4.UnitY).ToVector4())); Assert.True(Equal(Vector4.UnitZ, new HalfVector4(Vector4.UnitZ).ToVector4())); Assert.True(Equal(Vector4.UnitW, new HalfVector4(Vector4.UnitW).ToVector4())); // Test ordering float x = .25F; float y = .5F; float z = .75F; float w = 1F; var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new HalfVector4(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(64, 128, 191)); new HalfVector4(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(64, 128, 191, 255)); new HalfVector4(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(64, 128, 191)); new HalfVector4(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(64, 128, 191, 255)); } [Fact] public void NormalizedByte2() { // Test PackedValue Assert.Equal(0x0, new NormalizedByte2(Vector2.Zero).PackedValue); Assert.Equal(0x7F7F, new NormalizedByte2(Vector2.One).PackedValue); Assert.Equal(0x8181, new NormalizedByte2(-Vector2.One).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One).ToVector2())); Assert.True(Equal(Vector2.Zero, new NormalizedByte2(Vector2.Zero).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(-Vector2.One).ToVector2())); Assert.True(Equal(Vector2.One, new NormalizedByte2(Vector2.One * 1234.0f).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedByte2(Vector2.One * -1234.0f).ToVector2())); // Test ToVector4 Assert.True(Equal(new Vector4(1, 1, 0, 1), new NormalizedByte2(Vector2.One).ToVector4())); Assert.True(Equal(new Vector4(0, 0, 0, 1), new NormalizedByte2(Vector2.Zero).ToVector4())); // Test Ordering float x = 0.1f; float y = -0.3f; Assert.Equal(0xda0d, new NormalizedByte2(x, y).PackedValue); var n = new NormalizedByte2(); n.PackFromRgba32(new Rgba32(141, 90, 0, 0)); Assert.Equal(0xda0d, n.PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new NormalizedByte2(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 0)); new NormalizedByte2(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(141, 90, 0, 255)); new NormalizedByte2(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(141, 90, 0)); new NormalizedByte2(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(141, 90, 0, 255)); } [Fact] public void NormalizedByte4() { // Test PackedValue Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue); Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue); Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4())); Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4())); // Test Ordering float x = 0.1f; float y = -0.3f; float z = 0.5f; float w = -0.7f; Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue); var n = new NormalizedByte4(); n.PackFromRgba32(new Rgba32(141, 90, 192, 39)); Assert.Equal(0xA740DA0D, n.PackedValue); Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new NormalizedByte4(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 192)); new NormalizedByte4(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(141, 90, 192, 39)); new NormalizedByte4(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(141, 90, 192)); new NormalizedByte4(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(141, 90, 192, 39)); // http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8 var r = new NormalizedByte4(); r.PackFromRgba32(new Rgba32(9, 115, 202, 127)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); r.PackedValue = 0xff4af389; r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); } [Fact] public void NormalizedShort2() { Assert.Equal((uint)0x0, new NormalizedShort2(Vector2.Zero).PackedValue); Assert.Equal((uint)0x7FFF7FFF, new NormalizedShort2(Vector2.One).PackedValue); Assert.Equal(0x80018001, new NormalizedShort2(-Vector2.One).PackedValue); Assert.True(Equal(Vector2.One, new NormalizedShort2(Vector2.One).ToVector2())); Assert.True(Equal(Vector2.Zero, new NormalizedShort2(Vector2.Zero).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedShort2(-Vector2.One).ToVector2())); Assert.True(Equal(Vector2.One, new NormalizedShort2(Vector2.One * 1234.0f).ToVector2())); Assert.True(Equal(-Vector2.One, new NormalizedShort2(Vector2.One * -1234.0f).ToVector2())); Assert.True(Equal(new Vector4(1, 1, 0, 1), (new NormalizedShort2(Vector2.One)).ToVector4())); Assert.True(Equal(new Vector4(0, 0, 0, 1), (new NormalizedShort2(Vector2.Zero)).ToVector4())); // Test Ordering float x = 0.35f; float y = -0.2f; Assert.Equal(0xE6672CCC, new NormalizedShort2(x, y).PackedValue); x = 0.1f; y = -0.3f; Assert.Equal(3650751693, new NormalizedShort2(x, y).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); var n = new NormalizedShort2(); n.PackFromRgba32(new Rgba32(141, 90, 0, 0)); n.ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 0)); // TODO: I don't think this can ever pass since the bytes are already truncated. // Assert.Equal(3650751693, n.PackedValue); new NormalizedShort2(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 0)); new NormalizedShort2(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(141, 90, 0, 255)); new NormalizedShort2(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(141, 90, 0)); new NormalizedShort2(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(141, 90, 0, 255)); } [Fact] public void NormalizedShort4() { // Test PackedValue Assert.Equal((ulong)0x0, new NormalizedShort4(Vector4.Zero).PackedValue); Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new NormalizedShort4(Vector4.One).PackedValue); Assert.Equal(0x8001800180018001, new NormalizedShort4(-Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new NormalizedShort4(Vector4.Zero).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedShort4(-Vector4.One).ToVector4())); Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One * 1234.0f).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedShort4(Vector4.One * -1234.0f).ToVector4())); // Test Ordering float x = 0.1f; float y = -0.3f; float z = 0.5f; float w = -0.7f; Assert.Equal(0xa6674000d99a0ccd, new NormalizedShort4(x, y, z, w).PackedValue); Assert.Equal((ulong)4150390751449251866, new NormalizedShort4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new NormalizedShort4(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(141, 90, 192)); new NormalizedShort4(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(141, 90, 192, 39)); new NormalizedShort4(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(141, 90, 192)); new NormalizedShort4(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(141, 90, 192, 39)); var r = new NormalizedShort4(); r.PackFromRgba32(new Rgba32(9, 115, 202, 127)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(9, 115, 202, 127)); } [Fact] public void Rg32() { // Test the limits. Assert.Equal((uint)0x0, new Rg32(Vector2.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Rg32(Vector2.One).PackedValue); // Test ToVector2 Assert.True(Equal(Vector2.Zero, new Rg32(Vector2.Zero).ToVector2())); Assert.True(Equal(Vector2.One, new Rg32(Vector2.One).ToVector2())); // Test clamping. Assert.True(Equal(Vector2.Zero, new Rg32(Vector2.One * -1234.0f).ToVector2())); Assert.True(Equal(Vector2.One, new Rg32(Vector2.One * 1234.0f).ToVector2())); // Test Ordering float x = 0xb6dc; float y = 0xA59f; Assert.Equal(0xa59fb6dc, new Rg32(x / 0xffff, y / 0xffff).PackedValue); x = 0.1f; y = -0.3f; Assert.Equal((uint)6554, new Rg32(x, y).PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Rg32(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(25, 0, 0)); new Rg32(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 0, 255)); new Rg32(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(25, 0, 0)); new Rg32(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(25, 0, 0, 255)); } [Fact] public void Rgba1010102() { // Test the limits. Assert.Equal((uint)0x0, new Rgba1010102(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Rgba1010102(Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.Zero, new Rgba1010102(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba1010102(Vector4.One).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Rgba1010102(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba1010102(Vector4.One * 1234.0f).ToVector4())); // Test Ordering float x = 0x2db; float y = 0x36d; float z = 0x3b7; float w = 0x1; Assert.Equal((uint)0x7B7DB6DB, new Rgba1010102(x / 0x3ff, y / 0x3ff, z / 0x3ff, w / 3).PackedValue); x = 0.1f; y = -0.3f; z = 0.5f; w = -0.7f; Assert.Equal((uint)536871014, new Rgba1010102(x, y, z, w).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Rgba1010102(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(25, 0, 128)); new Rgba1010102(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 128, 0)); new Rgba1010102(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(25, 0, 128)); new Rgba1010102(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(25, 0, 128, 0)); // Alpha component accuracy will be awful. var r = new Rgba1010102(); r.PackFromRgba32(new Rgba32(25, 0, 128, 0)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(25, 0, 128, 0)); } [Fact] public void Color() { // Test the limits. Assert.Equal((uint)0x0, new Rgba32(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFF, new Rgba32(Vector4.One).PackedValue); // Test ToVector4. Assert.True(Equal(Vector4.One, new Rgba32(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new Rgba32(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.UnitX, new Rgba32(Vector4.UnitX).ToVector4())); Assert.True(Equal(Vector4.UnitY, new Rgba32(Vector4.UnitY).ToVector4())); Assert.True(Equal(Vector4.UnitZ, new Rgba32(Vector4.UnitZ).ToVector4())); Assert.True(Equal(Vector4.UnitW, new Rgba32(Vector4.UnitW).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Rgba32(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba32(Vector4.One * +1234.0f).ToVector4())); float x = +0.1f; float y = -0.3f; float z = +0.5f; float w = -0.7f; var rgba32 = new Rgba32(x, y, z, w); Assert.Equal(0x80001Au, rgba32.PackedValue); // Test ordering var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); rgba32.ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(0x1a, 0, 0x80)); rgba32.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(0x1a, 0, 0x80, 0)); rgba32.ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(0x1a, 0, 0x80)); rgba32.ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(0x1a, 0, 0x80, 0)); } [Fact] public void Rgba64() { // Test the limits. Assert.Equal((ulong)0x0, new Rgba64(Vector4.Zero).PackedValue); Assert.Equal(0xFFFFFFFFFFFFFFFF, new Rgba64(Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.Zero, new Rgba64(Vector4.Zero).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba64(Vector4.One).ToVector4())); // Test clamping. Assert.True(Equal(Vector4.Zero, new Rgba64(Vector4.One * -1234.0f).ToVector4())); Assert.True(Equal(Vector4.One, new Rgba64(Vector4.One * 1234.0f).ToVector4())); // Test data ordering Assert.Equal(0xC7AD8F5C570A1EB8, new Rgba64(((float)0x1EB8) / 0xffff, ((float)0x570A) / 0xffff, ((float)0x8F5C) / 0xffff, ((float)0xC7AD) / 0xffff).PackedValue); Assert.Equal(0xC7AD8F5C570A1EB8, new Rgba64(0.12f, 0.34f, 0.56f, 0.78f).PackedValue); float x = 0.08f; float y = 0.15f; float z = 0.30f; float w = 0.45f; Assert.Equal((ulong)0x73334CCC2666147B, new Rgba64(x, y, z, w).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Rgba64(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(20, 38, 76)); new Rgba64(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(20, 38, 76, 115)); new Rgba64(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(20, 38, 76)); new Rgba64(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(20, 38, 76, 115)); var r = new Rgba64(); r.PackFromRgba32(new Rgba32(20, 38, 76, 115)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(20, 38, 76, 115)); } [Fact] public void Short2() { // Test the limits. Assert.Equal((uint)0x0, new Short2(Vector2.Zero).PackedValue); Assert.Equal((uint)0x7FFF7FFF, new Short2(Vector2.One * 0x7FFF).PackedValue); Assert.Equal(0x80008000, new Short2(Vector2.One * -0x8000).PackedValue); // Test ToVector2. Assert.True(Equal(Vector2.One * 0x7FFF, new Short2(Vector2.One * 0x7FFF).ToVector2())); Assert.True(Equal(Vector2.Zero, new Short2(Vector2.Zero).ToVector2())); Assert.True(Equal(Vector2.One * -0x8000, new Short2(Vector2.One * -0x8000).ToVector2())); Assert.True(Equal(Vector2.UnitX * 0x7FFF, new Short2(Vector2.UnitX * 0x7FFF).ToVector2())); Assert.True(Equal(Vector2.UnitY * 0x7FFF, new Short2(Vector2.UnitY * 0x7FFF).ToVector2())); // Test clamping. Assert.True(Equal(Vector2.One * 0x7FFF, new Short2(Vector2.One * 1234567.0f).ToVector2())); Assert.True(Equal(Vector2.One * -0x8000, new Short2(Vector2.One * -1234567.0f).ToVector2())); // Test ToVector4. Assert.True(Equal(new Vector4(0x7FFF, 0x7FFF, 0, 1), (new Short2(Vector2.One * 0x7FFF)).ToVector4())); Assert.True(Equal(new Vector4(0, 0, 0, 1), (new Short2(Vector2.Zero)).ToVector4())); Assert.True(Equal(new Vector4(-0x8000, -0x8000, 0, 1), (new Short2(Vector2.One * -0x8000)).ToVector4())); // Test ordering float x = 0x2db1; float y = 0x361d; Assert.Equal((uint)0x361d2db1, new Short2(x, y).PackedValue); x = 127.5f; y = -5.3f; Assert.Equal(4294639744, new Short2(x, y).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Short2(x, y).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(128, 127, 0)); new Short2(x, y).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(128, 127, 0, 255)); new Short2(x, y).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(128, 127, 0)); new Short2(x, y).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(128, 127, 0, 255)); var r = new Short2(); r.PackFromRgba32(new Rgba32(20, 38, 0, 255)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(20, 38, 0, 255)); } [Fact] public void Short4() { // Test the limits. Assert.Equal((ulong)0x0, new Short4(Vector4.Zero).PackedValue); Assert.Equal((ulong)0x7FFF7FFF7FFF7FFF, new Short4(Vector4.One * 0x7FFF).PackedValue); Assert.Equal(0x8000800080008000, new Short4(Vector4.One * -0x8000).PackedValue); // Test ToVector4. Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 0x7FFF).ToVector4()); Assert.Equal(Vector4.Zero, new Short4(Vector4.Zero).ToVector4()); Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -0x8000).ToVector4()); Assert.Equal(Vector4.UnitX * 0x7FFF, new Short4(Vector4.UnitX * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitY * 0x7FFF, new Short4(Vector4.UnitY * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitZ * 0x7FFF, new Short4(Vector4.UnitZ * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitW * 0x7FFF, new Short4(Vector4.UnitW * 0x7FFF).ToVector4()); // Test clamping. Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 1234567.0f).ToVector4()); Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -1234567.0f).ToVector4()); // Test Ordering float x = 0.1f; float y = -0.3f; float z = 0.5f; float w = -0.7f; Assert.Equal(18446462598732840960, new Short4(x, y, z, w).PackedValue); x = 11547; y = 12653; z = 29623; w = 193; Assert.Equal((ulong)0x00c173b7316d2d1b, new Short4(x, y, z, w).PackedValue); var rgb = default(Rgb24); var rgba = default(Rgba32); var bgr = default(Bgr24); var bgra = default(Bgra32); new Short4(x, y, z, w).ToRgb24(ref rgb); Assert.Equal(rgb, new Rgb24(172, 177, 243)); new Short4(x, y, z, w).ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(172, 177, 243, 128)); new Short4(x, y, z, w).ToBgr24(ref bgr); Assert.Equal(bgr, new Bgr24(172, 177, 243)); new Short4(x, y, z, w).ToBgra32(ref bgra); Assert.Equal(bgra, new Bgra32(172, 177, 243, 128)); var r = new Short4(); r.PackFromRgba32(new Rgba32(20, 38, 0, 255)); r.ToRgba32(ref rgba); Assert.Equal(rgba, new Rgba32(20, 38, 0, 255)); } // Comparison helpers with small tolerance to allow for floating point rounding during computations. public static bool Equal(float a, float b) { return Math.Abs(a - b) < 1e-5; } public static bool Equal(Vector2 a, Vector2 b) { return Equal(a.X, b.X) && Equal(a.Y, b.Y); } public static bool Equal(Vector3 a, Vector3 b) { return Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z); } public static bool Equal(Vector4 a, Vector4 b) { return Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W); } } }