// // Copyright (c) James Jackson-South and contributors. // Licensed under the Apache License, Version 2.0. // // ReSharper disable InconsistentNaming namespace ImageSharp.Tests { using System; using System.Numerics; using System.Runtime.CompilerServices; using ImageSharp.Formats; using ImageSharp.Formats.Jpg; /// /// This class contains simplified (unefficient) reference implementations to produce verification data for unit tests /// Floating point DCT code Ported from https://github.com/norishigefukushima/dct_simd /// internal static class ReferenceImplementations { /// /// Transpose 8x8 block stored linearly in a span (inplace) /// /// internal static void Transpose8x8(MutableSpan data) { for (int i = 1; i < 8; i++) { int i8 = i * 8; for (int j = 0; j < i; j++) { float tmp = data[i8 + j]; data[i8 + j] = data[j * 8 + i]; data[j * 8 + i] = tmp; } } } /// /// Transpose 8x8 block stored linearly in a span /// internal static void Transpose8x8(MutableSpan src, MutableSpan dest) { for (int i = 0; i < 8; i++) { int i8 = i * 8; for (int j = 0; j < 8; j++) { dest[j * 8 + i] = src[i8 + j]; } } } /// /// The "original" libjpeg/golang based DCT implementation is used as reference implementation for tests. /// public static class IntegerReferenceDCT { private const int fix_0_298631336 = 2446; private const int fix_0_390180644 = 3196; private const int fix_0_541196100 = 4433; private const int fix_0_765366865 = 6270; private const int fix_0_899976223 = 7373; private const int fix_1_175875602 = 9633; private const int fix_1_501321110 = 12299; private const int fix_1_847759065 = 15137; private const int fix_1_961570560 = 16069; private const int fix_2_053119869 = 16819; private const int fix_2_562915447 = 20995; private const int fix_3_072711026 = 25172; /// /// The number of bits /// private const int Bits = 13; /// /// The number of bits to shift by on the first pass. /// private const int Pass1Bits = 2; /// /// The value to shift by /// private const int CenterJSample = 128; /// /// Performs a forward DCT on an 8x8 block of coefficients, including a level shift. /// Leave results scaled up by an overall factor of 8. /// /// The block of coefficients. public static void TransformFDCTInplace(MutableSpan block) { // Pass 1: process rows. for (int y = 0; y < 8; y++) { int y8 = y * 8; int x0 = block[y8]; int x1 = block[y8 + 1]; int x2 = block[y8 + 2]; int x3 = block[y8 + 3]; int x4 = block[y8 + 4]; int x5 = block[y8 + 5]; int x6 = block[y8 + 6]; int x7 = block[y8 + 7]; int tmp0 = x0 + x7; int tmp1 = x1 + x6; int tmp2 = x2 + x5; int tmp3 = x3 + x4; int tmp10 = tmp0 + tmp3; int tmp12 = tmp0 - tmp3; int tmp11 = tmp1 + tmp2; int tmp13 = tmp1 - tmp2; tmp0 = x0 - x7; tmp1 = x1 - x6; tmp2 = x2 - x5; tmp3 = x3 - x4; block[y8] = (tmp10 + tmp11 - (8 * CenterJSample)) << Pass1Bits; block[y8 + 4] = (tmp10 - tmp11) << Pass1Bits; int z1 = (tmp12 + tmp13) * fix_0_541196100; z1 += 1 << (Bits - Pass1Bits - 1); block[y8 + 2] = (z1 + (tmp12 * fix_0_765366865)) >> (Bits - Pass1Bits); block[y8 + 6] = (z1 - (tmp13 * fix_1_847759065)) >> (Bits - Pass1Bits); tmp10 = tmp0 + tmp3; tmp11 = tmp1 + tmp2; tmp12 = tmp0 + tmp2; tmp13 = tmp1 + tmp3; z1 = (tmp12 + tmp13) * fix_1_175875602; z1 += 1 << (Bits - Pass1Bits - 1); tmp0 = tmp0 * fix_1_501321110; tmp1 = tmp1 * fix_3_072711026; tmp2 = tmp2 * fix_2_053119869; tmp3 = tmp3 * fix_0_298631336; tmp10 = tmp10 * -fix_0_899976223; tmp11 = tmp11 * -fix_2_562915447; tmp12 = tmp12 * -fix_0_390180644; tmp13 = tmp13 * -fix_1_961570560; tmp12 += z1; tmp13 += z1; block[y8 + 1] = (tmp0 + tmp10 + tmp12) >> (Bits - Pass1Bits); block[y8 + 3] = (tmp1 + tmp11 + tmp13) >> (Bits - Pass1Bits); block[y8 + 5] = (tmp2 + tmp11 + tmp12) >> (Bits - Pass1Bits); block[y8 + 7] = (tmp3 + tmp10 + tmp13) >> (Bits - Pass1Bits); } // Pass 2: process columns. // We remove pass1Bits scaling, but leave results scaled up by an overall factor of 8. for (int x = 0; x < 8; x++) { int tmp0 = block[x] + block[56 + x]; int tmp1 = block[8 + x] + block[48 + x]; int tmp2 = block[16 + x] + block[40 + x]; int tmp3 = block[24 + x] + block[32 + x]; int tmp10 = tmp0 + tmp3 + (1 << (Pass1Bits - 1)); int tmp12 = tmp0 - tmp3; int tmp11 = tmp1 + tmp2; int tmp13 = tmp1 - tmp2; tmp0 = block[x] - block[56 + x]; tmp1 = block[8 + x] - block[48 + x]; tmp2 = block[16 + x] - block[40 + x]; tmp3 = block[24 + x] - block[32 + x]; block[x] = (tmp10 + tmp11) >> Pass1Bits; block[32 + x] = (tmp10 - tmp11) >> Pass1Bits; int z1 = (tmp12 + tmp13) * fix_0_541196100; z1 += 1 << (Bits + Pass1Bits - 1); block[16 + x] = (z1 + (tmp12 * fix_0_765366865)) >> (Bits + Pass1Bits); block[48 + x] = (z1 - (tmp13 * fix_1_847759065)) >> (Bits + Pass1Bits); tmp10 = tmp0 + tmp3; tmp11 = tmp1 + tmp2; tmp12 = tmp0 + tmp2; tmp13 = tmp1 + tmp3; z1 = (tmp12 + tmp13) * fix_1_175875602; z1 += 1 << (Bits + Pass1Bits - 1); tmp0 = tmp0 * fix_1_501321110; tmp1 = tmp1 * fix_3_072711026; tmp2 = tmp2 * fix_2_053119869; tmp3 = tmp3 * fix_0_298631336; tmp10 = tmp10 * -fix_0_899976223; tmp11 = tmp11 * -fix_2_562915447; tmp12 = tmp12 * -fix_0_390180644; tmp13 = tmp13 * -fix_1_961570560; tmp12 += z1; tmp13 += z1; block[8 + x] = (tmp0 + tmp10 + tmp12) >> (Bits + Pass1Bits); block[24 + x] = (tmp1 + tmp11 + tmp13) >> (Bits + Pass1Bits); block[40 + x] = (tmp2 + tmp11 + tmp12) >> (Bits + Pass1Bits); block[56 + x] = (tmp3 + tmp10 + tmp13) >> (Bits + Pass1Bits); } } private const int w1 = 2841; // 2048*sqrt(2)*cos(1*pi/16) private const int w2 = 2676; // 2048*sqrt(2)*cos(2*pi/16) private const int w3 = 2408; // 2048*sqrt(2)*cos(3*pi/16) private const int w5 = 1609; // 2048*sqrt(2)*cos(5*pi/16) private const int w6 = 1108; // 2048*sqrt(2)*cos(6*pi/16) private const int w7 = 565; // 2048*sqrt(2)*cos(7*pi/16) private const int w1pw7 = w1 + w7; private const int w1mw7 = w1 - w7; private const int w2pw6 = w2 + w6; private const int w2mw6 = w2 - w6; private const int w3pw5 = w3 + w5; private const int w3mw5 = w3 - w5; private const int r2 = 181; // 256/sqrt(2) /// /// Performs a 2-D Inverse Discrete Cosine Transformation. /// /// The input coefficients should already have been multiplied by the /// appropriate quantization table. We use fixed-point computation, with the /// number of bits for the fractional component varying over the intermediate /// stages. /// /// For more on the actual algorithm, see Z. Wang, "Fast algorithms for the /// discrete W transform and for the discrete Fourier transform", IEEE Trans. on /// ASSP, Vol. ASSP- 32, pp. 803-816, Aug. 1984. /// /// The source block of coefficients public static void TransformIDCTInplace(MutableSpan src) { // Horizontal 1-D IDCT. for (int y = 0; y < 8; y++) { int y8 = y * 8; // If all the AC components are zero, then the IDCT is trivial. if (src[y8 + 1] == 0 && src[y8 + 2] == 0 && src[y8 + 3] == 0 && src[y8 + 4] == 0 && src[y8 + 5] == 0 && src[y8 + 6] == 0 && src[y8 + 7] == 0) { int dc = src[y8 + 0] << 3; src[y8 + 0] = dc; src[y8 + 1] = dc; src[y8 + 2] = dc; src[y8 + 3] = dc; src[y8 + 4] = dc; src[y8 + 5] = dc; src[y8 + 6] = dc; src[y8 + 7] = dc; continue; } // Prescale. int x0 = (src[y8 + 0] << 11) + 128; int x1 = src[y8 + 4] << 11; int x2 = src[y8 + 6]; int x3 = src[y8 + 2]; int x4 = src[y8 + 1]; int x5 = src[y8 + 7]; int x6 = src[y8 + 5]; int x7 = src[y8 + 3]; // Stage 1. int x8 = w7 * (x4 + x5); x4 = x8 + (w1mw7 * x4); x5 = x8 - (w1pw7 * x5); x8 = w3 * (x6 + x7); x6 = x8 - (w3mw5 * x6); x7 = x8 - (w3pw5 * x7); // Stage 2. x8 = x0 + x1; x0 -= x1; x1 = w6 * (x3 + x2); x2 = x1 - (w2pw6 * x2); x3 = x1 + (w2mw6 * x3); x1 = x4 + x6; x4 -= x6; x6 = x5 + x7; x5 -= x7; // Stage 3. x7 = x8 + x3; x8 -= x3; x3 = x0 + x2; x0 -= x2; x2 = ((r2 * (x4 + x5)) + 128) >> 8; x4 = ((r2 * (x4 - x5)) + 128) >> 8; // Stage 4. src[y8 + 0] = (x7 + x1) >> 8; src[y8 + 1] = (x3 + x2) >> 8; src[y8 + 2] = (x0 + x4) >> 8; src[y8 + 3] = (x8 + x6) >> 8; src[y8 + 4] = (x8 - x6) >> 8; src[y8 + 5] = (x0 - x4) >> 8; src[y8 + 6] = (x3 - x2) >> 8; src[y8 + 7] = (x7 - x1) >> 8; } // Vertical 1-D IDCT. for (int x = 0; x < 8; x++) { // Similar to the horizontal 1-D IDCT case, if all the AC components are zero, then the IDCT is trivial. // However, after performing the horizontal 1-D IDCT, there are typically non-zero AC components, so // we do not bother to check for the all-zero case. // Prescale. int y0 = (src[x] << 8) + 8192; int y1 = src[32 + x] << 8; int y2 = src[48 + x]; int y3 = src[16 + x]; int y4 = src[8 + x]; int y5 = src[56 + x]; int y6 = src[40 + x]; int y7 = src[24 + x]; // Stage 1. int y8 = (w7 * (y4 + y5)) + 4; y4 = (y8 + (w1mw7 * y4)) >> 3; y5 = (y8 - (w1pw7 * y5)) >> 3; y8 = (w3 * (y6 + y7)) + 4; y6 = (y8 - (w3mw5 * y6)) >> 3; y7 = (y8 - (w3pw5 * y7)) >> 3; // Stage 2. y8 = y0 + y1; y0 -= y1; y1 = (w6 * (y3 + y2)) + 4; y2 = (y1 - (w2pw6 * y2)) >> 3; y3 = (y1 + (w2mw6 * y3)) >> 3; y1 = y4 + y6; y4 -= y6; y6 = y5 + y7; y5 -= y7; // Stage 3. y7 = y8 + y3; y8 -= y3; y3 = y0 + y2; y0 -= y2; y2 = ((r2 * (y4 + y5)) + 128) >> 8; y4 = ((r2 * (y4 - y5)) + 128) >> 8; // Stage 4. src[x] = (y7 + y1) >> 14; src[8 + x] = (y3 + y2) >> 14; src[16 + x] = (y0 + y4) >> 14; src[24 + x] = (y8 + y6) >> 14; src[32 + x] = (y8 - y6) >> 14; src[40 + x] = (y0 - y4) >> 14; src[48 + x] = (y3 - y2) >> 14; src[56 + x] = (y7 - y1) >> 14; } } } /// /// https://github.com/norishigefukushima/dct_simd/blob/master/dct/dct8x8_simd.cpp#L200 /// /// /// private static void iDCT1Dllm_32f(MutableSpan y, MutableSpan x) { float a0, a1, a2, a3, b0, b1, b2, b3; float z0, z1, z2, z3, z4; //float r0 = 1.414214f; float r1 = 1.387040f; float r2 = 1.306563f; float r3 = 1.175876f; //float r4 = 1.000000f; float r5 = 0.785695f; float r6 = 0.541196f; float r7 = 0.275899f; z0 = y[1] + y[7]; z1 = y[3] + y[5]; z2 = y[3] + y[7]; z3 = y[1] + y[5]; z4 = (z0 + z1) * r3; z0 = z0 * (-r3 + r7); z1 = z1 * (-r3 - r1); z2 = z2 * (-r3 - r5) + z4; z3 = z3 * (-r3 + r5) + z4; b3 = y[7] * (-r1 + r3 + r5 - r7) + z0 + z2; b2 = y[5] * (r1 + r3 - r5 + r7) + z1 + z3; b1 = y[3] * (r1 + r3 + r5 - r7) + z1 + z2; b0 = y[1] * (r1 + r3 - r5 - r7) + z0 + z3; z4 = (y[2] + y[6]) * r6; z0 = y[0] + y[4]; z1 = y[0] - y[4]; z2 = z4 - y[6] * (r2 + r6); z3 = z4 + y[2] * (r2 - r6); a0 = z0 + z3; a3 = z0 - z3; a1 = z1 + z2; a2 = z1 - z2; x[0] = a0 + b0; x[7] = a0 - b0; x[1] = a1 + b1; x[6] = a1 - b1; x[2] = a2 + b2; x[5] = a2 - b2; x[3] = a3 + b3; x[4] = a3 - b3; } /// /// Original: https://github.com/norishigefukushima/dct_simd/blob/master/dct/dct8x8_simd.cpp#L239 /// Applyies IDCT transformation on "s" copying transformed values to "d", using temporal block "temp" /// /// /// /// internal static void iDCT2D_llm(MutableSpan s, MutableSpan d, MutableSpan temp) { int j; for (j = 0; j < 8; j++) { iDCT1Dllm_32f(s.Slice(j * 8), temp.Slice(j * 8)); } Transpose8x8(temp, d); for (j = 0; j < 8; j++) { iDCT1Dllm_32f(d.Slice(j * 8), temp.Slice(j * 8)); } Transpose8x8(temp, d); for (j = 0; j < 64; j++) { d[j] *= 0.125f; } } /// /// Original: /// /// https://github.com/norishigefukushima/dct_simd/blob/master/dct/dct8x8_simd.cpp#L15 /// /// /// Source /// Destination public static void fDCT2D8x4_32f(MutableSpan s, MutableSpan d) { Vector4 c0 = _mm_load_ps(s, 0); Vector4 c1 = _mm_load_ps(s, 56); Vector4 t0 = (c0 + c1); Vector4 t7 = (c0 - c1); c1 = _mm_load_ps(s, 48); c0 = _mm_load_ps(s, 8); Vector4 t1 = (c0 + c1); Vector4 t6 = (c0 - c1); c1 = _mm_load_ps(s, 40); c0 = _mm_load_ps(s, 16); Vector4 t2 = (c0 + c1); Vector4 t5 = (c0 - c1); c0 = _mm_load_ps(s, 24); c1 = _mm_load_ps(s, 32); Vector4 t3 = (c0 + c1); Vector4 t4 = (c0 - c1); /* c1 = x[0]; c2 = x[7]; t0 = c1 + c2; t7 = c1 - c2; c1 = x[1]; c2 = x[6]; t1 = c1 + c2; t6 = c1 - c2; c1 = x[2]; c2 = x[5]; t2 = c1 + c2; t5 = c1 - c2; c1 = x[3]; c2 = x[4]; t3 = c1 + c2; t4 = c1 - c2; */ c0 = (t0 + t3); Vector4 c3 = (t0 - t3); c1 = (t1 + t2); Vector4 c2 = (t1 - t2); /* c0 = t0 + t3; c3 = t0 - t3; c1 = t1 + t2; c2 = t1 - t2; */ _mm_store_ps(d, 0, (c0 + c1)); _mm_store_ps(d, 32, (c0 - c1)); /*y[0] = c0 + c1; y[4] = c0 - c1;*/ Vector4 w0 = new Vector4(0.541196f); Vector4 w1 = new Vector4(1.306563f); _mm_store_ps(d, 16, ((w0 * c2) + (w1 * c3))); _mm_store_ps(d, 48, ((w0 * c3) - (w1 * c2))); /* y[2] = c2 * r[6] + c3 * r[2]; y[6] = c3 * r[6] - c2 * r[2]; */ w0 = new Vector4(1.175876f); w1 = new Vector4(0.785695f); c3 = ((w0 * t4) + (w1 * t7)); c0 = ((w0 * t7) - (w1 * t4)); /* c3 = t4 * r[3] + t7 * r[5]; c0 = t7 * r[3] - t4 * r[5]; */ w0 = new Vector4(1.387040f); w1 = new Vector4(0.275899f); c2 = ((w0 * t5) + (w1 * t6)); c1 = ((w0 * t6) - (w1 * t5)); /* c2 = t5 * r[1] + t6 * r[7]; c1 = t6 * r[1] - t5 * r[7]; */ _mm_store_ps(d, 24, (c0 - c2)); _mm_store_ps(d, 40, (c3 - c1)); //y[5] = c3 - c1; y[3] = c0 - c2; Vector4 invsqrt2 = new Vector4(0.707107f); c0 = ((c0 + c2) * invsqrt2); c3 = ((c3 + c1) * invsqrt2); //c0 = (c0 + c2) * invsqrt2; //c3 = (c3 + c1) * invsqrt2; _mm_store_ps(d, 8, (c0 + c3)); _mm_store_ps(d, 56, (c0 - c3)); //y[1] = c0 + c3; y[7] = c0 - c3; /*for(i = 0;i < 8;i++) { y[i] *= invsqrt2h; }*/ } public static void fDCT8x8_llm_sse(MutableSpan s, MutableSpan d, MutableSpan temp) { Transpose8x8(s, temp); fDCT2D8x4_32f(temp, d); fDCT2D8x4_32f(temp.Slice(4), d.Slice(4)); Transpose8x8(d, temp); fDCT2D8x4_32f(temp, d); fDCT2D8x4_32f(temp.Slice(4), d.Slice(4)); Vector4 c = new Vector4(0.1250f); _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//0 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//1 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//2 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//3 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//4 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//5 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//6 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//7 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//8 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//9 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//10 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//11 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//12 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//13 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//14 _mm_store_ps(d, 0, (_mm_load_ps(d, 0) * c)); d.AddOffset(4);//15 } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static Vector4 _mm_load_ps(MutableSpan src, int offset) { src = src.Slice(offset); return new Vector4(src[0], src[1], src[2], src[3]); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static void _mm_store_ps(MutableSpan dest, int offset, Vector4 src) { dest = dest.Slice(offset); dest[0] = src.X; dest[1] = src.Y; dest[2] = src.Z; dest[3] = src.W; } private static readonly Vector4 _1_175876 = new Vector4(1.175876f); private static readonly Vector4 _1_961571 = new Vector4(-1.961571f); private static readonly Vector4 _0_390181 = new Vector4(-0.390181f); private static readonly Vector4 _0_899976 = new Vector4(-0.899976f); private static readonly Vector4 _2_562915 = new Vector4(-2.562915f); private static readonly Vector4 _0_298631 = new Vector4(0.298631f); private static readonly Vector4 _2_053120 = new Vector4(2.053120f); private static readonly Vector4 _3_072711 = new Vector4(3.072711f); private static readonly Vector4 _1_501321 = new Vector4(1.501321f); private static readonly Vector4 _0_541196 = new Vector4(0.541196f); private static readonly Vector4 _1_847759 = new Vector4(-1.847759f); private static readonly Vector4 _0_765367 = new Vector4(0.765367f); /// /// Original: /// https://github.com/norishigefukushima/dct_simd/blob/master/dct/dct8x8_simd.cpp#L261 /// Does a part of the IDCT job on the given parts of the blocks /// /// /// internal static void iDCT2D8x4_32f(MutableSpan y, MutableSpan x) { /* float a0,a1,a2,a3,b0,b1,b2,b3; float z0,z1,z2,z3,z4; float r[8]; int i; for(i = 0;i < 8;i++){ r[i] = (float)(cos((double)i / 16.0 * M_PI) * M_SQRT2); } */ /* 0: 1.414214 1: 1.387040 2: 1.306563 3: 4: 1.000000 5: 0.785695 6: 7: 0.275899 */ Vector4 my1 = _mm_load_ps(y, 8); Vector4 my7 = _mm_load_ps(y, 56); Vector4 mz0 = my1 + my7; Vector4 my3 = _mm_load_ps(y, 24); Vector4 mz2 = my3 + my7; Vector4 my5 = _mm_load_ps(y, 40); Vector4 mz1 = my3 + my5; Vector4 mz3 = my1 + my5; Vector4 mz4 = ((mz0 + mz1) * _1_175876); //z0 = y[1] + y[7]; z1 = y[3] + y[5]; z2 = y[3] + y[7]; z3 = y[1] + y[5]; //z4 = (z0 + z1) * r[3]; mz2 = mz2 * _1_961571 + mz4; mz3 = mz3 * _0_390181 + mz4; mz0 = mz0 * _0_899976; mz1 = mz1 * _2_562915; /* -0.899976 -2.562915 -1.961571 -0.390181 z0 = z0 * (-r[3] + r[7]); z1 = z1 * (-r[3] - r[1]); z2 = z2 * (-r[3] - r[5]) + z4; z3 = z3 * (-r[3] + r[5]) + z4;*/ Vector4 mb3 = my7 * _0_298631 + mz0 + mz2; Vector4 mb2 = my5 * _2_053120 + mz1 + mz3; Vector4 mb1 = my3 * _3_072711 + mz1 + mz2; Vector4 mb0 = my1 * _1_501321 + mz0 + mz3; /* 0.298631 2.053120 3.072711 1.501321 b3 = y[7] * (-r[1] + r[3] + r[5] - r[7]) + z0 + z2; b2 = y[5] * ( r[1] + r[3] - r[5] + r[7]) + z1 + z3; b1 = y[3] * ( r[1] + r[3] + r[5] - r[7]) + z1 + z2; b0 = y[1] * ( r[1] + r[3] - r[5] - r[7]) + z0 + z3; */ Vector4 my2 = _mm_load_ps(y, 16); Vector4 my6 = _mm_load_ps(y, 48); mz4 = (my2 + my6) * _0_541196; Vector4 my0 = _mm_load_ps(y, 0); Vector4 my4 = _mm_load_ps(y, 32); mz0 = my0 + my4; mz1 = my0 - my4; mz2 = mz4 + my6 * _1_847759; mz3 = mz4 + my2 * _0_765367; my0 = mz0 + mz3; my3 = mz0 - mz3; my1 = mz1 + mz2; my2 = mz1 - mz2; /* 1.847759 0.765367 z4 = (y[2] + y[6]) * r[6]; z0 = y[0] + y[4]; z1 = y[0] - y[4]; z2 = z4 - y[6] * (r[2] + r[6]); z3 = z4 + y[2] * (r[2] - r[6]); a0 = z0 + z3; a3 = z0 - z3; a1 = z1 + z2; a2 = z1 - z2; */ _mm_store_ps(x, 0, my0 + mb0); _mm_store_ps(x, 56, my0 - mb0); _mm_store_ps(x, 8, my1 + mb1); _mm_store_ps(x, 48, my1 - mb1); _mm_store_ps(x, 16, my2 + mb2); _mm_store_ps(x, 40, my2 - mb2); _mm_store_ps(x, 24, my3 + mb3); _mm_store_ps(x, 32, my3 - mb3); /* x[0] = a0 + b0; x[7] = a0 - b0; x[1] = a1 + b1; x[6] = a1 - b1; x[2] = a2 + b2; x[5] = a2 - b2; x[3] = a3 + b3; x[4] = a3 - b3; for(i = 0;i < 8;i++){ x[i] *= 0.353554f; } */ } /// /// Copies color values from block to the destination image buffer. /// /// /// /// internal static unsafe void CopyColorsTo(ref Block8x8F block, MutableSpan buffer, int stride) { fixed (Block8x8F* p = &block) { float* b = (float*)p; for (int y = 0; y < 8; y++) { int y8 = y * 8; int yStride = y * stride; for (int x = 0; x < 8; x++) { float c = b[y8 + x]; if (c < -128) { c = 0; } else if (c > 127) { c = 255; } else { c += 128; } buffer[yStride + x] = (byte)c; } } } } internal static void fDCT1Dllm_32f(MutableSpan x, MutableSpan y) { float t0, t1, t2, t3, t4, t5, t6, t7; float c0, c1, c2, c3; float[] r = new float[8]; //for(i = 0;i < 8;i++){ r[i] = (float)(cos((double)i / 16.0 * M_PI) * M_SQRT2); } r[0] = 1.414214f; r[1] = 1.387040f; r[2] = 1.306563f; r[3] = 1.175876f; r[4] = 1.000000f; r[5] = 0.785695f; r[6] = 0.541196f; r[7] = 0.275899f; const float invsqrt2 = 0.707107f; //(float)(1.0f / M_SQRT2); //const float invsqrt2h = 0.353554f; //invsqrt2*0.5f; c1 = x[0]; c2 = x[7]; t0 = c1 + c2; t7 = c1 - c2; c1 = x[1]; c2 = x[6]; t1 = c1 + c2; t6 = c1 - c2; c1 = x[2]; c2 = x[5]; t2 = c1 + c2; t5 = c1 - c2; c1 = x[3]; c2 = x[4]; t3 = c1 + c2; t4 = c1 - c2; c0 = t0 + t3; c3 = t0 - t3; c1 = t1 + t2; c2 = t1 - t2; y[0] = c0 + c1; y[4] = c0 - c1; y[2] = c2 * r[6] + c3 * r[2]; y[6] = c3 * r[6] - c2 * r[2]; c3 = t4 * r[3] + t7 * r[5]; c0 = t7 * r[3] - t4 * r[5]; c2 = t5 * r[1] + t6 * r[7]; c1 = t6 * r[1] - t5 * r[7]; y[5] = c3 - c1; y[3] = c0 - c2; c0 = (c0 + c2) * invsqrt2; c3 = (c3 + c1) * invsqrt2; y[1] = c0 + c3; y[7] = c0 - c3; } internal static void fDCT2D_llm( MutableSpan s, MutableSpan d, MutableSpan temp, bool downscaleBy8 = false, bool offsetSourceByNeg128 = false) { MutableSpan sWorker = offsetSourceByNeg128 ? s.AddScalarToAllValues(-128f) : s; for (int j = 0; j < 8; j++) { fDCT1Dllm_32f(sWorker.Slice(j * 8), temp.Slice(j * 8)); } Transpose8x8(temp, d); for (int j = 0; j < 8; j++) { fDCT1Dllm_32f(d.Slice(j * 8), temp.Slice(j * 8)); } Transpose8x8(temp, d); if (downscaleBy8) { for (int j = 0; j < 64; j++) { d[j] *= 0.125f; } } } } }