//
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageSharp.Drawing.Processors
{
using System;
using System.Numerics;
using System.Threading.Tasks;
using ImageSharp.PixelFormats;
using ImageSharp.Processing;
using Pens;
///
/// Draws a path using the processor pipeline
///
/// The type of the color.
///
internal class DrawPathProcessor : ImageProcessor
where TPixel : struct, IPixel
{
private const float AntialiasFactor = 1f;
private const int PaddingFactor = 1; // needs to been the same or greater than AntialiasFactor
///
/// Initializes a new instance of the class.
///
/// The details how to draw the outline/path.
/// The details of the paths and outlines to draw.
/// The drawing configuration options.
public DrawPathProcessor(IPen pen, Drawable drawable, GraphicsOptions options)
{
this.Path = drawable;
this.Pen = pen;
this.Options = options;
}
///
/// Gets the graphics options.
///
public GraphicsOptions Options { get; }
///
/// Gets the pen.
///
public IPen Pen { get; }
///
/// Gets the path.
///
public Drawable Path { get; }
///
protected override void OnApply(ImageBase source, Rectangle sourceRectangle)
{
using (PixelAccessor sourcePixels = source.Lock())
using (PenApplicator applicator = this.Pen.CreateApplicator(sourcePixels, this.Path.Bounds))
{
Rectangle rect = RectangleF.Ceiling(applicator.RequiredRegion);
int polyStartY = rect.Y - PaddingFactor;
int polyEndY = rect.Bottom + PaddingFactor;
int startX = rect.X - PaddingFactor;
int endX = rect.Right + PaddingFactor;
int minX = Math.Max(sourceRectangle.Left, startX);
int maxX = Math.Min(sourceRectangle.Right, endX);
int minY = Math.Max(sourceRectangle.Top, polyStartY);
int maxY = Math.Min(sourceRectangle.Bottom, polyEndY);
// Align start/end positions.
minX = Math.Max(0, minX);
maxX = Math.Min(source.Width, maxX);
minY = Math.Max(0, minY);
maxY = Math.Min(source.Height, maxY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
polyStartY = 0;
}
Parallel.For(
minY,
maxY,
this.ParallelOptions,
y =>
{
int offsetY = y - polyStartY;
for (int x = minX; x < maxX; x++)
{
// TODO add find intersections code to skip and scan large regions of this.
int offsetX = x - startX;
PointInfo info = this.Path.GetPointInfo(offsetX, offsetY);
ColoredPointInfo color = applicator.GetColor(offsetX, offsetY, info);
float opacity = this.Opacity(color.DistanceFromElement);
if (opacity > Constants.Epsilon)
{
Vector4 backgroundVector = sourcePixels[offsetX, offsetY].ToVector4();
Vector4 sourceVector = color.Color.ToVector4();
Vector4 finalColor = Vector4BlendTransforms.PremultipliedLerp(backgroundVector, sourceVector, opacity);
TPixel packed = default(TPixel);
packed.PackFromVector4(finalColor);
sourcePixels[offsetX, offsetY] = packed;
}
}
});
}
}
///
/// Returns the correct opacity for the given distance.
///
/// Thw distance from the central point.
/// The
private float Opacity(float distance)
{
if (distance <= 0)
{
return 1;
}
if (this.Options.Antialias && distance < AntialiasFactor)
{
return 1 - (distance / AntialiasFactor);
}
return 0;
}
}
}