// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
//
//
// Encapsulates methods to add a watermark text overlay to an image.
//
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Web.Processors
{
using System.Drawing;
using System.Drawing.Text;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using ImageProcessor.Imaging;
using ImageProcessor.Processors;
using ImageProcessor.Web.Extensions;
using ImageProcessor.Web.Helpers;
///
/// Encapsulates methods to add a watermark text overlay to an image.
///
public class Watermark : IWebGraphicsProcessor
{
///
/// The regular expression to search strings for.
///
private static readonly Regex QueryRegex = new Regex(@"watermark=[^&]+", RegexOptions.Compiled);
///
/// The regular expression to search strings for the text attribute.
///
private static readonly Regex TextRegex = new Regex(@"(watermark=[^text-]|text-)[^/:?#\[\]@!$&'()*%\|,;=&]+", RegexOptions.Compiled);
///
/// The regular expression to search strings for the position attribute.
///
private static readonly Regex PositionRegex = new Regex(@"(text)?position(=|-)\d+[-,]\d+", RegexOptions.Compiled);
///
/// The regular expression to search strings for the font size attribute.
///
private static readonly Regex FontSizeRegex = new Regex(@"((font)?)size(=|-)\d{1,3}", RegexOptions.Compiled);
///
/// The regular expression to search strings for the font style attribute.
///
private static readonly Regex FontStyleRegex = new Regex(@"((font)?)style(=|-)(bold|italic|regular|strikeout|underline)", RegexOptions.Compiled);
///
/// The regular expression to search strings for the font family attribute.
///
private static readonly Regex FontFamilyRegex = new Regex(@"font(family)?(=|-)[^/:?#\[\]@!$&'()*%\|,;=0-9]+", RegexOptions.Compiled);
///
/// The regular expression to search strings for the opacity attribute.
///
private static readonly Regex OpacityRegex = new Regex(@"((font)?)opacity(=|-)(?:100|[1-9]?[0-9])", RegexOptions.Compiled);
///
/// The regular expression to search strings for the shadow attribute.
///
private static readonly Regex ShadowRegex = new Regex(@"((text|font|drop)?)shadow(=|-)true", RegexOptions.Compiled);
///
/// The regular expression to search strings for the color attribute.
///
private static readonly Regex ColorRegex = new Regex(@"color(=|-)[^&]+", RegexOptions.Compiled);
///
/// Initializes a new instance of the class.
///
public Watermark()
{
this.Processor = new ImageProcessor.Processors.Watermark();
}
///
/// Gets the regular expression to search strings for.
///
public Regex RegexPattern
{
get
{
return QueryRegex;
}
}
///
/// Gets the order in which this processor is to be used in a chain.
///
public int SortOrder { get; private set; }
///
/// Gets the associated graphics processor.
///
public IGraphicsProcessor Processor { get; private set; }
///
/// The position in the original string where the first character of the captured substring was found.
///
///
/// The query string to search.
///
///
/// The zero-based starting position in the original string where the captured substring was found.
///
public int MatchRegexIndex(string queryString)
{
int index = 0;
// Set the sort order to max to allow filtering.
this.SortOrder = int.MaxValue;
foreach (Match match in this.RegexPattern.Matches(queryString))
{
if (match.Success)
{
if (index == 0)
{
// Set the index on the first instance only.
this.SortOrder = match.Index;
TextLayer textLayer = new TextLayer
{
Text = this.ParseText(queryString),
Position = this.ParsePosition(queryString),
FontColor = this.ParseColor(queryString),
FontSize = this.ParseFontSize(queryString),
FontFamily = this.ParseFontFamily(queryString),
Style = this.ParseFontStyle(queryString),
DropShadow = this.ParseDropShadow(queryString)
};
textLayer.Opacity = this.ParseOpacity(queryString, textLayer.FontColor);
this.Processor.DynamicParameter = textLayer;
}
index += 1;
}
}
return this.SortOrder;
}
#region Private Methods
///
/// Returns the correct for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The correct for the given string.
///
private string ParseText(string input)
{
foreach (Match match in TextRegex.Matches(input))
{
// split on text-
return match.Value.Split(new[] { '=', '-' })[1].Replace("+", " ");
}
return string.Empty;
}
///
/// Returns the correct for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The correct
///
private Point ParsePosition(string input)
{
foreach (Match match in PositionRegex.Matches(input))
{
int[] position = match.Value.ToPositiveIntegerArray();
if (position != null)
{
int x = position[0];
int y = position[1];
return new Point(x, y);
}
}
return Point.Empty;
}
///
/// Returns the correct for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The correct
///
private Color ParseColor(string input)
{
foreach (Match match in ColorRegex.Matches(input))
{
string value = match.Value.Split(new[] { '=', '-' })[1];
Color textColor = CommonParameterParserUtility.ParseColor(value);
if (!textColor.Equals(Color.Transparent))
{
return textColor;
}
}
return Color.Black;
}
///
/// Returns the correct for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The correct
///
private int ParseFontSize(string input)
{
foreach (Match match in FontSizeRegex.Matches(input))
{
// split on size-value
return int.Parse(match.Value.Split(new[] { '=', '-' })[1], CultureInfo.InvariantCulture);
}
// Matches the default number in TextLayer.
return 48;
}
///
/// Returns the correct for the given string.
///
///
/// The string containing the respective font style.
///
///
/// The correct
///
private FontStyle ParseFontStyle(string input)
{
FontStyle fontStyle = FontStyle.Bold;
foreach (Match match in FontStyleRegex.Matches(input))
{
// split on style-
switch (match.Value.Split(new[]
{
'=', '-'
})[1])
{
case "italic":
fontStyle = FontStyle.Italic;
break;
case "regular":
fontStyle = FontStyle.Regular;
break;
case "strikeout":
fontStyle = FontStyle.Strikeout;
break;
case "underline":
fontStyle = FontStyle.Underline;
break;
}
}
return fontStyle;
}
///
/// Returns the correct containing the font family for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The correct containing the font family for the given string.
///
private FontFamily ParseFontFamily(string input)
{
foreach (Match match in FontFamilyRegex.Matches(input))
{
// split on font-
string font = match.Value.Split(new[] { '=', '-' })[1].Replace("+", " ");
return new FontFamily(font);
}
return new FontFamily(GenericFontFamilies.SansSerif);
}
///
/// Returns the correct containing the opacity for the given string.
///
///
/// The input string containing the value to parse.
///
///
/// The of the current .
///
///
/// The correct containing the opacity for the given string.
///
private int ParseOpacity(string input, Color color)
{
if (color.A < 255)
{
return (color.A / 255) * 100;
}
foreach (Match match in OpacityRegex.Matches(input))
{
// Split on opacity-
return int.Parse(match.Value.Split(new[] { '=', '-' })[1], CultureInfo.InvariantCulture);
}
// Full opacity - matches the TextLayer default.
return 100;
}
///
/// Returns a value indicating whether the watermark is to have a shadow.
///
///
/// The input string containing the value to parse.
///
///
/// The true if the watermark is to have a shadow; otherwise false.
///
private bool ParseDropShadow(string input)
{
return ShadowRegex.Matches(input).Cast().Any();
}
#endregion
}
}