// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) James South. // Licensed under the Apache License, Version 2.0. // // // Encapsulates methods to rotate the inside of an image. // // -------------------------------------------------------------------------------------------------------------------- namespace ImageProcessor.Processors { using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using ImageProcessor.Common.Exceptions; using ImageProcessor.Imaging; /// /// Encapsulates the methods to rotate the inside of an image /// public class RotateInside : IGraphicsProcessor { /// /// Gets or sets the DynamicParameter. /// public dynamic DynamicParameter { get; set; } /// /// Gets or sets any additional settings required by the processor. /// public Dictionary Settings { get; set; } /// /// Processes the image. /// /// The current instance of the class containing /// the image to process. /// /// The processed image from the current instance of the class. /// /// /// Based on /// public Image ProcessImage(ImageFactory factory) { Bitmap newImage = null; Image image = factory.Image; try { RotateInsideLayer rotateLayer = this.DynamicParameter; // Create a rotated image. newImage = this.RotateImage(image, rotateLayer); image.Dispose(); image = newImage; } catch (Exception ex) { if (newImage != null) { newImage.Dispose(); } throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex); } return image; } /// /// Rotates the inside of an image to the given angle at the given position. /// /// The image to rotate /// The rotation layer. /// /// Based on the Rotate effect /// /// The image rotated to the given angle at the given position. private Bitmap RotateImage(Image image, RotateInsideLayer rotateLayer) { Size newSize = new Size(image.Width, image.Height); float zoom = Imaging.Rotation.ZoomAfterRotation(image.Width, image.Height, rotateLayer.Angle); // if we don't keep the image dimensions, calculate the new ones if (!rotateLayer.KeepImageDimensions) { newSize.Width = (int)(newSize.Width / zoom); newSize.Height = (int)(newSize.Height / zoom); } // Center of the image float rotateAtX = Math.Abs(image.Width / 2); float rotateAtY = Math.Abs(image.Height / 2); // Create a new empty bitmap to hold rotated image Bitmap newImage = new Bitmap(newSize.Width, newSize.Height); newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution); // Make a graphics object from the empty bitmap using (Graphics graphics = Graphics.FromImage(newImage)) { // Reduce the jagged edge. graphics.SmoothingMode = SmoothingMode.AntiAlias; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; graphics.CompositingQuality = CompositingQuality.HighQuality; if (rotateLayer.KeepImageDimensions) { // Put the rotation point in the "center" of the image graphics.TranslateTransform(rotateAtX, rotateAtY); // Rotate the image graphics.RotateTransform(rotateLayer.Angle); // Zooms the image to fit the area graphics.ScaleTransform(zoom, zoom); // Move the image back graphics.TranslateTransform(-rotateAtX, -rotateAtY); // Draw passed in image onto graphics object graphics.DrawImage(image, new PointF(0, 0)); } else { // calculate the difference between the center of the original image and the center of the new image int diffX = (image.Width - newSize.Width) / 2; int diffY = (image.Height - newSize.Height) / 2; // Put the rotation point in the "center" of the old image graphics.TranslateTransform(diffX, diffY); // Rotate the image graphics.RotateTransform(rotateLayer.Angle); // Move the image back graphics.TranslateTransform(-diffX * 2, -diffY * 2); // Draw passed in image onto graphics object graphics.DrawImage(image, new PointF(0, 0)); } } return newImage; } } }