//
// Copyright (c) James South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageProcessor.Samplers
{
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
///
/// Provides methods that allow the resizing of images using various resampling algorithms.
///
public class Resize : ParallelImageProcessor
{
///
/// The epsilon for comparing floating point numbers.
///
private const float Epsilon = 0.00001f;
///
/// The horizontal weights.
///
private Weights[] horizontalWeights;
///
/// The vertical weights.
///
private Weights[] verticalWeights;
///
/// Initializes a new instance of the class.
///
///
/// The sampler to perform the resize operation.
///
public Resize(IResampler sampler)
{
Guard.NotNull(sampler, nameof(sampler));
this.Sampler = sampler;
}
///
/// Gets the sampler to perform the resize operation.
///
public IResampler Sampler { get; }
///
protected override void OnApply(Rectangle targetRectangle, Rectangle sourceRectangle)
{
this.horizontalWeights = this.PrecomputeWeights(targetRectangle.Width, sourceRectangle.Width);
this.verticalWeights = this.PrecomputeWeights(targetRectangle.Height, sourceRectangle.Height);
}
///
protected override void Apply(ImageBase target, ImageBase source, Rectangle targetRectangle, Rectangle sourceRectangle, int startY, int endY)
{
int targetY = targetRectangle.Y;
int targetBottom = targetRectangle.Bottom;
int startX = targetRectangle.X;
int endX = targetRectangle.Right;
Parallel.For(
startY,
endY,
y =>
{
if (y >= targetY && y < targetBottom)
{
List verticalValues = this.verticalWeights[y].Values;
float verticalSum = this.verticalWeights[y].Sum;
for (int x = startX; x < endX; x++)
{
List horizontalValues = this.horizontalWeights[x].Values;
float horizontalSum = this.horizontalWeights[x].Sum;
// Destination color components
Color destination = new Color(0, 0, 0, 0);
foreach (Weight yw in verticalValues)
{
if (Math.Abs(yw.Value) < Epsilon)
{
continue;
}
int originY = yw.Index;
foreach (Weight xw in horizontalValues)
{
if (Math.Abs(xw.Value) < Epsilon)
{
continue;
}
int originX = xw.Index;
Color sourceColor = PixelOperations.ToLinear(source[originX, originY]);
if (Math.Abs(sourceColor.A) < Epsilon)
{
continue;
}
float weight = (yw.Value / verticalSum) * (xw.Value / horizontalSum);
destination.R += sourceColor.R * weight;
destination.G += sourceColor.G * weight;
destination.B += sourceColor.B * weight;
destination.A += sourceColor.A * weight;
}
}
destination = PixelOperations.ToSrgb(destination);
target[x, y] = destination;
}
}
});
}
///
/// Computes the weights to apply at each pixel when resizing.
///
/// The destination section size.
/// The source section size.
///
/// The .
///
private Weights[] PrecomputeWeights(int destinationSize, int sourceSize)
{
IResampler sampler = this.Sampler;
float du = sourceSize / (float)destinationSize;
float scale = du;
if (scale < 1)
{
scale = 1;
}
float ru = (float)Math.Ceiling(scale * sampler.Radius);
Weights[] result = new Weights[destinationSize];
Parallel.For(
0,
destinationSize,
i =>
{
float fu = ((i + .5f) * du) - 0.5f;
int startU = (int)Math.Ceiling(fu - ru);
if (startU < 0)
{
startU = 0;
}
int endU = (int)Math.Floor(fu + ru);
if (endU > sourceSize - 1)
{
endU = sourceSize - 1;
}
float sum = 0;
result[i] = new Weights();
for (int a = startU; a <= endU; a++)
{
float w = sampler.GetValue((a - fu) / scale);
if (Math.Abs(w) > Epsilon)
{
sum += w;
result[i].Values.Add(new Weight(a, w));
}
}
result[i].Sum = sum;
});
return result;
}
///
/// Represents the weight to be added to a scaled pixel.
///
protected struct Weight
{
///
/// The pixel index.
///
public readonly int Index;
///
/// The result of the interpolation algorithm.
///
public readonly float Value;
///
/// Initializes a new instance of the struct.
///
/// The index.
/// The value.
public Weight(int index, float value)
{
this.Index = index;
this.Value = value;
}
}
///
/// Represents a collection of weights and their sum.
///
protected class Weights
{
///
/// Initializes a new instance of the class.
///
public Weights()
{
this.Values = new List();
}
///
/// Gets or sets the values.
///
public List Values { get; set; }
///
/// Gets or sets the sum.
///
public float Sum { get; set; }
}
}
}