// Copyright (c) Six Labors.
// Licensed under the Six Labors Split License.
using System.Numerics;
using BenchmarkDotNet.Attributes;
using SixLabors.ImageSharp.PixelFormats.Utils;
namespace SixLabors.ImageSharp.Benchmarks.General.PixelConversion;
///
/// Exposes every stateful affine operator and traversal remainder for assembly inspection.
///
[Config(typeof(Config.Analysis))]
public class Vector4AffineTransformAssembly
{
private static readonly Vector4 Multiplier = new(255F, 2F, 65535F, .5F);
private static readonly Vector4 Offset = new(17F, -1F, 32768F, 3F);
private static readonly Vector4 Divisor = new(255F, 2F, 65535F, .5F);
private Vector4[] vectors;
///
/// Gets or sets the number of vectors transformed by each invocation.
///
///
/// Three vectors exercise the 256- and 128-bit stages. Seventeen vectors exercise
/// the 512-bit loop and leave one vector for the 128-bit remainder.
///
[Params(3, 17)]
public int Count { get; set; }
///
/// Creates a non-uniform input buffer.
///
[GlobalSetup]
public void Setup()
{
this.vectors = new Vector4[this.Count];
for (int i = 0; i < this.vectors.Length; i++)
{
this.vectors[i] = new Vector4(i + .25F, i + .5F, i + .75F, i + 1F);
}
}
///
/// Executes the multiply-then-add stateful operator.
///
[Benchmark]
public void MultiplyThenAdd()
=> Vector4Converters.MultiplyThenAdd(this.vectors, Multiplier, Offset);
///
/// Executes the add-then-divide stateful operator.
///
[Benchmark]
public void AddThenDivide()
=> Vector4Converters.AddThenDivide(this.vectors, Offset, Divisor);
///
/// Executes the multiply-then-add traversal being replaced for assembly comparison.
///
[Benchmark]
public void BaselineMultiplyThenAdd()
=> Vector4AffineTransform.BaselineMultiplyThenAdd(this.vectors, Multiplier, Offset);
///
/// Executes the add-then-divide traversal being replaced for assembly comparison.
///
[Benchmark]
public void BaselineAddThenDivide()
=> Vector4AffineTransform.BaselineAddThenDivide(this.vectors, Offset, Divisor);
}