// // Copyright (c) James Jackson-South and contributors. // Licensed under the Apache License, Version 2.0. // namespace ImageSharp.Processing.Processors { using System; using System.Numerics; using System.Threading.Tasks; /// /// An to invert the colors of an . /// /// The pixel format. public class InvertProcessor : ImageProcessor where TColor : struct, IPackedPixel, IEquatable { /// protected override void OnApply(ImageBase source, Rectangle sourceRectangle) { int startY = sourceRectangle.Y; int endY = sourceRectangle.Bottom; int startX = sourceRectangle.X; int endX = sourceRectangle.Right; Vector3 inverseVector = Vector3.One; // Align start/end positions. int minX = Math.Max(0, startX); int maxX = Math.Min(source.Width, endX); int minY = Math.Max(0, startY); int maxY = Math.Min(source.Height, endY); // Reset offset if necessary. if (minX > 0) { startX = 0; } if (minY > 0) { startY = 0; } using (PixelAccessor sourcePixels = source.Lock()) { Parallel.For( minY, maxY, this.ParallelOptions, y => { int offsetY = y - startY; for (int x = minX; x < maxX; x++) { int offsetX = x - startX; Vector4 color = sourcePixels[offsetX, offsetY].ToVector4(); Vector3 vector = inverseVector - new Vector3(color.X, color.Y, color.Z); TColor packed = default(TColor); packed.PackFromVector4(new Vector4(vector, color.W)); sourcePixels[offsetX, offsetY] = packed; } }); } } } }