namespace AvatarWithRoundedCorner { using System; using System.Numerics; using ImageSharp; using SixLabors.Primitives; using SixLabors.Shapes; static class Program { static void Main(string[] args) { System.IO.Directory.CreateDirectory("output"); using (var img = Image.Load("fb.jpg")) { // as generate returns a new IImage make sure we dispose of it using (Image dest = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 20))) { dest.Save("output/fb.png"); } using (Image destRound = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 100))) { destRound.Save("output/fb-round.png"); } using (Image destRound = img.Clone(x => x.ConvertToAvatar(new Size(200, 200), 150))) { destRound.Save("output/fb-rounder.png"); } // the original `img` object has not been altered at all. } } // lets create our custom image mutating pipeline private static IImageProcessingContext ConvertToAvatar(this IImageProcessingContext operations, Size size, float cornerRadius) { return operations.Resize(new ImageSharp.Processing.ResizeOptions { Size = size, Mode = ImageSharp.Processing.ResizeMode.Crop }).Run(i => ApplyRoundedCourners(i, cornerRadius)); } // the combination of `IImageOperations.Run()` + this could be replaced with an `IImageProcessor` public static void ApplyRoundedCourners(Image img, float cornerRadius) { var corners = BuildCorners(img.Width, img.Height, cornerRadius); // mutating in here as we already have a cloned original img.Mutate(x => x.Fill(Rgba32.Transparent, corners, new GraphicsOptions(true) { BlenderMode = ImageSharp.PixelFormats.PixelBlenderMode.Src // enforces that any part of this shape that has color is punched out of the background })); } public static IPathCollection BuildCorners(int imageWidth, int imageHeight, float cornerRadius) { // first create a square var rect = new SixLabors.Shapes.RectangularePolygon(-0.5f, -0.5f, cornerRadius, cornerRadius); // then cut out of the square a circle so we are left with a corner var cornerToptLeft = rect.Clip(new SixLabors.Shapes.EllipsePolygon(cornerRadius - 0.5f, cornerRadius - 0.5f, cornerRadius)); // corner is now a corner shape positions top left //lets make 3 more positioned correctly, we cando that by translating the orgional artound the center of the image var center = new Vector2(imageWidth / 2, imageHeight / 2); float rightPos = imageWidth - cornerToptLeft.Bounds.Width + 1; float bottomPos = imageHeight - cornerToptLeft.Bounds.Height + 1; // move it across the widthof the image - the width of the shape var cornerTopRight = cornerToptLeft.RotateDegree(90).Translate(rightPos, 0); var cornerBottomLeft = cornerToptLeft.RotateDegree(-90).Translate(0, bottomPos); var cornerBottomRight = cornerToptLeft.RotateDegree(180).Translate(rightPos, bottomPos); return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight); } } }