// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. using System; using System.Buffers; using SixLabors.ImageSharp.Advanced; using SixLabors.ImageSharp.Memory; using SixLabors.ImageSharp.PixelFormats; using SixLabors.Memory; namespace SixLabors.ImageSharp.Processing { /// /// primitive that converts a point in to a color for discovering the fill color based on an implementation /// /// The pixel format. /// public abstract class BrushApplicator : IDisposable // disposable will be required if/when there is an ImageBrush where TPixel : struct, IPixel { /// /// Initializes a new instance of the class. /// /// The target. /// The options. internal BrushApplicator(ImageFrame target, GraphicsOptions options) { this.Target = target; this.Options = options; this.Blender = PixelOperations.Instance.GetPixelBlender(options); } /// /// Gets the blender /// internal PixelBlender Blender { get; } /// /// Gets the destination /// protected ImageFrame Target { get; } /// /// Gets the blend percentage /// protected GraphicsOptions Options { get; private set; } /// /// Gets the color for a single pixel. /// /// The x coordinate. /// The y coordinate. /// The a that should be applied to the pixel. internal abstract TPixel this[int x, int y] { get; } /// public abstract void Dispose(); /// /// Applies the opacity weighting for each pixel in a scanline to the target based on the pattern contained in the brush. /// /// The a collection of opacity values between 0 and 1 to be merged with the brushed color value before being applied to the target. /// The x position in the target pixel space that the start of the scanline data corresponds to. /// The y position in the target pixel space that whole scanline corresponds to. /// scanlineBuffer will be > scanlineWidth but provide and offset in case we want to share a larger buffer across runs. internal virtual void Apply(Span scanline, int x, int y) { MemoryAllocator memoryAllocator = this.Target.MemoryAllocator; using (IMemoryOwner amountBuffer = memoryAllocator.Allocate(scanline.Length)) using (IMemoryOwner overlay = memoryAllocator.Allocate(scanline.Length)) { Span amountSpan = amountBuffer.GetSpan(); Span overlaySpan = overlay.GetSpan(); for (int i = 0; i < scanline.Length; i++) { if (this.Options.BlendPercentage < 1) { amountSpan[i] = scanline[i] * this.Options.BlendPercentage; } else { amountSpan[i] = scanline[i]; } overlaySpan[i] = this[x + i, y]; } Span destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length); this.Blender.Blend(memoryAllocator, destinationRow, destinationRow, overlaySpan, amountSpan); } } } }