// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
//
//
// Encapsulates the methods to rotate an image without expanding the canvas.
//
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using ImageProcessor.Common.Exceptions;
using ImageProcessor.Imaging.Helpers;
///
/// Encapsulates the methods to rotate an image without expanding the canvas.
///
public class RotateBounded : IGraphicsProcessor
{
///
/// Gets or sets the DynamicParameter.
///
public dynamic DynamicParameter { get; set; }
///
/// Gets or sets any additional settings required by the processor.
///
public Dictionary Settings { get; set; }
///
/// Processes the image.
///
/// The current instance of the class containing
/// the image to process.
///
/// The processed image from the current instance of the class.
///
///
/// Based on
///
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
Tuple rotateParams = this.DynamicParameter;
// Create a rotated image.
newImage = this.RotateImage(image, rotateParams.Item1, rotateParams.Item2);
image.Dispose();
image = newImage;
}
catch (Exception ex)
{
if (newImage != null)
{
newImage.Dispose();
}
throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
}
return image;
}
///
/// Rotates the inside of an image to the given angle at the given position.
///
///
/// The image to rotate
///
///
/// The angle in degrees.
///
///
/// Whether to keep the image dimensions.
///
/// If set to true, the image is zoomed to fit the bounding area.
///
///
/// If set to false, the area is cropped to fit the rotated image.
///
///
///
/// Based on the Rotate effect
///
///
/// The image rotated to the given angle at the given position.
///
private Bitmap RotateImage(Image image, float angleInDegrees, bool keepSize)
{
Size newSize = new Size(image.Width, image.Height);
float zoom = ImageMaths.ZoomAfterRotation(image.Width, image.Height, angleInDegrees);
// if we don't keep the image dimensions, calculate the new ones
if (!keepSize)
{
newSize.Width = (int)Math.Floor(newSize.Width / zoom);
newSize.Height = (int)Math.Floor(newSize.Height / zoom);
}
// Center of the image
float rotateAtX = Math.Abs(image.Width / 2);
float rotateAtY = Math.Abs(image.Height / 2);
// Create a new empty bitmap to hold rotated image
Bitmap newImage = new Bitmap(newSize.Width, newSize.Height);
newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
// Make a graphics object from the empty bitmap
using (Graphics graphics = Graphics.FromImage(newImage))
{
// Reduce the jagged edge.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
if (keepSize)
{
// Put the rotation point in the "center" of the image
graphics.TranslateTransform(rotateAtX, rotateAtY);
// Rotate the image
graphics.RotateTransform(angleInDegrees);
// Zooms the image to fit the area
graphics.ScaleTransform(zoom, zoom);
// Move the image back
graphics.TranslateTransform(-rotateAtX, -rotateAtY);
// Draw passed in image onto graphics object
graphics.DrawImage(image, new PointF(0, 0));
}
else
{
float previousX = rotateAtX;
float previousY = rotateAtY;
// Calculate the difference between the center of the original image
// and the center of the new image.
rotateAtX = Math.Abs(newImage.Width / 2);
rotateAtY = Math.Abs(newImage.Height / 2);
// Put the rotation point in the "center" of the image
graphics.TranslateTransform(rotateAtX, rotateAtY);
// Rotate the image
graphics.RotateTransform(angleInDegrees);
// Draw passed in image onto graphics object
graphics.DrawImage(image, new PointF(-previousX, -previousY));
}
}
return newImage;
}
}
}