//
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageProcessorCore
{
using System;
using System.Runtime.InteropServices;
///
/// Provides per-pixel access to an images pixels.
///
public sealed unsafe class PixelAccessor : IDisposable
{
///
/// The position of the first pixel in the bitmap.
///
private Color* pixelsBase;
///
/// Provides a way to access the pixels from unmanaged memory.
///
private GCHandle pixelsHandle;
///
/// A value indicating whether this instance of the given entity has been disposed.
///
/// if this instance has been disposed; otherwise, .
///
/// If the entity is disposed, it must not be disposed a second
/// time. The isDisposed field is set the first time the entity
/// is disposed. If the isDisposed field is true, then the Dispose()
/// method will not dispose again. This help not to prolong the entity's
/// life in the Garbage Collector.
///
private bool isDisposed;
///
/// Initializes a new instance of the class.
///
///
/// The image to provide pixel access for.
///
public PixelAccessor(ImageBase image)
{
Guard.NotNull(image, nameof(image));
Guard.MustBeGreaterThan(image.Width, 0, "image width");
Guard.MustBeGreaterThan(image.Height, 0, "image height");
this.Width = image.Width;
this.Height = image.Height;
// Assign the pointer.
this.pixelsHandle = GCHandle.Alloc(image.Pixels, GCHandleType.Pinned);
this.pixelsBase = (Color*)this.pixelsHandle.AddrOfPinnedObject().ToPointer();
}
///
/// Finalizes an instance of the class.
///
~PixelAccessor()
{
this.Dispose();
}
///
/// Gets the width of the image.
///
public int Width { get; }
///
/// Gets the height of the image.
///
public int Height { get; }
///
/// Gets or sets the color of a pixel at the specified position.
///
///
/// The x-coordinate of the pixel. Must be greater
/// than zero and smaller than the width of the pixel.
///
///
/// The y-coordinate of the pixel. Must be greater
/// than zero and smaller than the width of the pixel.
///
/// The at the specified position.
public Color this[int x, int y]
{
get
{
#if DEBUG
if ((x < 0) || (x >= this.Width))
{
throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
}
if ((y < 0) || (y >= this.Height))
{
throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
}
#endif
return *(this.pixelsBase + ((y * this.Width) + x));
}
set
{
#if DEBUG
if ((x < 0) || (x >= this.Width))
{
throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
}
if ((y < 0) || (y >= this.Height))
{
throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
}
#endif
*(this.pixelsBase + ((y * this.Width) + x)) = value;
}
}
///
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
public void Dispose()
{
if (this.isDisposed)
{
return;
}
if (this.pixelsHandle.IsAllocated)
{
this.pixelsHandle.Free();
}
this.pixelsBase = null;
// Note disposing is done.
this.isDisposed = true;
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
}
}