// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) James South. // Licensed under the Apache License, Version 2.0. // // // Encapsulates methods to rotate an image. // // -------------------------------------------------------------------------------------------------------------------- namespace ImageProcessor.Processors { using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using ImageProcessor.Common.Exceptions; /// /// Encapsulates methods to rotate an image. /// public class Rotate : IGraphicsProcessor { /// /// Initializes a new instance of the class. /// public Rotate() { this.Settings = new Dictionary(); } /// /// Gets or sets DynamicParameter. /// public dynamic DynamicParameter { get; set; } /// /// Gets or sets any additional settings required by the processor. /// public Dictionary Settings { get; set; } /// /// Processes the image. /// /// /// The current instance of the class containing /// the image to process. /// /// /// The processed image from the current instance of the class. /// public Image ProcessImage(ImageFactory factory) { Bitmap newImage = null; Image image = factory.Image; try { int angle = this.DynamicParameter; // Center of the image float rotateAtX = Math.Abs(image.Width / 2); float rotateAtY = Math.Abs(image.Height / 2); // Create a rotated image. newImage = this.RotateImage(image, rotateAtX, rotateAtY, angle); image.Dispose(); image = newImage; } catch (Exception ex) { if (newImage != null) { newImage.Dispose(); } throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex); } return image; } #region Private Methods /// /// Rotates an image to the given angle at the given position. /// /// The image to rotate /// The horizontal pixel coordinate at which to rotate the image. /// The vertical pixel coordinate at which to rotate the image. /// The angle in degrees at which to rotate the image. /// The image rotated to the given angle at the given position. /// /// Based on /// private Bitmap RotateImage(Image image, float rotateAtX, float rotateAtY, float angle) { int width, height, x, y; // Degrees to radians according to Google. const double DegreeToRadian = 0.0174532925; double widthAsDouble = image.Width; double heightAsDouble = image.Height; // Allow for angles over 180 if (angle > 180) { angle = angle - 360; } double degrees = Math.Abs(angle); if (degrees <= 90) { double radians = DegreeToRadian * degrees; double radiansSin = Math.Sin(radians); double radiansCos = Math.Cos(radians); width = (int)((heightAsDouble * radiansSin) + (widthAsDouble * radiansCos)); height = (int)((widthAsDouble * radiansSin) + (heightAsDouble * radiansCos)); x = (width - image.Width) / 2; y = (height - image.Height) / 2; } else { degrees -= 90; double radians = DegreeToRadian * degrees; double radiansSin = Math.Sin(radians); double radiansCos = Math.Cos(radians); // Fix the 270 error if (Math.Abs(radiansCos - -1.0D) < 0.00001) { radiansCos = 1; } width = (int)((widthAsDouble * radiansSin) + (heightAsDouble * radiansCos)); height = (int)((heightAsDouble * radiansSin) + (widthAsDouble * radiansCos)); x = (width - image.Width) / 2; y = (height - image.Height) / 2; } // Create a new empty bitmap to hold rotated image Bitmap newImage = new Bitmap(width, height); newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution); // Make a graphics object from the empty bitmap using (Graphics graphics = Graphics.FromImage(newImage)) { // Reduce the jagged edge. graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; graphics.CompositingQuality = CompositingQuality.HighQuality; // Put the rotation point in the "center" of the image graphics.TranslateTransform(rotateAtX + x, rotateAtY + y); // Rotate the image graphics.RotateTransform(angle); // Move the image back graphics.TranslateTransform(-rotateAtX - x, -rotateAtY - y); // Draw passed in image onto graphics object graphics.DrawImage(image, new PointF(0 + x, 0 + y)); } return newImage; } #endregion } }