//
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageSharp.Processing.Processors
{
using System;
using System.Numerics;
using System.Threading.Tasks;
///
/// An that applies a radial vignette effect to an .
///
/// The pixel format.
public class VignetteProcessor : ImageProcessor
where TColor : struct, IPackedPixel, IEquatable
{
///
/// Initializes a new instance of the class.
///
/// The color of the vignette.
public VignetteProcessor(TColor color)
{
this.VignetteColor = color;
}
///
/// Gets or sets the vignette color to apply.
///
public TColor VignetteColor { get; set; }
///
/// Gets or sets the the x-radius.
///
public float RadiusX { get; set; }
///
/// Gets or sets the the y-radius.
///
public float RadiusY { get; set; }
///
protected override void OnApply(ImageBase source, Rectangle sourceRectangle)
{
int startY = sourceRectangle.Y;
int endY = sourceRectangle.Bottom;
int startX = sourceRectangle.X;
int endX = sourceRectangle.Right;
TColor vignetteColor = this.VignetteColor;
Vector2 centre = Rectangle.Center(sourceRectangle).ToVector2();
float rX = this.RadiusX > 0 ? Math.Min(this.RadiusX, sourceRectangle.Width * .5F) : sourceRectangle.Width * .5F;
float rY = this.RadiusY > 0 ? Math.Min(this.RadiusY, sourceRectangle.Height * .5F) : sourceRectangle.Height * .5F;
float maxDistance = (float)Math.Sqrt((rX * rX) + (rY * rY));
// Align start/end positions.
int minX = Math.Max(0, startX);
int maxX = Math.Min(source.Width, endX);
int minY = Math.Max(0, startY);
int maxY = Math.Min(source.Height, endY);
// Reset offset if necessary.
if (minX > 0)
{
startX = 0;
}
if (minY > 0)
{
startY = 0;
}
using (PixelAccessor sourcePixels = source.Lock())
{
Parallel.For(
minY,
maxY,
this.ParallelOptions,
y =>
{
int offsetY = y - startY;
for (int x = minX; x < maxX; x++)
{
int offsetX = x - startX;
float distance = Vector2.Distance(centre, new Vector2(offsetX, offsetY));
Vector4 sourceColor = sourcePixels[offsetX, offsetY].ToVector4();
TColor packed = default(TColor);
packed.PackFromVector4(Vector4BlendTransforms.PremultipliedLerp(sourceColor, vignetteColor.ToVector4(), .9F * (distance / maxDistance)));
sourcePixels[offsetX, offsetY] = packed;
}
});
}
}
}
}