// ----------------------------------------------------------------------- // // TODO: Update copyright text. // // ----------------------------------------------------------------------- namespace ImageProcessor.Processors { #region Using using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Text.RegularExpressions; using ImageProcessor.Helpers.Extensions; #endregion /// /// Resizes an image to the given dimensions. /// public class Resize : IGraphicsProcessor { /// /// The regular expression to search strings for. /// private static readonly Regex QueryRegex = new Regex(@"(width|height)=\d+", RegexOptions.Compiled); #region IGraphicsProcessor Members /// /// Gets the name. /// public string Name { get { return "Resize"; } } /// /// Gets the description. /// public string Description { get { return "Resizes an image to the given dimensions."; } } /// /// Gets the regular expression to search strings for. /// public Regex RegexPattern { get { return QueryRegex; } } /// /// Gets or sets DynamicParameter. /// public dynamic DynamicParameter { get; set; } /// /// Gets the order in which this processor is to be used in a chain. /// public int SortOrder { get; private set; } /// /// Gets or sets any additional settings required by the processor. /// public Dictionary Settings { get; set; } /// /// The position in the original string where the first character of the captured substring was found. /// /// /// The query string to search. /// /// /// The zero-based starting position in the original string where the captured substring was found. /// public int MatchRegexIndex(string queryString) { int index = 0; // Set the sort order to max to allow filtering. this.SortOrder = int.MaxValue; Size size = new Size(); foreach (Match match in this.RegexPattern.Matches(queryString)) { if (match.Success) { if (index == 0) { // Set the index on the first instance only. this.SortOrder = match.Index; } if (match.Value.Contains("width")) { size.Width = match.Value.ToIntegerArray()[0]; } else { size.Height = match.Value.ToIntegerArray()[0]; } index += 1; } } this.DynamicParameter = size; return this.SortOrder; } /// /// Processes the image. /// /// /// The the current instance of the class containing /// the image to process. /// /// /// The processed image from the current instance of the class. /// public Image ProcessImage(ImageFactory factory) { Bitmap newImage = null; Image image = factory.Image; try { int width = this.DynamicParameter.Width ?? 0; int height = this.DynamicParameter.Height ?? 0; int sourceWidth = image.Width; int sourceHeight = image.Height; int defaultMaxWidth; int defaultMaxHeight; int.TryParse(this.Settings["MaxWidth"], out defaultMaxWidth); int.TryParse(this.Settings["MaxHeight"], out defaultMaxHeight); int maxWidth = defaultMaxWidth > 0 ? defaultMaxWidth : int.MaxValue; int maxHeight = defaultMaxHeight > 0 ? defaultMaxHeight : int.MaxValue; // If height or width is not passed we assume that the standard ratio is to be kept. if (height == 0) { // Bit of simple fractional maths here. float percentWidth = Math.Abs(width / (float)sourceWidth); height = (int)Math.Floor(sourceHeight * percentWidth); } if (width == 0) { float percentHeight = Math.Abs(height / (float)sourceHeight); width = (int)Math.Floor(sourceWidth * percentHeight); } if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight) { // Dont use an object initializer here. newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb); newImage.Tag = image.Tag; using (Graphics graphics = Graphics.FromImage(newImage)) { // We want to use two different blending algorithms for enlargement/shrinking. // Bicubic is better enlarging for whilst Bilinear is better for shrinking. // http://www.codinghorror.com/blog/2007/07/better-image-resizing.html if (image.Width < width && image.Height < height) { // We are making it larger. graphics.SmoothingMode = SmoothingMode.AntiAlias; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; graphics.CompositingQuality = CompositingQuality.HighQuality; } else { // We are making it smaller. graphics.SmoothingMode = SmoothingMode.None; // Contrary to everything I have read bicubic is producing the best results. graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.None; graphics.CompositingQuality = CompositingQuality.HighSpeed; } // An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image // as the algorithm appears to be pulling averaging detail from surFlooring pixels beyond the edge // of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror // images of the pixels within solves this problem. using (ImageAttributes wrapMode = new ImageAttributes()) { wrapMode.SetWrapMode(WrapMode.TileFlipXY); Rectangle destRect = new Rectangle(0, 0, width, height); graphics.DrawImage(image, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode); } // Reassign the image. image.Dispose(); image = newImage; } } } catch { if (newImage != null) { newImage.Dispose(); } } return image; } #endregion } }