// -----------------------------------------------------------------------
//
// TODO: Update copyright text.
//
// -----------------------------------------------------------------------
namespace ImageProcessor.Processors
{
#region Using
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Text.RegularExpressions;
using ImageProcessor.Helpers.Extensions;
#endregion
///
/// Resizes an image to the given dimensions.
///
public class Resize : IGraphicsProcessor
{
///
/// The regular expression to search strings for.
///
private static readonly Regex QueryRegex = new Regex(@"(width|height)=\d+", RegexOptions.Compiled);
#region IGraphicsProcessor Members
///
/// Gets the name.
///
public string Name
{
get
{
return "Resize";
}
}
///
/// Gets the description.
///
public string Description
{
get
{
return "Resizes an image to the given dimensions.";
}
}
///
/// Gets the regular expression to search strings for.
///
public Regex RegexPattern
{
get
{
return QueryRegex;
}
}
///
/// Gets or sets DynamicParameter.
///
public dynamic DynamicParameter
{
get;
set;
}
///
/// Gets the order in which this processor is to be used in a chain.
///
public int SortOrder
{
get;
private set;
}
///
/// Gets or sets any additional settings required by the processor.
///
public Dictionary Settings
{
get;
set;
}
///
/// The position in the original string where the first character of the captured substring was found.
///
///
/// The query string to search.
///
///
/// The zero-based starting position in the original string where the captured substring was found.
///
public int MatchRegexIndex(string queryString)
{
int index = 0;
// Set the sort order to max to allow filtering.
this.SortOrder = int.MaxValue;
Size size = new Size();
foreach (Match match in this.RegexPattern.Matches(queryString))
{
if (match.Success)
{
if (index == 0)
{
// Set the index on the first instance only.
this.SortOrder = match.Index;
}
if (match.Value.Contains("width"))
{
size.Width = match.Value.ToIntegerArray()[0];
}
else
{
size.Height = match.Value.ToIntegerArray()[0];
}
index += 1;
}
}
this.DynamicParameter = size;
return this.SortOrder;
}
///
/// Processes the image.
///
///
/// The the current instance of the class containing
/// the image to process.
///
///
/// The processed image from the current instance of the class.
///
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
int width = this.DynamicParameter.Width ?? 0;
int height = this.DynamicParameter.Height ?? 0;
int sourceWidth = image.Width;
int sourceHeight = image.Height;
int defaultMaxWidth;
int defaultMaxHeight;
int.TryParse(this.Settings["MaxWidth"], out defaultMaxWidth);
int.TryParse(this.Settings["MaxHeight"], out defaultMaxHeight);
int maxWidth = defaultMaxWidth > 0 ? defaultMaxWidth : int.MaxValue;
int maxHeight = defaultMaxHeight > 0 ? defaultMaxHeight : int.MaxValue;
// If height or width is not passed we assume that the standard ratio is to be kept.
if (height == 0)
{
// Bit of simple fractional maths here.
float percentWidth = Math.Abs(width / (float)sourceWidth);
height = (int)Math.Floor(sourceHeight * percentWidth);
}
if (width == 0)
{
float percentHeight = Math.Abs(height / (float)sourceHeight);
width = (int)Math.Floor(sourceWidth * percentHeight);
}
if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight)
{
// Dont use an object initializer here.
newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
newImage.Tag = image.Tag;
using (Graphics graphics = Graphics.FromImage(newImage))
{
// We want to use two different blending algorithms for enlargement/shrinking.
// Bicubic is better enlarging for whilst Bilinear is better for shrinking.
// http://www.codinghorror.com/blog/2007/07/better-image-resizing.html
if (image.Width < width && image.Height < height)
{
// We are making it larger.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
}
else
{
// We are making it smaller.
graphics.SmoothingMode = SmoothingMode.None;
// Contrary to everything I have read bicubic is producing the best results.
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.None;
graphics.CompositingQuality = CompositingQuality.HighSpeed;
}
// An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image
// as the algorithm appears to be pulling averaging detail from surFlooring pixels beyond the edge
// of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror
// images of the pixels within solves this problem.
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
Rectangle destRect = new Rectangle(0, 0, width, height);
graphics.DrawImage(image, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode);
}
// Reassign the image.
image.Dispose();
image = newImage;
}
}
}
catch
{
if (newImage != null)
{
newImage.Dispose();
}
}
return image;
}
#endregion
}
}