// // Copyright (c) James Jackson-South and contributors. // Licensed under the Apache License, Version 2.0. // namespace ImageSharp.Drawing.Processors { using System; using System.Numerics; using System.Threading.Tasks; using Drawing; using ImageSharp.Memory; using ImageSharp.PixelFormats; using ImageSharp.Processing; /// /// Using the bursh as a source of pixels colors blends the brush color with source. /// /// The pixel format. internal class FillProcessor : ImageProcessor where TPixel : struct, IPixel { /// /// The brush. /// private readonly IBrush brush; private readonly GraphicsOptions options; /// /// Initializes a new instance of the class. /// /// The brush to source pixel colors from. /// The options public FillProcessor(IBrush brush, GraphicsOptions options) { this.brush = brush; this.options = options; } /// protected override void OnApply(ImageBase source, Rectangle sourceRectangle) { int startX = sourceRectangle.X; int endX = sourceRectangle.Right; int startY = sourceRectangle.Y; int endY = sourceRectangle.Bottom; // Align start/end positions. int minX = Math.Max(0, startX); int maxX = Math.Min(source.Width, endX); int minY = Math.Max(0, startY); int maxY = Math.Min(source.Height, endY); // Reset offset if necessary. if (minX > 0) { startX = 0; } if (minY > 0) { startY = 0; } int width = maxX - minX; // we could possibly do some optermising by having knowledge about the individual brushes operate // for example If brush is SolidBrush then we could just get the color upfront // and skip using the IBrushApplicator?. using (PixelAccessor sourcePixels = source.Lock()) using (Buffer amount = new Buffer(width)) using (BrushApplicator applicator = this.brush.CreateApplicator(sourcePixels, sourceRectangle, this.options)) { for (int i = 0; i < width; i++) { amount[i] = this.options.BlendPercentage; } Parallel.For( minY, maxY, this.ParallelOptions, y => { int offsetY = y - startY; int offsetX = minX - startX; applicator.Apply(amount, offsetX, offsetY); }); } } } }