// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using System.Numerics;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Primitives;
using SixLabors.Memory;
using SixLabors.Primitives;
namespace SixLabors.ImageSharp.Processing
{
///
/// Provides an implementation of a pattern brush for painting patterns.
///
///
/// The patterns that are used to create a custom pattern brush are made up of a repeating matrix of flags,
/// where each flag denotes whether to draw the foreground color or the background color.
/// so to create a new bool[,] with your flags
///
/// For example if you wanted to create a diagonal line that repeat every 4 pixels you would use a pattern like so
/// 1000
/// 0100
/// 0010
/// 0001
///
///
/// or you want a horizontal stripe which is 3 pixels apart you would use a pattern like
/// 1
/// 0
/// 0
///
///
/// The pixel format.
public class PatternBrush : IBrush
where TPixel : struct, IPixel
{
///
/// The pattern.
///
private readonly DenseMatrix pattern;
private readonly DenseMatrix patternVector;
///
/// Initializes a new instance of the class.
///
/// Color of the fore.
/// Color of the back.
/// The pattern.
public PatternBrush(TPixel foreColor, TPixel backColor, bool[,] pattern)
: this(foreColor, backColor, new DenseMatrix(pattern))
{
}
///
/// Initializes a new instance of the class.
///
/// Color of the fore.
/// Color of the back.
/// The pattern.
internal PatternBrush(TPixel foreColor, TPixel backColor, DenseMatrix pattern)
{
var foreColorVector = foreColor.ToVector4();
var backColorVector = backColor.ToVector4();
this.pattern = new DenseMatrix(pattern.Columns, pattern.Rows);
this.patternVector = new DenseMatrix(pattern.Columns, pattern.Rows);
for (int i = 0; i < pattern.Data.Length; i++)
{
if (pattern.Data[i])
{
this.pattern.Data[i] = foreColor;
this.patternVector.Data[i] = foreColorVector;
}
else
{
this.pattern.Data[i] = backColor;
this.patternVector.Data[i] = backColorVector;
}
}
}
///
/// Initializes a new instance of the class.
///
/// The brush.
internal PatternBrush(PatternBrush brush)
{
this.pattern = brush.pattern;
this.patternVector = brush.patternVector;
}
///
public BrushApplicator CreateApplicator(ImageFrame source, RectangleF region, GraphicsOptions options)
{
return new PatternBrushApplicator(source, this.pattern, this.patternVector, options);
}
///
/// The pattern brush applicator.
///
private class PatternBrushApplicator : BrushApplicator
{
///
/// The pattern.
///
private readonly DenseMatrix pattern;
private readonly DenseMatrix patternVector;
///
/// Initializes a new instance of the class.
///
/// The source image.
/// The pattern.
/// The patternVector.
/// The options
public PatternBrushApplicator(ImageFrame source, DenseMatrix pattern, DenseMatrix patternVector, GraphicsOptions options)
: base(source, options)
{
this.pattern = pattern;
this.patternVector = patternVector;
}
///
/// Gets the color for a single pixel.
/// #
/// The x.
/// The y.
///
/// The Color.
///
internal override TPixel this[int x, int y]
{
get
{
x = x % this.pattern.Columns;
y = y % this.pattern.Rows;
// 2d array index at row/column
return this.pattern[y, x];
}
}
///
public override void Dispose()
{
// noop
}
///
internal override void Apply(Span scanline, int x, int y)
{
int patternY = y % this.pattern.Rows;
MemoryAllocator memoryAllocator = this.Target.MemoryAllocator;
using (IMemoryOwner amountBuffer = memoryAllocator.Allocate(scanline.Length))
using (IMemoryOwner overlay = memoryAllocator.Allocate(scanline.Length))
{
Span amountSpan = amountBuffer.GetSpan();
Span overlaySpan = overlay.GetSpan();
for (int i = 0; i < scanline.Length; i++)
{
amountSpan[i] = (scanline[i] * this.Options.BlendPercentage).Clamp(0, 1);
int patternX = (x + i) % this.pattern.Columns;
overlaySpan[i] = this.pattern[patternY, patternX];
}
Span destinationRow = this.Target.GetPixelRowSpan(y).Slice(x, scanline.Length);
this.Blender.Blend(memoryAllocator, destinationRow, destinationRow, overlaySpan, amountSpan);
}
}
}
}
}