//
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
//
namespace ImageSharp.Drawing.Brushes
{
using System;
using System.Numerics;
using ImageSharp.PixelFormats;
using Processors;
///
/// Provides an implementation of a pattern brush for painting patterns.
///
///
/// The patterns that are used to create a custom pattern brush are made up of a repeating matrix of flags,
/// where each flag denotes whether to draw the foreground color or the background color.
/// so to create a new bool[,] with your flags
///
/// For example if you wanted to create a diagonal line that repeat every 4 pixels you would use a pattern like so
/// 1000
/// 0100
/// 0010
/// 0001
///
///
/// or you want a horizontal stripe which is 3 pixels apart you would use a pattern like
/// 1
/// 0
/// 0
///
///
/// The pixel format.
public class PatternBrush : IBrush
where TPixel : struct, IPixel
{
///
/// The pattern.
///
private readonly Fast2DArray pattern;
private readonly Fast2DArray patternVector;
///
/// Initializes a new instance of the class.
///
/// Color of the fore.
/// Color of the back.
/// The pattern.
public PatternBrush(TPixel foreColor, TPixel backColor, bool[,] pattern)
: this(foreColor, backColor, new Fast2DArray(pattern))
{
}
///
/// Initializes a new instance of the class.
///
/// Color of the fore.
/// Color of the back.
/// The pattern.
internal PatternBrush(TPixel foreColor, TPixel backColor, Fast2DArray pattern)
{
Vector4 foreColorVector = foreColor.ToVector4();
Vector4 backColorVector = backColor.ToVector4();
this.pattern = new Fast2DArray(pattern.Width, pattern.Height);
this.patternVector = new Fast2DArray(pattern.Width, pattern.Height);
for (int i = 0; i < pattern.Data.Length; i++)
{
if (pattern.Data[i])
{
this.pattern.Data[i] = foreColor;
this.patternVector.Data[i] = foreColorVector;
}
else
{
this.pattern.Data[i] = backColor;
this.patternVector.Data[i] = backColorVector;
}
}
}
///
/// Initializes a new instance of the class.
///
/// The brush.
internal PatternBrush(PatternBrush brush)
{
this.pattern = brush.pattern;
this.patternVector = brush.patternVector;
}
///
public BrushApplicator CreateApplicator(PixelAccessor sourcePixels, RectangleF region)
{
return new PatternBrushApplicator(sourcePixels, this.pattern, this.patternVector);
}
///
/// The pattern brush applicator.
///
private class PatternBrushApplicator : BrushApplicator
{
///
/// The pattern.
///
private readonly Fast2DArray pattern;
private readonly Fast2DArray patternVector;
///
/// Initializes a new instance of the class.
///
/// The sourcePixels.
/// The pattern.
/// The patternVector.
public PatternBrushApplicator(PixelAccessor sourcePixels, Fast2DArray pattern, Fast2DArray patternVector)
: base(sourcePixels)
{
this.pattern = pattern;
this.patternVector = patternVector;
}
///
/// Gets the color for a single pixel.
/// #
/// The x.
/// The y.
///
/// The Color.
///
internal override TPixel this[int x, int y]
{
get
{
x = x % this.pattern.Width;
y = y % this.pattern.Height;
// 2d array index at row/column
return this.pattern[y, x];
}
}
///
public override void Dispose()
{
// noop
}
///
internal override void Apply(float[] scanlineBuffer, int scanlineWidth, int offset, int x, int y)
{
Guard.MustBeGreaterThanOrEqualTo(scanlineBuffer.Length, offset + scanlineWidth, nameof(scanlineWidth));
using (Buffer buffer = new Buffer(scanlineBuffer))
{
BufferSpan slice = buffer.Slice(offset);
for (int xPos = 0; xPos < scanlineWidth; xPos++)
{
int targetX = xPos + x;
int targetY = y;
float opacity = slice[xPos];
if (opacity > Constants.Epsilon)
{
Vector4 backgroundVector = this.Target[targetX, targetY].ToVector4();
// 2d array index at row/column
Vector4 sourceVector = this.patternVector[targetY % this.patternVector.Height, targetX % this.patternVector.Width];
Vector4 finalColor = Vector4BlendTransforms.PremultipliedLerp(backgroundVector, sourceVector, opacity);
TPixel packed = default(TPixel);
packed.PackFromVector4(finalColor);
this.Target[targetX, targetY] = packed;
}
}
}
}
}
}
}