// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) James South. // Licensed under the Apache License, Version 2.0. // // // Resizes an image to the given dimensions. // // -------------------------------------------------------------------------------------------------------------------- namespace ImageProcessor.Processors { using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Globalization; using System.Linq; using ImageProcessor.Common.Exceptions; using ImageProcessor.Imaging; /// /// Resizes an image to the given dimensions. /// public class Resize : IGraphicsProcessor { /// /// Initializes a new instance of the class. /// public Resize() { this.Settings = new Dictionary(); } /// /// Gets or sets DynamicParameter. /// public dynamic DynamicParameter { get; set; } /// /// Gets or sets any additional settings required by the processor. /// public Dictionary Settings { get; set; } /// /// Gets or sets the list of sizes to restrict resizing methods to. /// public List RestrictedSizes { get; set; } /// /// Processes the image. /// /// /// The current instance of the class containing /// the image to process. /// /// /// The processed image from the current instance of the class. /// public Image ProcessImage(ImageFactory factory) { int width = this.DynamicParameter.Size.Width ?? 0; int height = this.DynamicParameter.Size.Height ?? 0; ResizeMode mode = this.DynamicParameter.ResizeMode; AnchorPosition anchor = this.DynamicParameter.AnchorPosition; bool upscale = this.DynamicParameter.Upscale; float[] centerCoordinates = this.DynamicParameter.CenterCoordinates; int defaultMaxWidth; int defaultMaxHeight; int.TryParse(this.Settings["MaxWidth"], NumberStyles.Any, CultureInfo.InvariantCulture, out defaultMaxWidth); int.TryParse(this.Settings["MaxHeight"], NumberStyles.Any, CultureInfo.InvariantCulture, out defaultMaxHeight); return this.ResizeImage(factory, width, height, defaultMaxWidth, defaultMaxHeight, this.RestrictedSizes, mode, anchor, upscale, centerCoordinates); } /// /// The resize image. /// /// /// The current instance of the class containing /// the image to process. /// /// /// The width to resize the image to. /// /// /// The height to resize the image to. /// /// /// The default max width to resize the image to. /// /// /// The default max height to resize the image to. /// /// /// A containing image resizing restrictions. /// /// /// The mode with which to resize the image. /// /// /// The anchor position to place the image at. /// /// /// Whether to allow up-scaling of images. (Default true) /// /// /// If the resize mode is crop, you can set a specific center coordinate, use as alternative to anchorPosition /// /// /// The processed image from the current instance of the class. /// private Image ResizeImage( ImageFactory factory, int width, int height, int defaultMaxWidth, int defaultMaxHeight, List restrictedSizes, ResizeMode resizeMode = ResizeMode.Pad, AnchorPosition anchorPosition = AnchorPosition.Center, bool upscale = true, float[] centerCoordinates = null) { Bitmap newImage = null; Image image = factory.Image; try { int sourceWidth = image.Width; int sourceHeight = image.Height; int destinationWidth = width; int destinationHeight = height; int maxWidth = defaultMaxWidth > 0 ? defaultMaxWidth : int.MaxValue; int maxHeight = defaultMaxHeight > 0 ? defaultMaxHeight : int.MaxValue; // Fractional variants for preserving aspect ratio. double percentHeight = Math.Abs(height / (double)sourceHeight); double percentWidth = Math.Abs(width / (double)sourceWidth); int destinationX = 0; int destinationY = 0; // Change the destination rectangle coordinates if padding and // there has been a set width and height. if (resizeMode == ResizeMode.Pad && width > 0 && height > 0) { double ratio; if (percentHeight < percentWidth) { ratio = percentHeight; destinationX = (int)((width - (sourceWidth * ratio)) / 2); destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight); } else { ratio = percentWidth; destinationY = (int)((height - (sourceHeight * ratio)) / 2); destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth); } } // Change the destination rectangle coordinates if cropping and // there has been a set width and height. if (resizeMode == ResizeMode.Crop && width > 0 && height > 0) { double ratio; if (percentHeight < percentWidth) { ratio = percentWidth; if (centerCoordinates != null && centerCoordinates.Any()) { double center = -(ratio * sourceHeight) * centerCoordinates[0]; destinationY = (int)center + (height / 2); if (destinationY > 0) { destinationY = 0; } if (destinationY < (int)(height - (sourceHeight * ratio))) { destinationY = (int)(height - (sourceHeight * ratio)); } } else { switch (anchorPosition) { case AnchorPosition.Top: destinationY = 0; break; case AnchorPosition.Bottom: destinationY = (int)(height - (sourceHeight * ratio)); break; default: destinationY = (int)((height - (sourceHeight * ratio)) / 2); break; } } destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth); } else { ratio = percentHeight; if (centerCoordinates != null && centerCoordinates.Any()) { double center = -(ratio * sourceWidth) * centerCoordinates[1]; destinationX = (int)center + (width / 2); if (destinationX > 0) { destinationX = 0; } if (destinationX < (int)(width - (sourceWidth * ratio))) { destinationX = (int)(width - (sourceWidth * ratio)); } } else { switch (anchorPosition) { case AnchorPosition.Left: destinationX = 0; break; case AnchorPosition.Right: destinationX = (int)(width - (sourceWidth * ratio)); break; default: destinationX = (int)((width - (sourceWidth * ratio)) / 2); break; } } destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight); } } // Constrain the image to fit the maximum possible height or width. if (resizeMode == ResizeMode.Max) { // If either is 0, we don't need to figure out orientation if (width > 0 && height > 0) { // Integers must be cast to doubles to get needed precision double ratio = (double)height / width; double sourceRatio = (double)sourceHeight / sourceWidth; if (sourceRatio < ratio) { height = 0; } else { width = 0; } } } // If height or width is not passed we assume that the standard ratio is to be kept. if (height == 0) { destinationHeight = (int)Math.Ceiling(sourceHeight * percentWidth); height = destinationHeight; } if (width == 0) { destinationWidth = (int)Math.Ceiling(sourceWidth * percentHeight); width = destinationWidth; } // Restrict sizes if (restrictedSizes != null && restrictedSizes.Any()) { bool reject = true; foreach (Size restrictedSize in restrictedSizes) { if (restrictedSize.Height == 0 || restrictedSize.Width == 0) { if (restrictedSize.Width == width || restrictedSize.Height == height) { reject = false; } } else if (restrictedSize.Width == width && restrictedSize.Height == height) { reject = false; } } if (reject) { return image; } } if (width > 0 && height > 0 && width <= maxWidth && height <= maxHeight) { // Exit if upscaling is not allowed. if ((width > sourceWidth || height > sourceHeight) && upscale == false && resizeMode != ResizeMode.Stretch) { return image; } newImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb); using (Graphics graphics = Graphics.FromImage(newImage)) { // We want to use two different blending algorithms for enlargement/shrinking. if (image.Width < destinationWidth && image.Height < destinationHeight) { // We are making it larger. graphics.SmoothingMode = SmoothingMode.AntiAlias; } else { // We are making it smaller. graphics.SmoothingMode = SmoothingMode.None; } graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; graphics.CompositingQuality = CompositingQuality.HighQuality; // An unwanted border appears when using InterpolationMode.HighQualityBicubic to resize the image // as the algorithm appears to be pulling averaging detail from surrounding pixels beyond the edge // of the image. Using the ImageAttributes class to specify that the pixels beyond are simply mirror // images of the pixels within solves this problem. using (ImageAttributes wrapMode = new ImageAttributes()) { wrapMode.SetWrapMode(WrapMode.TileFlipXY); Rectangle destRect = new Rectangle(destinationX, destinationY, destinationWidth, destinationHeight); graphics.DrawImage(image, destRect, 0, 0, sourceWidth, sourceHeight, GraphicsUnit.Pixel, wrapMode); } // Reassign the image. image.Dispose(); image = newImage; } } } catch (Exception ex) { if (newImage != null) { newImage.Dispose(); } throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex); } return image; } } }