// Copyright (c) Six Labors. // Licensed under the Six Labors Split License. using System.Numerics; using SixLabors.ImageSharp.PixelFormats; namespace SixLabors.ImageSharp.Tests.Issues; public class Issue594 { [Fact] public void NormalizedByte4Test() { // Test PackedValue Assert.Equal(0x0U, new NormalizedByte4(Vector4.Zero).PackedValue); Assert.Equal(0x7F7F7F7FU, new NormalizedByte4(Vector4.One).PackedValue); Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4())); Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4())); // Test ToScaledVector4. Vector4 scaled = new NormalizedByte4(-Vector4.One).ToScaledVector4(); Assert.Equal(0, scaled.X); Assert.Equal(0, scaled.Y); Assert.Equal(0, scaled.Z); Assert.Equal(0, scaled.W); // Test FromScaledVector4. NormalizedByte4 pixel = NormalizedByte4.FromScaledVector4(scaled); Assert.Equal(0x81818181, pixel.PackedValue); // Test Ordering const float x = 0.1f; const float y = -0.3f; const float z = 0.5f; const float w = -0.7f; pixel = new(x, y, z, w); Assert.Equal(0xA740DA0D, pixel.PackedValue); NormalizedByte4 n = NormalizedByte4.FromRgba32(pixel.ToRgba32()); Assert.Equal(0xA740DA0D, n.PackedValue); Assert.Equal(958796544U, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); } [Fact] public void NormalizedShort4Test() { // Test PackedValue Assert.Equal(0x0UL, new NormalizedShort4(Vector4.Zero).PackedValue); Assert.Equal(0x7FFF7FFF7FFF7FFFUL, new NormalizedShort4(Vector4.One).PackedValue); Assert.Equal(0x8001800180018001, new NormalizedShort4(-Vector4.One).PackedValue); // Test ToVector4 Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One).ToVector4())); Assert.True(Equal(Vector4.Zero, new NormalizedShort4(Vector4.Zero).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedShort4(-Vector4.One).ToVector4())); Assert.True(Equal(Vector4.One, new NormalizedShort4(Vector4.One * 1234.0f).ToVector4())); Assert.True(Equal(-Vector4.One, new NormalizedShort4(Vector4.One * -1234.0f).ToVector4())); // Test ToScaledVector4. Vector4 scaled = new NormalizedShort4(Vector4.One).ToScaledVector4(); Assert.Equal(1, scaled.X); Assert.Equal(1, scaled.Y); Assert.Equal(1, scaled.Z); Assert.Equal(1, scaled.W); // Test FromScaledVector4. NormalizedShort4 pixel = NormalizedShort4.FromScaledVector4(scaled); Assert.Equal(0x7FFF7FFF7FFF7FFFUL, pixel.PackedValue); // Test Ordering const float x = 0.1f; const float y = -0.3f; const float z = 0.5f; const float w = -0.7f; Assert.Equal(0xa6674000d99a0ccd, new NormalizedShort4(x, y, z, w).PackedValue); Assert.Equal(4150390751449251866UL, new NormalizedShort4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue); } [Fact] public void Short4Test() { // Test the limits. Assert.Equal(0x0UL, new Short4(Vector4.Zero).PackedValue); Assert.Equal(0x7FFF7FFF7FFF7FFFUL, new Short4(Vector4.One * 0x7FFF).PackedValue); Assert.Equal(0x8000800080008000, new Short4(Vector4.One * -0x8000).PackedValue); // Test ToVector4. Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 0x7FFF).ToVector4()); Assert.Equal(Vector4.Zero, new Short4(Vector4.Zero).ToVector4()); Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -0x8000).ToVector4()); Assert.Equal(Vector4.UnitX * 0x7FFF, new Short4(Vector4.UnitX * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitY * 0x7FFF, new Short4(Vector4.UnitY * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitZ * 0x7FFF, new Short4(Vector4.UnitZ * 0x7FFF).ToVector4()); Assert.Equal(Vector4.UnitW * 0x7FFF, new Short4(Vector4.UnitW * 0x7FFF).ToVector4()); // Test ToScaledVector4. Vector4 scaled = new Short4(Vector4.One * 0x7FFF).ToScaledVector4(); Assert.Equal(1, scaled.X); Assert.Equal(1, scaled.Y); Assert.Equal(1, scaled.Z); Assert.Equal(1, scaled.W); // Test FromScaledVector4. Short4 pixel = Short4.FromScaledVector4(scaled); Assert.Equal(0x7FFF7FFF7FFF7FFFUL, pixel.PackedValue); // Test clamping. Assert.Equal(Vector4.One * 0x7FFF, new Short4(Vector4.One * 1234567.0f).ToVector4()); Assert.Equal(Vector4.One * -0x8000, new Short4(Vector4.One * -1234567.0f).ToVector4()); // Test Ordering float x = 0.1f; float y = -0.3f; float z = 0.5f; float w = -0.7f; Assert.Equal(18446462598732840960, new Short4(x, y, z, w).PackedValue); x = 11547; y = 12653; z = 29623; w = 193; Assert.Equal(0x00c173b7316d2d1bUL, new Short4(x, y, z, w).PackedValue); } // TODO: Use tolerant comparer. // Comparison helpers with small tolerance to allow for floating point rounding during computations. public static bool Equal(float a, float b) => Math.Abs(a - b) < 1e-5; public static bool Equal(Vector4 a, Vector4 b) => Equal(a.X, b.X) && Equal(a.Y, b.Y) && Equal(a.Z, b.Z) && Equal(a.W, b.W); }