📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="Block.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
using System;
using System.Buffers;
namespace ImageSharp.Formats
{
/// <summary>
/// Represents an 8x8 block of coefficients to transform and encode.
/// </summary>
internal struct Block : IDisposable
{
private static ArrayPool<int> IntArrayPool => ArrayPool<int>.Shared; /*= ArrayPool<int>.Create(BlockSize, 50);*/
/// <summary>
/// Gets the size of the block.
/// </summary>
public const int BlockSize = 64;
/// <summary>
/// The array of block data.
/// </summary>
public int[] Data;
/// <summary>
/// Initializes a new instance of the <see cref="Block"/> class.
/// </summary>
//public Block()
//{
// this.data = new int[BlockSize];
//}
public void Init()
{
//this.Data = new int[BlockSize];
this.Data = IntArrayPool.Rent(BlockSize);
}
public static Block Create()
{
var block = new Block();
block.Init();
return block;
}
public static Block[] CreateArray(int size)
{
Block[] result = new Block[size];
for (int i = 0; i < result.Length; i++)
{
result[i].Init();
}
return result;
}
public bool IsInitialized => this.Data != null;
/// <summary>
/// Gets the pixel data at the given block index.
/// </summary>
/// <param name="index">The index of the data to return.</param>
/// <returns>
/// The <see cref="int"/>.
/// </returns>
public int this[int index]
{
get { return this.Data[index]; }
set { this.Data[index] = value; }
}
// TODO: Refactor Block.Dispose() callers to always use 'using' or 'finally' statement!
public void Dispose()
{
if (Data != null)
{
IntArrayPool.Return(Data, true);
Data = null;
}
}
public static void DisposeAll(Block[] blocks)
{
for (int i = 0; i < blocks.Length; i++)
{
blocks[i].Dispose();
}
}
}
}