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61 lines
1.9 KiB
61 lines
1.9 KiB
using System;
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using System.Numerics;
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using BenchmarkDotNet.Attributes;
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namespace SixLabors.ImageSharp.Benchmarks.General
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{
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/// <summary>
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/// Has it any effect on performance to store SIMD constants as static readonly fields? Is it OK to always inline them?
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/// Spoiler: the difference seems to be statistically insignificant!
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/// </summary>
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public class Vector4Constants
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{
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private static readonly Vector4 A = new Vector4(1.2f);
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private static readonly Vector4 B = new Vector4(3.4f);
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private static readonly Vector4 C = new Vector4(5.6f);
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private static readonly Vector4 D = new Vector4(7.8f);
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private Random random;
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private Vector4 parameter;
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[GlobalSetup]
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public void Setup()
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{
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this.random = new Random(42);
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this.parameter = new Vector4(
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this.GetRandomFloat(),
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this.GetRandomFloat(),
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this.GetRandomFloat(),
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this.GetRandomFloat()
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);
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}
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[Benchmark(Baseline = true)]
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public Vector4 Static()
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{
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Vector4 p = this.parameter;
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Vector4 x = p * A / B + p * C / D;
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Vector4 y = p / A * B + p / C * D;
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Vector4 z = Vector4.Min(p, A);
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Vector4 w = Vector4.Max(p, B);
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return x + y + z + w;
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}
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[Benchmark]
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public Vector4 Inlined()
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{
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Vector4 p = this.parameter;
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Vector4 x = p * new Vector4(1.2f) / new Vector4(2.3f) + p * new Vector4(4.5f) / new Vector4(6.7f);
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Vector4 y = p / new Vector4(1.2f) * new Vector4(2.3f) + p / new Vector4(4.5f) * new Vector4(6.7f);
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Vector4 z = Vector4.Min(p, new Vector4(1.2f));
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Vector4 w = Vector4.Max(p, new Vector4(2.3f));
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return x + y + z + w;
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}
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private float GetRandomFloat() => (float)this.random.NextDouble();
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}
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}
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